Greg Lynn and Preston Scott Cohen discuss the Eyebeam Atelier Museum, a project for an art space in New York developed through 3D modelling to define a structure based on tensegrity.
The project was developed for a competition in 2001 and was intended as a space for exhibition, education, and design in the domain of digital art. Preston Scott Cohen’s design defines distinct planes, chords, and stacked toroidal volumes in a segmented structural system that nevertheless allows for continuous and non-repeating circulation. Cohen’s use of digital technology for the Eyebeam project originated in his formal interests—specifically in geometry that could not be easily represented by hand—and in using projection to create three-dimensional representations of oblique objects described by lines that stretch indefinitely and eventually dissolve into surfaces. As a native-digital project, Cohen’s design pushed the realization of design thinking further than would have been possible with an analog method. Geometry that could not be drawn efficiently, in this case, could be modelled, rendered, and printed in three dimensions with digital tools.
As part of a multiyear project that includes three exhibitions on twenty-five seminal projects, the CCA and Greg Lynn are publishing a series of digital publications recording conversations with key architects. The epubs are heavily illustrated with photos, drawings, renderings, videos, PDFs, and interactive 3D models.
Edited by Greg Lynn
Graphic design and development by Linked by Air
Available on iTunes
Published with the generous support of the Graham Foundation for Advanced Studies in the Fine Arts