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What does it mean to design experiences? Traditional design practices invite us to design things, and to use those things to solve problems. But experience is not a problem; it is life. Experience designers engage with unpredictability and the unknown, partnering with their audiences to generate possibility and relationality. Experience designers create worlds, craft(...)
Design Theory
November 2023
Experience design: A participatory manifesto
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What does it mean to design experiences? Traditional design practices invite us to design things, and to use those things to solve problems. But experience is not a problem; it is life. Experience designers engage with unpredictability and the unknown, partnering with their audiences to generate possibility and relationality. Experience designers create worlds, craft narratives that leave the page and enter people’s lives, and structure transformation. In this book, Burickson lays out ten basic principles for this emerging practice. "Experience design: a participatory manifesto" invites the reader to stop making things and, instead, to craft the minutes and hours of human life. Rigorous and philosophical, the book guides the reader through the processes of empathic research; constructing worlds not just for fantasy fiction but in schools, communities, homes; and mastering the tools necessary to work coherently across disciplines to create new experiences. Whether you are a maker of immersive theater, an architect, a graphic designer, a community organizer, or just someone hoping to give a better gift, this book offers a vision of creating that is both new and as old as civilization.
Design Theory
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How do you experience a public space? Do you feel safe? Seen? Represented? The response to these questions may differ based on factors including your race, age, ethnicity, or gender identity. In the architecture and design professions, decisions about the articulation of public spaces and who may be honored in them have often been made by white men. How do designers(...)
Empathic design: perspectives on creating inclusive spaces
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How do you experience a public space? Do you feel safe? Seen? Represented? The response to these questions may differ based on factors including your race, age, ethnicity, or gender identity. In the architecture and design professions, decisions about the articulation of public spaces and who may be honored in them have often been made by white men. How do designers rethink design processes to produce works that hold space for the diversity of people using them? In "Empathic design," designer and architecture professor Elgin Cleckley brings together leaders and visionary practitioners in architecture, urban design, planning, and design activism to help explore these questions. Cleckley explains that empathic designers need to approach design as iterative, changing, and shifting to say, "we see you", "we hear you". Part of an emerging design framework, empathic designers work with and in the communities affected. They acknowledge the full history of a place and approach the lived experience and memories of those in the community with respect. Early chapters explore broader conceptual approaches, proposing definitions of empathy in the context of design, disrupting colonial narratives, and making space for grief. Other chapters highlight specific design projects, including the Harriet Tubman Memorial in Newark, The Camp Barker Memorial in Washington, D.C., the Freedom Center in Oklahoma City, and the Charlottesville Memorial for Peace and Justice.
Design Theory
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This layered, intertextual, cultural history examines humankind’s relationship with glass and the ways in which glass has transformed society and the constructed world. ''Remaking the crust of the earth'' considers glass in its myriad guises: from the modular prefabrication of Joseph Paxton's Crystal Palace to the utopian optimism of Paul Scheerbart's Glasarchitektur,(...)
Remaking the crust of the earth
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This layered, intertextual, cultural history examines humankind’s relationship with glass and the ways in which glass has transformed society and the constructed world. ''Remaking the crust of the earth'' considers glass in its myriad guises: from the modular prefabrication of Joseph Paxton's Crystal Palace to the utopian optimism of Paul Scheerbart's Glasarchitektur, both of which paved a way for modernism, the curtain wall and the 20th-century glass house. Traversing time and space, the book includes archival material (in particular the encyclopaedic 1937 publication Glass in Architecture and Decoration by Raymond McGrath and A.C. Frost); excerpts from the film ''Remaking the crust of the earth''; a series of restaged photographic glass tests conducted by Gavin Murphy and Louis Haugh; essays by Marysia Wieckiewicz-Carroll and Chris Fite-Wassilak; and reproductions from the Raymond McGrath collection in the Irish Architectural Archive.
Design Theory
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Qu’est-ce qu’un designer, publié pour la première fois en français en 2011, est un livre qui s’adresse aux étudiants et aux professionnels des domaines de l’architecture et du design. Loin de se contenter d’un questionnement (ou d’une réponse) bien formulé, il énonce les conditions dans lesquelles l’activité de design constitue en elle-même une question ouverte, et dans(...)
Qu'est -ce qu'un designer : Objets. Lieux. Messages
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Qu’est-ce qu’un designer, publié pour la première fois en français en 2011, est un livre qui s’adresse aux étudiants et aux professionnels des domaines de l’architecture et du design. Loin de se contenter d’un questionnement (ou d’une réponse) bien formulé, il énonce les conditions dans lesquelles l’activité de design constitue en elle-même une question ouverte, et dans lesquelles les décisions de design – et les artefacts qu’elles produisent – sont tenus d’admettre une réponse sur le plan social. Bien que ce texte ait été écrit en 1969, la singularité du point de vue de l’auteur ainsi que son positionnement politique sont toujours aussi pertinents et en font un ouvrage de référence pour de nombreux professionnels. Cette réédition comprend la préface rédigée par Tony Côme à l’occasion de la précédente réédition (2018), qui revient sur le parcours de Norman Potter, tout à la fois menuisier, enseignant, designer, poète et militant anarchiste.
Design Theory
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En introduisant les principales théories du design du XXe siècle, Claudia Mareis esquisse des approches et des modèles qui postulent une notion élargie du design, en connexion avec les sciences humaines et techniques, ainsi qu'avec les enjeux d'une société en mutation.
Théories du design, une introduction
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En introduisant les principales théories du design du XXe siècle, Claudia Mareis esquisse des approches et des modèles qui postulent une notion élargie du design, en connexion avec les sciences humaines et techniques, ainsi qu'avec les enjeux d'une société en mutation.
Design Theory
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In the twenty-first century, commerce and culture are ever more closely entwined. This new collection of essays by design critic Rick Poynor takes a searching look at visual culture to discover the reality beneath the ultra-seductive surfaces. Poynor explores the thinking behind the emerging resistance to commercial rhetoric among designers, and offers critical insights(...)
Obey the giant : life in the image world
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In the twenty-first century, commerce and culture are ever more closely entwined. This new collection of essays by design critic Rick Poynor takes a searching look at visual culture to discover the reality beneath the ultra-seductive surfaces. Poynor explores the thinking behind the emerging resistance to commercial rhetoric among designers, and offers critical insights into the changing dialogue between advertising and design. Other essays address the topics of visual journalism; brands as religion; the new solipsism; graphic memes; the pleasures of imperfect design; and the poverty of “cool”. Around the world, many are now waking up to the dominance of huge corporations – invariably expressed by visual means. This pointed and provocative counterblast arrives at a moment when critical responses are vital if this mono-culture is to be challenged. It offers inspirational evidence of alternative ways of engaging with design, and it will appeal to any reader with a questioning interest in design, advertising, cultural studies, media studies, and the visual arts.
Design Theory
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In "Chasing the perfect" writer/designer Natalia Ilyin delivers her observations on design and the world it has molded. According to Ilyin, "Modern design is based on deeply idealist notions, and its inherent perfectionism has dovetailed beautifully with our commodity-based economy's need to keep people itching so that they will buy things and keep the society chugging(...)
Chasing the perfect : thoughts on modernist design in our time
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In "Chasing the perfect" writer/designer Natalia Ilyin delivers her observations on design and the world it has molded. According to Ilyin, "Modern design is based on deeply idealist notions, and its inherent perfectionism has dovetailed beautifully with our commodity-based economy's need to keep people itching so that they will buy things and keep the society chugging along. I began "Chasing the perfect" because I started to become aware of this collusion, this silent pressure that a language of design based in perfectionism had brought to bear on how I developed as a person." "Chasing the perfect" is especially relevant in our times as interest in graphic, industrial, and architectural design moves more and more into mainstream culture. Each of the 10 chapters features Ilyin’s accessible and often hilarious writing, which is highlighted with a broad range of images-some quite unexpected-from the designed world around us.
Design Theory
Shaping things
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Sterling offers a brilliant, often hilarious history of shaped things. We have moved from an age of artefacts, made by hand, through complex machines, to the current era of "gizmos." New forms of design and manufacture are appearing that lack historical precedent, he writes; but the production methods, using archaic forms of energy and materials that are finite and toxic,(...)
Shaping things
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Sterling offers a brilliant, often hilarious history of shaped things. We have moved from an age of artefacts, made by hand, through complex machines, to the current era of "gizmos." New forms of design and manufacture are appearing that lack historical precedent, he writes; but the production methods, using archaic forms of energy and materials that are finite and toxic, are not sustainable. The future will see a new kind of object - we have the primitive forms of them now in our pockets and briefcases: user-alterable, baroquely multi-featured, and programmable - that will be sustainable, enhanceable, and uniquely identifiable. Sterling coins the term "spime" for them, these future manufactured objects with informational support so extensive and rich that they are regarded as material instantiations of an immaterial system. Spimes are designed on screens, fabricated by digital means, and precisely tracked through space and time. They are made of substances that can be folded back into the production stream of future spimes, challenging all of us to become involved in their production. Spimes are coming, says Sterling. We will need these objects in order to live; we won't be able to surrender their advantages without awful consequences. The vision of ‘Shaping Things’ is given material form by the intricate design of Lorraine Wild. ‘Shaping Things’ is for designers and thinkers, engineers and scientists, entrepreneurs and financiers - and anyone who wants to understand and be part of the process of techno-social transformation.
Design Theory
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Expliquer le design, son histoire et ses recherches les plus contemporaines, en étudiant ses techniques de conception, de fabrication et de réalisation ainsi que les matériaux traditionnels et innovants utilisés: tel est l'objet de cet ouvrage. Sous la direction de Raymond Guidot, porte-parole reconnu du design, quatre textes, illustrés de nombreuses vues d'ateliers et(...)
Design Theory
November 2005, Paris
Design : techniques et matériaux
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Expliquer le design, son histoire et ses recherches les plus contemporaines, en étudiant ses techniques de conception, de fabrication et de réalisation ainsi que les matériaux traditionnels et innovants utilisés: tel est l'objet de cet ouvrage. Sous la direction de Raymond Guidot, porte-parole reconnu du design, quatre textes, illustrés de nombreuses vues d'ateliers et d'usines, de documents préparatoires et didactiques, d'objets finis, abordent, à l'intention du grand public comme des spécialistes, de quelle manière concevoir et fabriquer le beau et l'utile, explicitent les enjeux technologiques de cette discipline.
Design Theory
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Air conditioning aspires to be unnoticed. Yet, by manipulating the air around us, it quietly conditions the baseline conditions of our physical, mental, and emotional experience. From offices and libraries to contemporary art museums and shopping malls, climate control systems shore up the fantasy of a comfortable, self-contained body that does not have to reckon with(...)
Air-conditioning: Object lessons
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Air conditioning aspires to be unnoticed. Yet, by manipulating the air around us, it quietly conditions the baseline conditions of our physical, mental, and emotional experience. From offices and libraries to contemporary art museums and shopping malls, climate control systems shore up the fantasy of a comfortable, self-contained body that does not have to reckon with temperature. At the same time that air conditioning makes temperature a non-issue in (some) people's daily lives, thermoception-or the sensory perception of temperature-is being carefully studied and exploited as a tool of marketing, social control, and labor management. Yet air conditioning isn't for everybody: its reliance on carbon fuels divides the world into habitable, climate-controlled bubbles and increasingly uninhabitable environments where AC is unavailable. Hsuan Hsu's "Air conditioning" explores questions about culture, ethics, ecology, and social justice raised by the history and uneven distribution of climate controlling technologies.
Design Theory