Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the(...)
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the exhibition Neo-Prehistory at Triennale di Milano and reading this book means becoming lost in a space out of time, dark and multiplied by mirrors that make the exhibition apparently boundless. An infinite space where the hypnotic sequence of artifacts is emphasized by the primeval sound of a heartbeat slowing down and then accelerating rhythmically in a mesmeric cycle.
Design Theory
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human? The design of the species: 2 seconds, 2 days, 2 years, 200 years, 200,00 years. Istanbul Design Biennal 2016
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact.
Design Theory
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human?: notes on an archaeology of design
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact. A vivid portrait emerges. Design is what makes the human. It becomes the way humans ask questions and thereby continuously redesign themselves.
Design Theory
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des(...)
L'idée de confort, une anthologie : du zazen au tourisme spatial
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des postures théoriques, les écrits d’architectes et de designers répondent à différents points de vue de scientifiques : historien, sociologue, anthropologue, psychologue, médecin, etc. Des faudesteuils médiévaux aux réfrigérateurs connectés, du zazen au tourisme spatial : le spectre du confort se dévoile au fil de ces pages – parfois mou, souvent flou, omniprésent, insaisissable.
Design Theory
Blanket (object lessons)
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We are born into blankets. They keep us alive and they cover us in death. We pull and tug on blankets to see us through the night or an illness. They shield us in mourning and witness our most intimate pleasures. Curious, fearless, vulnerable, and critical, "Blanket" interweaves cultural critique with memoir to cast new light on a ubiquitous object. Kara Thompson reveals(...)
Blanket (object lessons)
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We are born into blankets. They keep us alive and they cover us in death. We pull and tug on blankets to see us through the night or an illness. They shield us in mourning and witness our most intimate pleasures. Curious, fearless, vulnerable, and critical, "Blanket" interweaves cultural critique with memoir to cast new light on a ubiquitous object. Kara Thompson reveals blankets everywhere--film, art, geology, disasters, battlefields, resistance, home--and transforms an ordinary thing into a vibrant and vital carrier of stories and secrets, an object of inheritance and belonging, a companion to uncover. "Object Lessons" is published in partnership with an essay series in the The Atlantic.
Design Theory
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What good is design? In a world facing social unrest, political tribalism, and impending ecological doom, Tomás Maldonado poses philosophical inquiries into the role design plays during a moment of crisis and analyzes what “design” might mean as an ever-enlarging compass beyond stylization of specific objects. He discusses how design is both influenced by and central to(...)
Design, nature and revolution: towards a critical ecology
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What good is design? In a world facing social unrest, political tribalism, and impending ecological doom, Tomás Maldonado poses philosophical inquiries into the role design plays during a moment of crisis and analyzes what “design” might mean as an ever-enlarging compass beyond stylization of specific objects. He discusses how design is both influenced by and central to ecological crisis. Written as a kind of obituary to the Modern movement’s wave of failed “concrete utopias,” Maldonado combines philosophy, sociology, radical countercultural thought, and the ecological sciences into a polemic that recenters design in the human environment.
Design Theory
Other things
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From the pencil to the puppet to the drone—the humanities and the social sciences continue to ride a wave of interest in material culture and the world of things. How should we understand the force and figure of that wave as it shapes different disciplines? ''Other Things'' explores this question by considering a wide assortment of objects—from beach glass to cell phones,(...)
Other things
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From the pencil to the puppet to the drone—the humanities and the social sciences continue to ride a wave of interest in material culture and the world of things. How should we understand the force and figure of that wave as it shapes different disciplines? ''Other Things'' explores this question by considering a wide assortment of objects—from beach glass to cell phones, sneakers to skyscrapers—that have fascinated a range of writers and artists, including Virginia Woolf, Man Ray, Spike Lee, and Don DeLillo.
Design Theory
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Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: "iteration", the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that(...)
Iterate: ten lessons in design and failure
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Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: "iteration", the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In "Iterate", they explain how to fail better.
Design Theory
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Qu'est-ce que le concept de care, issu de la philosophie féministe américaine et centré sur la notion de sollicitude, apporte au design, à ses objectifs et à ses pratiques ? En quoi le souci de l'autre le conduit-il à modifier ses objectifs, ses modes d'intervention, ses méthodes ?
Design et pensée du care : pour un design des microluttes et des singularités
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Qu'est-ce que le concept de care, issu de la philosophie féministe américaine et centré sur la notion de sollicitude, apporte au design, à ses objectifs et à ses pratiques ? En quoi le souci de l'autre le conduit-il à modifier ses objectifs, ses modes d'intervention, ses méthodes ?
Design Theory
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What we make, makes us. This is the central tenet of 'Artful Design', a photorealistic comic book that examines the nature, purpose, and meaning of design. A call to action and a meditation on art, authenticity, and social connection in a world disrupted by technological change, this book articulates a fundamental principle for design: that we should design not just from(...)
Artful design: technology in search of the sublime
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What we make, makes us. This is the central tenet of 'Artful Design', a photorealistic comic book that examines the nature, purpose, and meaning of design. A call to action and a meditation on art, authenticity, and social connection in a world disrupted by technological change, this book articulates a fundamental principle for design: that we should design not just from practical needs but from the values that underlie those needs.
Design Theory