EP Vol.2: design fiction
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After the first EP volume on the activities of the early Italian avant-garde, the second volume in the series identifies the current fascination with fiction across art, design, and architecture. Practitioners and theorists explore this strategy by pushing the debate into both speculative and real-fictitious terrains. Newly commissioned interviews, artist projects, and(...)
EP Vol.2: design fiction
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$37.00
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Summary:
After the first EP volume on the activities of the early Italian avant-garde, the second volume in the series identifies the current fascination with fiction across art, design, and architecture. Practitioners and theorists explore this strategy by pushing the debate into both speculative and real-fictitious terrains. Newly commissioned interviews, artist projects, and essays shed light on topics such as parafiction and algorithmic ambiguity. Included in the volume is one of the final interviews to be published with novelist and semiotician Umberto Eco; a conversation with Bruce Sterling, in which the science-fiction author responds to designers who reference his writings; and design theorist Vilém Flusser's 1966 essay ''On Fiction,'' in its first English translation. The EP series fluidly moves between art, design, and architecture, and introduces the notion of the ''extended play'' into publishing, with thematically edited pocket books as median between popular magazines (''single play'') and academic journals (''long play'').
Design Theory
books
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This publication features design projects organized into six working themes: Act, Save, Share, Live, Learn and Make. It is a true manual--in format and content--featuring design solutions that expand access to education, food, health care and affordable housing; increase social and economic inclusion; offer improved alternative transportation options, and provide a(...)
By the people: designing a better America
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This publication features design projects organized into six working themes: Act, Save, Share, Live, Learn and Make. It is a true manual--in format and content--featuring design solutions that expand access to education, food, health care and affordable housing; increase social and economic inclusion; offer improved alternative transportation options, and provide a balanced approach to land use between the built and natural environments. Cooper Hewitt Curator Cynthia E. Smith traveled to post-industrial cities, urban areas impacted by natural disasters, sprawling cities, places of persistent poverty and major metropolitan regions. Her research yielded nearly 400 potential projects from over 30 states and three indigenous nations (Navajo, Lakota, Pueblo).
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August 2016
Design Theory
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The professional landscape for design in social innovation has reached a critical moment. Designers are now acting as mediators, synthesizers and key contributors of social and environmental challenges at a strategic level. Organizations are recognizing that designers bring a unique set of abilities and methods for developing human-centered artifacts, services,(...)
LEAP dialogues: career pathways in design for social innovation
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The professional landscape for design in social innovation has reached a critical moment. Designers are now acting as mediators, synthesizers and key contributors of social and environmental challenges at a strategic level. Organizations are recognizing that designers bring a unique set of abilities and methods for developing human-centered artifacts, services, environments and systems. Fueled in part by strong student demand, new graduate and undergraduate programs in social design are emerging across the nation. Graduates from these programs are entering the workforce with expanded skill sets and aspirations about their role(s) as creative individuals. This publication explores the new careers in the emergent field of design for social innovation with contributions from 84 leaders from across disciplines and sectors. These contributors encompass diverse points of view, stories and experiences about key issues, creating a multilayered picture of how this field is being shaped. The book addresses the spectrum of challenges and opportunities for those building careers in design for social innovation, and for the organizations looking to support those careers.
Design Theory
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In recent years, strange – ambiguous, dysfunctional, enigmatic, and complicated – objects have emerged in the world of design. These objects are based on an approach that has been called anti-design, radical, conceptual, or critical design – a speculative design that instead of offering solutions raises questions. Design that is not subject to the imperatives of the power(...)
Strange design: from objects to behaviours
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In recent years, strange – ambiguous, dysfunctional, enigmatic, and complicated – objects have emerged in the world of design. These objects are based on an approach that has been called anti-design, radical, conceptual, or critical design – a speculative design that instead of offering solutions raises questions. Design that is not subject to the imperatives of the power structures of society, but is instead critical. Via a strategy of modifying objects away from their usual forms and utilitarian functions, this design evokes unusual uses and behaviours. With contributions by Gijs Bakker, Jurgen Bey, Bless, Didier Faustino, Alessandro Mendini, and Ugo La Pietra among others.
Design Theory
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the(...)
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the exhibition Neo-Prehistory at Triennale di Milano and reading this book means becoming lost in a space out of time, dark and multiplied by mirrors that make the exhibition apparently boundless. An infinite space where the hypnotic sequence of artifacts is emphasized by the primeval sound of a heartbeat slowing down and then accelerating rhythmically in a mesmeric cycle.
Design Theory
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human? The design of the species: 2 seconds, 2 days, 2 years, 200 years, 200,00 years. Istanbul Design Biennal 2016
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact.
Design Theory
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human?: notes on an archaeology of design
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact. A vivid portrait emerges. Design is what makes the human. It becomes the way humans ask questions and thereby continuously redesign themselves.
Design Theory
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des(...)
L'idée de confort, une anthologie : du zazen au tourisme spatial
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des postures théoriques, les écrits d’architectes et de designers répondent à différents points de vue de scientifiques : historien, sociologue, anthropologue, psychologue, médecin, etc. Des faudesteuils médiévaux aux réfrigérateurs connectés, du zazen au tourisme spatial : le spectre du confort se dévoile au fil de ces pages – parfois mou, souvent flou, omniprésent, insaisissable.
Design Theory
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This book provides essential introductory information for designers and interior designers. From the realm of interior design, for example, it deals with ceilings, floors, doors, windows, stairs, etc., from that of material science, with carpets, wallpaper, wall paint, glass, wood materials, stone, and concrete. It also presents architectural drawing: techniques of(...)
Manuscript essentials for the everyday use of interior architects and designers
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This book provides essential introductory information for designers and interior designers. From the realm of interior design, for example, it deals with ceilings, floors, doors, windows, stairs, etc., from that of material science, with carpets, wallpaper, wall paint, glass, wood materials, stone, and concrete. It also presents architectural drawing: techniques of representation, descriptive geometry, technical drawing, standard dimensions, signs and symbols, and mathematical foundations; attention is also given to the fundamentals of graphic design, preparing documents for publication, file formats, and color systems. All of this is generously leavened with practical examples; original essays by Ruedi Baur, Axel Kufus, Norbert Rademacher, Martin Kunz, and others; and thought-provoking quotations. If they want to, readers may separate the pages of the Japanese binding, this way they get room to add their personal notes and comments.
Design Theory
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In his book, Barry Allen develops the philosophical implications of a series of interrelated concepts - knowledge, artifact, design, tool, art, and technology - and uses them to explore parallel questions about artistry in technology and technics in art. This may be seen at the heart of "Artifice and design" in Allen's discussion of seven bridges : he focuses at length on(...)
Artifice and design : art and technology in human experience
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In his book, Barry Allen develops the philosophical implications of a series of interrelated concepts - knowledge, artifact, design, tool, art, and technology - and uses them to explore parallel questions about artistry in technology and technics in art. This may be seen at the heart of "Artifice and design" in Allen's discussion of seven bridges : he focuses at length on two New York bridges — the Hell Gate Bridge and the Bayonne Bridge — and makes use of original sources for insight into the designers' ideas about the aesthetic dimensions of their work. Allen starts from the conviction that art and technology must be treated together, as two aspects of a common, technical human nature. The topics covered in "Artifice and design" are wide-ranging and interdisciplinary, drawing from evolutionary biology, cognitive psychology, and the history and anthropology of art and technology. The book concludes that it is a mistake to think of Art as something subjective, or as an arbitrary social representation, and of Technology as an instrumental form of purposive rationality.
Design Theory