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Drawing is a form of research, a means to investigate, explore and gain a better understanding of an idea, a condition or a phenomenon. Drawing is a practice of representation, one that inquires, explores materiality, and establishes its own time and dialogue. This book brings together 23 authors who represent 18 critical and reflexive practices of drawing in design. The(...)
—in drawing: Inquiry, time, dialogue, materiality
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Drawing is a form of research, a means to investigate, explore and gain a better understanding of an idea, a condition or a phenomenon. Drawing is a practice of representation, one that inquires, explores materiality, and establishes its own time and dialogue. This book brings together 23 authors who represent 18 critical and reflexive practices of drawing in design. The assembled texts engage drawing aesthetics (spatial, temporal, and material) and drawing ethics (investigating and making sense together) as well as four overarching themes: inquiry, time, dialogue and materiality —in drawing. Taken as a collective conversation on drawing practice, this book offers a shared reflection on the agency of drawing, on its potential to explore issues raised by our built and cultural environment, and on the ability of drawing to support and contribute to design research. It farmes drawing as a research practice, one that is both deeply rooted in its disciplinary context and openly challenging its limits and conventions. "—in drawing" adds to a continuing conversation on design research methods and the ethics and aesthetics of representation. It seeks to further establish the significance of drawing as a legitimate mode of inquiry across design disciplines and beyond.
Design Theory
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Moving beyond the usual forms endemic to the graphic design canon, "Designing history" studies bureaucratic instruments such as money, passports, certificates, property deeds and more. Such documents produce identity, assign ownership and ascribe value. They stabilize claims, memory and knowledge that would otherwise be vulnerable to contestation or obliteration. Despite(...)
Designing history: Documents and the design of imperative to immutability
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Moving beyond the usual forms endemic to the graphic design canon, "Designing history" studies bureaucratic instruments such as money, passports, certificates, property deeds and more. Such documents produce identity, assign ownership and ascribe value. They stabilize claims, memory and knowledge that would otherwise be vulnerable to contestation or obliteration. Despite their apparent banality, such documents are perhaps graphic design’s most profoundly consequential forms. This book is the revised edition of "Immutable: Designing history" (2022). It includes an extended essay that contextualizes the project as one concerned primarily with prompting a remapping of graphic design’s historical and practical assumptions.
Design Theory
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When reality fails us, what can designers do? Question design’s relationship to reality, as Anthony Dunne and Fiona Raby do, in this exhilarating, yet thoughtful, journey to the edges of science, philosophy, and literature to find new ways of thinking about the possible—and about the meaning, function, and place of design in that speculative world of "not here, not now."(...)
Not here, not now: Speculative thought, impossibility, and the design imagination
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When reality fails us, what can designers do? Question design’s relationship to reality, as Anthony Dunne and Fiona Raby do, in this exhilarating, yet thoughtful, journey to the edges of science, philosophy, and literature to find new ways of thinking about the possible—and about the meaning, function, and place of design in that speculative world of "not here, not now." A conceptual travelogue of sorts, "Not here, not now" brings together words, images, and objects that capture, in design form, some of the ideas encountered along the way. Itself a design experiment, the richly illustrated book explores ways to bring these ideas into conversation with objects through imagined archives, libraries, glossaries, taxonomies, lists, tales, and essays.
Design Theory
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"An anthology of Blackness" examines the intersection of Black identity and practice, probing why the design field has failed to attract Black professionals, how Eurocentric hegemony impacts Black professionals, and how Black designers can create an anti-racist design industry. Contributing authors and creators demonstrate how to develop a pro-Black design practice of(...)
An anthology of blackness: the state of black design
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"An anthology of Blackness" examines the intersection of Black identity and practice, probing why the design field has failed to attract Black professionals, how Eurocentric hegemony impacts Black professionals, and how Black designers can create an anti-racist design industry. Contributing authors and creators demonstrate how to develop a pro-Black design practice of inclusivity, including Black representation in designed media, anti-racist pedagogy, and radical self-care. Through autoethnography, lived experience, scholarship, and applied research, these contributors share proven methods for creating an anti-racist and inclusive design practice.
Design Theory
Designing the X
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As the pace of global change accelerates—ecologically, socially, and technologically—our traditional ways of understanding and responding to change fall short. We now live in an era of supercomplexity, where challenges like climate instability, migration, technological disruption, resource depletion, and systemic inequality converge and defy conventional(...)
Designing the X
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As the pace of global change accelerates—ecologically, socially, and technologically—our traditional ways of understanding and responding to change fall short. We now live in an era of supercomplexity, where challenges like climate instability, migration, technological disruption, resource depletion, and systemic inequality converge and defy conventional solutions. ''Designing the X'' meets this moment with a bold and timely proposition: when data, science, and analysis alone are insufficient to move us forward, we must turn to design as a powerful mode of reasoning through synthesis, where intuition meets insight and imagination drives action. Design enables us to move with complexity, not against it, and to shape futures beyond the limits of the present. Grounded in praxis and research—including 67 interviews with designers, technologists and scientists, innovators and entrepreneurs, urbanists, and educators— ''Designing the X'' makes a compelling case for design as an essential partner to science and technology: integrative, inventive, and profoundly human. The “X” stands for what’s missing in today’s analytic methods: the leap from parts to greater wholes, from current conditions to future potential. This book is for anyone seeking agency in an age of accelerating change. It’s a compass for those ready to imagine—and design—the future we cannot yet see.
Design Theory
$56.50
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Kees Dorst - Dutch design scholar, educator, consultant and practitioner, presents 150 essays to stimulate designers to think about what they do, how they do it, why and to what effect. Together, the essays in this book provide a panoramic view over the subject of design. The essays are written to encourage designers and students of design to reflect upon the many(...)
Understanding design: 150 reflexions on being a designer
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Kees Dorst - Dutch design scholar, educator, consultant and practitioner, presents 150 essays to stimulate designers to think about what they do, how they do it, why and to what effect. Together, the essays in this book provide a panoramic view over the subject of design. The essays are written to encourage designers and students of design to reflect upon the many aspect of their field.
Design Theory
$22.00
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'Why Not?' is the new 'No Way' contains a series of interviews about the relationship between creative youth culture and the commercial world. This relationship has been through some interesting changes the past few years. Looking at it from youth culture, you could summarize it as 'what used to be selling out, is now considered a status sumbol'. At the same time, big(...)
Design Theory
March 2008, New York, Amsterdam, London
'Why not?' is the new 'No way!'
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'Why Not?' is the new 'No Way' contains a series of interviews about the relationship between creative youth culture and the commercial world. This relationship has been through some interesting changes the past few years. Looking at it from youth culture, you could summarize it as 'what used to be selling out, is now considered a status sumbol'. At the same time, big corporations seem to have learned a few things as well and offer more freedom and space for young creatives. Still there seems plenty of reason to remain critical...
Design Theory
Our daily debates
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It is 7 weeks before the graduation. A student (Nina 26) has asked 4 other students (Sirkel 23, Claus 33, Noa 31 and Brita 30) to meet her and have a debate about graphic design, their future profession.
Design Theory
March 2008, New York, Amsterdam, London
Our daily debates
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It is 7 weeks before the graduation. A student (Nina 26) has asked 4 other students (Sirkel 23, Claus 33, Noa 31 and Brita 30) to meet her and have a debate about graphic design, their future profession.
Design Theory
Can I make everybody happy?
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Nowadays, if we speak about graphic design we can never be sure if we are actually talking about the same thing. The books in this series investigate different fields of graphic design where this lack of definition currently exists, as a means to contribute to the discussion and awareness of an arbitrary profession. This book express the email-exhange between clients(...)
Design Theory
March 2008, London, Amsterdam, New York
Can I make everybody happy?
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Nowadays, if we speak about graphic design we can never be sure if we are actually talking about the same thing. The books in this series investigate different fields of graphic design where this lack of definition currently exists, as a means to contribute to the discussion and awareness of an arbitrary profession. This book express the email-exhange between clients and designers on ten different projects. All names mentioned are fictional.
Design Theory
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This book is an attempt to tell a story from the closest point of a source. Before it is supposed to be a gossip. Before the juice is added and still is a bit boring and stiff. When looking up at reliable sources like Wikipedia and Google, the word gossip: ''Originates from God-sib, he Godparent of one's child, referring to a relationship of close friendship'' and it(...)
Design Theory
March 2008, London, Amsterdam, New York
'' I heard they ripped it off ''
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This book is an attempt to tell a story from the closest point of a source. Before it is supposed to be a gossip. Before the juice is added and still is a bit boring and stiff. When looking up at reliable sources like Wikipedia and Google, the word gossip: ''Originates from God-sib, he Godparent of one's child, referring to a relationship of close friendship'' and it is also: '' An event between loose mouthed assholes, that happens as soon as you get into high-school, and follows you all the way to your death bed. It never ends.'' It is also: '' In it's form one of the oldest and most common means of spreading and sharing facts, with a reputation of errors and other variations'' This we of course found highly interesting so we did this book based on that, about the variations of a story when it comes from the same source. To try it out we asked people from the graphics design department in the Rietveld Academy, to re-tell us a story we are supposed to know better than others.
Design Theory