What design can't do
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In focusing on creating preferable conditions, the discipline of design is optimistic by default. And yet, vernacular manifestations of skepticism, dissatisfaction and even resentment toward design abound. Instead of systematically discarding them, can these "sad passions" shed a valuable light on the blind spots of the field? Can disillusion be something more than(...)
What design can't do
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In focusing on creating preferable conditions, the discipline of design is optimistic by default. And yet, vernacular manifestations of skepticism, dissatisfaction and even resentment toward design abound. Instead of systematically discarding them, can these "sad passions" shed a valuable light on the blind spots of the field? Can disillusion be something more than disillusionment? Can it become an emotional method to unveil design’s dysfunctions and contradictions? Author Silvio Lorusso looks into historical and present manifestations of design disillusion to shorten the gap between expectations and reality when it comes to the everyday practice of designers. Using humorous and irreverent visuals, often containing jokes about design, Lorusso constructs thoughtful dichotomies on such topics as synthesis and autonomy, power and impotence, and aspirations and compromise. The result is an amusing yet academic consideration of the design profession and its future.
Design Theory
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Eye on Design is an editorial platform from AIGA that has, for the last decade, covered the ins and outs of the design industry. From documenting bold new work from global designers to chronicling the field's most critical issues, their reported stories, op-eds, interviews, and conversations help designers make sense of the world and place their profession within a(...)
What it means to be a designer today: Ideas from AIGA's on design
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Eye on Design is an editorial platform from AIGA that has, for the last decade, covered the ins and outs of the design industry. From documenting bold new work from global designers to chronicling the field's most critical issues, their reported stories, op-eds, interviews, and conversations help designers make sense of the world and place their profession within a broader context. Weaving together original and previously published content from some of the most important writers in today’s design conversation, this book for designers encapsulates wide-reaching topics that strive to answer an essential question: What does it mean to be a designer today?
Design Theory
Strange design
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Depuis quelques années, des objets étranges ont fait leur apparition dans le monde du design, des objets dysfonctionnels, énigmatiques, compliqués, qui mettent en crise les catégories du projet, des objets, de la fonction au profit des processus, des explorations, des déviations. Ces objets relèvent d'une posture que les designers anglais Anthony Dunne et Fiona Raby ont(...)
Strange design
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Depuis quelques années, des objets étranges ont fait leur apparition dans le monde du design, des objets dysfonctionnels, énigmatiques, compliqués, qui mettent en crise les catégories du projet, des objets, de la fonction au profit des processus, des explorations, des déviations. Ces objets relèvent d'une posture que les designers anglais Anthony Dunne et Fiona Raby ont défini Critical Design (design critique) : un design spéculatif, réflexif, qui ne veut pas proposer des solutions, mais plutôt poser des questions, qui veut défier les affirmations rapides, les préjugés et lieux communs sur le rôle des produits dans la vie de tous les jours. Un design qui ne se veut pas affirmatif, c'est-à-dire soumis aux impératifs des systèmes de pouvoir, mais au contraire critique. A partir de ces quatre moments saillants que sont le design radical italien de la fin des années 1960 et 1970, le design conceptuel néerlandais des années 1990, le critical design anglais des années 2000 et enfin la scène contemporaine, notamment en France, cet ouvrage montre comment ce strange design n'est pas tant un style qu'une posture critique qui ne cesse d'irriguer le champ du design.
Design Theory
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Revenant sur les périodes clés de l’histoire de la discipline et sur ses mouvements fondateurs, l’auteur propose ici une perspective inédite, à l’heure des bouleversements technologiques et sociaux qui sont les nôtres. Il s’interroge ainsi sur la place et le rôle du design graphique dans les questionnements autour du genre, de la politique, du racisme, de l’écologie,(...)
Graphisme ; histoire, théorie et pratique
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Revenant sur les périodes clés de l’histoire de la discipline et sur ses mouvements fondateurs, l’auteur propose ici une perspective inédite, à l’heure des bouleversements technologiques et sociaux qui sont les nôtres. Il s’interroge ainsi sur la place et le rôle du design graphique dans les questionnements autour du genre, de la politique, du racisme, de l’écologie, etc. Cet ouvrage offre un équilibre entre théorie et pratique, en présentant les grands concepts à l’œuvre dans une création graphique (sémiotique, esthétique...), mais aussi les outils à disposition des créateurs (composition, couleurs, ou encore typographie, à laquelle une partie du livre est intégralement consacrée). Il détaille également les champs d’application de la discipline, du papier à l’écran, de la publicité à la propagande politique.
Design Theory
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This book features more than forty innovative projects from the fields of architectural, product, furniture, fashion and graphic design. It includes essays on the tactics of formlessness and its impact on everyday consumption, the potential of an endlessly transformable environment to extend product life cycles, and ruminations on the strange and familar worlds of design.
Strangely familiar : design and everyday life
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This book features more than forty innovative projects from the fields of architectural, product, furniture, fashion and graphic design. It includes essays on the tactics of formlessness and its impact on everyday consumption, the potential of an endlessly transformable environment to extend product life cycles, and ruminations on the strange and familar worlds of design.
Design Theory
Where stuff comes from
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How toasters, toilets, cars, computers, and many other things come to be as they are. From the designer to the manufacturer to the business owner to the consumer, Molotch guides us through the worlds of technology, design, corporate culture and popular culture, giving us a sense of how and why we want stuff.
Where stuff comes from
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How toasters, toilets, cars, computers, and many other things come to be as they are. From the designer to the manufacturer to the business owner to the consumer, Molotch guides us through the worlds of technology, design, corporate culture and popular culture, giving us a sense of how and why we want stuff.
Design Theory
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This book reconstructs the series of exercises that led Kostellow's students from the manipulation of simple forms to the creation of complex solutions to difficult design problems. It includes her exercises and commentary along with selected student solutions, and concludes with examples of work from former students who became leaders in the field, including such(...)
Elements of design : Rowena Reed Kostellow and the structure of visual relationships
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This book reconstructs the series of exercises that led Kostellow's students from the manipulation of simple forms to the creation of complex solutions to difficult design problems. It includes her exercises and commentary along with selected student solutions, and concludes with examples of work from former students who became leaders in the field, including such well-known figures as Tucker Viemeisater, Ralph Applebaum, Ted Muehling, and many others.
Design Theory
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The links between contemporary design, history and the imagination form the background for this beautiful and unprecedented exploration of Design Art. Addressing works by designers including Jurgen Bey, Tord Boontje, Dunne + Raby and Studio Job, Gareth Williams explores how overtly functional objects - 'designed' objects - can be made to carry meanings and associations,(...)
Telling tales: fantasy and fear in contemporary design
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The links between contemporary design, history and the imagination form the background for this beautiful and unprecedented exploration of Design Art. Addressing works by designers including Jurgen Bey, Tord Boontje, Dunne + Raby and Studio Job, Gareth Williams explores how overtly functional objects - 'designed' objects - can be made to carry meanings and associations, or tell tales. As contemporary design practice, the art market and art itself become more and more integrated, reflecting the merging of art, craft and design, this exciting book offers a valuable and perceptive assessment of our ability to read Design Art objects with the critical tools traditionally associated with painting, sculpture and literary theory.
Design Theory
Hidden forms
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The book Hidden Forms uses examples from Franco Clivio’s collection of objects to reveal clearly and yet poetically the hidden qualities that require a practiced gaze. Working with ordinary, everyday, practical, seemingly design(er)less objects has been Franco Clivio’s obsession both as a university lecturer and as a practicing designer. Each object in the collection(...)
Design Theory
February 2009, Basel, Boston, Berlin
Hidden forms
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The book Hidden Forms uses examples from Franco Clivio’s collection of objects to reveal clearly and yet poetically the hidden qualities that require a practiced gaze. Working with ordinary, everyday, practical, seemingly design(er)less objects has been Franco Clivio’s obsession both as a university lecturer and as a practicing designer. Each object in the collection stands for an unconventional, unconstrained, and sometimes unique solution to a problem that is often simple but always fundamental; fundamental in the sense of a design that places less emphasis on good form than on perfect function.
Design Theory
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Each year, the New York chapter of the AIGA invites a group of emerging designers to participate in the Fresh Dialogue forum. In/Visible: Graphic Data Revealed brings together a diverse group of information graphics designers for a lively discussion about the challenges they face visualizing information. Steve Duenes manages the New York Times print and online graphics(...)
Fresh dialogue nine: In/visible: graphic data revealed
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Each year, the New York chapter of the AIGA invites a group of emerging designers to participate in the Fresh Dialogue forum. In/Visible: Graphic Data Revealed brings together a diverse group of information graphics designers for a lively discussion about the challenges they face visualizing information. Steve Duenes manages the New York Times print and online graphics department; Andrew Kuo attempts to categorize unmeasurable human emotions through meticulous charts and diagrams; Fernanda Viégas of IBM’s Visual Communication Lab is the cocreator of the Many Eyes social website that encourages members to upload, interpret, and revisualize one another’s data. Their discussion, moderated by Rhode Island School of Design president John Maeda, covers a range of current and anticipated trends in visual journalism, including issues such as data integrity and visual ethics, judicious simplicity versus seductive complexity, and the everincreasing demand for dynamic information.
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January 2009
Design Theory