Materiality
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Throughout history and across social and cultural contexts, most systems of belief—whether religious or secular—have ascribed wisdom to those who see reality as that which transcends the merely material. Yet, as the studies collected here show, the immaterial is not easily separated from the material. Humans are defined, to an extraordinary degree, by their expressions of(...)
Materiality
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Throughout history and across social and cultural contexts, most systems of belief—whether religious or secular—have ascribed wisdom to those who see reality as that which transcends the merely material. Yet, as the studies collected here show, the immaterial is not easily separated from the material. Humans are defined, to an extraordinary degree, by their expressions of immaterial ideals through material forms. The essays in ''Materiality'' explore varied manifestations of materiality from ancient times to the present. In assessing the fundamental role of materiality in shaping humanity, they signal the need to decenter the social within social anthropology in order to make room for the material. Considering topics as diverse as theology, technology, finance, and art, the contributors—most of whom are anthropologists—examine the many different ways in which materiality has been understood and the consequences of these differences.
Design Theory
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Challenging the way we look at, think of and interact with the social world, "Social matter, social design" emphasizes the role of materiality. This enlarged field for engagement demands that design incorporates a more nuanced and complex reading of how the social is intertwined with the material, which confronts the often reductive or simplistic notion of ‘social(...)
Social matter, social design: for good or bad, all design is social
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Challenging the way we look at, think of and interact with the social world, "Social matter, social design" emphasizes the role of materiality. This enlarged field for engagement demands that design incorporates a more nuanced and complex reading of how the social is intertwined with the material, which confronts the often reductive or simplistic notion of ‘social design’, and offers novel forms of critical and meaningful engagement at a time of mounting social contradictions. The essays are centered around four major themes: the body; earth; the political; and technology.
Design Theory
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Pédagogique, cet ouvrage est destiné à des étuduants en design intéressés par la philosophie. Il est la restitution de sept conférences données à Strate École de design de 2014 à 2016 sur le thème « Philosophie et design ». Chaque chapitre s'ouvre sur la problématisation d'une question qui est analysée à partir de la mise en perspective de textes de trois auteurs. Penser(...)
Penser le design avec la philosophie
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Pédagogique, cet ouvrage est destiné à des étuduants en design intéressés par la philosophie. Il est la restitution de sept conférences données à Strate École de design de 2014 à 2016 sur le thème « Philosophie et design ». Chaque chapitre s'ouvre sur la problématisation d'une question qui est analysée à partir de la mise en perspective de textes de trois auteurs. Penser l'objet, designer nos existences, la pensée écologique, le cyborg, l'innovation, telles sont quelques-unes des thématiques abordées.
Design Theory
Hilde Bouchez: A wild thing
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Everyday objects can have an extra dimension or quality that has no relation to functionality, form, a concept or a trend. So what is it that gives a particular glass an 'aura'? Why should one thing have more shine, passion and 'mystical allure' than another? 'A Wild Thing' attempts to identify and describe these often intangible qualities. There seems to be an inner(...)
Hilde Bouchez: A wild thing
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Everyday objects can have an extra dimension or quality that has no relation to functionality, form, a concept or a trend. So what is it that gives a particular glass an 'aura'? Why should one thing have more shine, passion and 'mystical allure' than another? 'A Wild Thing' attempts to identify and describe these often intangible qualities. There seems to be an inner light that shines from certain things. Unlike the blinding spotlight of media and marketing, this light is gentle and clear and reflects the methodology and intention of the maker. Ancient craftsmen designed from a place of unity with matter and the cosmos, putting themselves at the service of the making process and thereby creating a moment of transference from maker to thing. In a series of essays, Hilde Bouchez reflects on design history and the latest movements within the design world. She also presents a phenomenological methodology that opens up a new, more poetic approach to everyday objects for both maker and consumer. The texts are linked by the author’s search for a sustainability and meaning that transcends the organic component of materials.
Design Theory
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The thesis investigates emerging practices aimed at exploiting the World Wide Web as a space for popularizing historical knowledge. It questions the role of visual design in the communication of cultural heritage and historical information through online means, by addressing issues concerning data access, visualization, and interactive narration. A selection of(...)
Open history: designing the communication of historical knowledge through the Web
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The thesis investigates emerging practices aimed at exploiting the World Wide Web as a space for popularizing historical knowledge. It questions the role of visual design in the communication of cultural heritage and historical information through online means, by addressing issues concerning data access, visualization, and interactive narration. A selection of cuttingedge history websites, ranging from online exhibitions to virtual museum tours, from temporal maps to interactive documentaries, illustrates how the online environment is expanding and challenging conventional historical scholarship. The critical analyses, conducted through the lens of graphic, web, and information design, suggest the need for enhanced collaborations between historians and designers.
Design Theory
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How do we formulate alternative approaches to the world’s unresponsive or intractable dilemmas—from climate cataclysm to inequality to concentrations of authoritarian power? Easterling argues that the search for solutions is a mistake. Instead, she offers the perspective of medium design, one that considers not only separate objects, ideas and events but also the space(...)
Medium design: knowing how to work on the world
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How do we formulate alternative approaches to the world’s unresponsive or intractable dilemmas—from climate cataclysm to inequality to concentrations of authoritarian power? Easterling argues that the search for solutions is a mistake. Instead, she offers the perspective of medium design, one that considers not only separate objects, ideas and events but also the space between them. This background matrix with all its latent potentials is profoundly underexploited in a culture that is good at naming things but not so good at seeing how they connect and interact. In case studies dealing with everything from automation and migration to explosive urban growth and atmospheric changes, ''Medium design'' looks not to new technologies for innovation but rather to sophisticated relationships between emergent and incumbent technologies. It does not try to eliminate problems but rather put them together in productive combinations. And it offers forms of activism for modulating power and temperament in organisations of all kinds.
Design Theory
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John Hunt has witnessed again and again the power of original thinking to transform bothcompanies and individuals. Few can argue with Hunt's claim that it is ideas that move the world forward, and he articulates that anyone can play: there is no hierarchy to original thinking. By illustrating how to create space so ideas can breathe, this publication provides a lifeline(...)
The art of the idea: and how it can change your life
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John Hunt has witnessed again and again the power of original thinking to transform bothcompanies and individuals. Few can argue with Hunt's claim that it is ideas that move the world forward, and he articulates that anyone can play: there is no hierarchy to original thinking. By illustrating how to create space so ideas can breathe, this publication provides a lifeline to those who find themselves stuck in a rut.
Design Theory
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During the ‘CAMon! Project’ workshop led by Italian architects Michele Brunello, Marco Brega, and Andrea Angeli’s, students at the Libre Académie des Beaux-arts Douala in Cameroon learned how simple games can also be a formidable design tool. Through Stefano Graziani’s colour photographs, this book features the 12 games resulting from the students' designs. The texts(...)
Play & design from Cameroon: 12 prototypes inspired by theme of playing
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During the ‘CAMon! Project’ workshop led by Italian architects Michele Brunello, Marco Brega, and Andrea Angeli’s, students at the Libre Académie des Beaux-arts Douala in Cameroon learned how simple games can also be a formidable design tool. Through Stefano Graziani’s colour photographs, this book features the 12 games resulting from the students' designs. The texts address the theme of playing from different perspectives, highlighting the relationship between design, education and cooperation. Each game — puppets, puzzles, masks, and mazes — has a strong empathic value, based on imagination and a broader exploration of reality.
Design Theory
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Things in life tend to fall apart. Cars break down. Buildings fall into disrepair. Personal items deteriorate. Yet today’s researchers are exploiting newly understood properties of matter to program materials that physically sense, adapt, and fall together instead of apart. These materials open new directions for industrial innovation and challenge us to rethink the way(...)
Things fall together: a guide to the new materials revolution
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Things in life tend to fall apart. Cars break down. Buildings fall into disrepair. Personal items deteriorate. Yet today’s researchers are exploiting newly understood properties of matter to program materials that physically sense, adapt, and fall together instead of apart. These materials open new directions for industrial innovation and challenge us to rethink the way we build and collaborate with our environment. "Things fall together" is a provocative guide to this emerging, often mind-bending reality, presenting a bold vision for harnessing the intelligence embedded in the material world. Drawing on his pioneering work on self-assembly and programmable material technologies, Skylar Tibbits lays out the core, frequently counterintuitive ideas and strategies that animate this new approach to design and innovation. From furniture that builds itself to shoes printed flat that jump into shape to islands that grow themselves, he describes how matter can compute and exhibit behaviors that we typically associate with biological organisms, and challenges our fundamental assumptions about what physical materials can do and how we can interact with them. Intelligent products today often rely on electronics, batteries, and complicated mechanisms. Tibbits offers a different approach, showing how we can design simple and elegant material intelligence that may one day animate and improve itself—and along the way help us build a more sustainable future.
Design Theory
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Robertson’s unconventional history of the origins of the information age posits the filing cabinet as an information storage container, an 'automatic memory' machine that contributed to a new type of information labor privileging manual dexterity over mental deliberation. Gendered assumptions about women’s nimble fingers helped to naturalize the changes that brought(...)
The filing cabinet: a vertical history of information
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Robertson’s unconventional history of the origins of the information age posits the filing cabinet as an information storage container, an 'automatic memory' machine that contributed to a new type of information labor privileging manual dexterity over mental deliberation. Gendered assumptions about women’s nimble fingers helped to naturalize the changes that brought women into the workforce as low-level clerical workers. The filing cabinet emerges from this unexpected account as a sophisticated piece of information technology and a site of gendered labor that with its folders, files, and tabs continues to shape how we interact with information and data in today’s digital world.
Design Theory