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This book develops an alternative and inclusive approach –based on the hypothesis that the impact of digitalization on architectural culture is similar to the effects of the linguistic turn in philosophy– and steers clear of exclusive dichotomous approaches, without the foundational reconsideration of the discipline or its ontological conservation. The project is open and(...)
Total designer: authorship in the architecture of the postdigital age
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This book develops an alternative and inclusive approach –based on the hypothesis that the impact of digitalization on architectural culture is similar to the effects of the linguistic turn in philosophy– and steers clear of exclusive dichotomous approaches, without the foundational reconsideration of the discipline or its ontological conservation. The project is open and broad, which was a necessary condition for demonstrating the power of the turn brought about by digitalization. Most studies on the digital phenomenon carried out in the context of the discipline are focused on the more technical aspects, with expert discourses based on the standpoint of the optimization of existing processes. This text was inspired by a concern and a certain discomfort with respect to those positions, which are often underwritten by a positivist vision of reality. This concern gave way to the idea for a study rooted in a cultural approach to the phenomenon. Given the general tendency toward creating experts –a phenomenon that, on the other hand, is not exclusive to the field of architecture– and encapsulating knowledge, this text is meant to be based on a transversal vision, which can help non-specialist readers to understand certain complex phenomena.
Digital Architecture
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Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, 'Fabricate' is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). Each year it produces a supporting publication, to date the only one of its kind specialising in Digital(...)
Fabricate: rethinking design and construction
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Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, 'Fabricate' is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). Each year it produces a supporting publication, to date the only one of its kind specialising in Digital Fabrication. The 2017 edition features 32 illustrated articles on built projects and works in progress from academia and practice, including contributions from leading practices such as Foster + Partners, Zaha Hadid Architects, Arup, and Ron Arad, and from world-renowned institutions including ICD Stuttgart, Harvard, Yale, MIT, Princeton University, The Bartlett School of Architecture (UCL) and the Architectural Association.
Digital Architecture
Kerb 23: digital landscapes
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'Kerb' issue 23 examines ways in which ‘Digital Landscape’ discourse can be applied to landscape architecture. Through exploring Simulation, Fabrication, Augmentation and emerging theories of ‘Digital Ecologies’ we can navigate new horizons of what is made ‘possible’ within and through the realm of digital landscapes in regards to unlocking, transforming, storing and(...)
Digital Architecture
September 2016
Kerb 23: digital landscapes
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'Kerb' issue 23 examines ways in which ‘Digital Landscape’ discourse can be applied to landscape architecture. Through exploring Simulation, Fabrication, Augmentation and emerging theories of ‘Digital Ecologies’ we can navigate new horizons of what is made ‘possible’ within and through the realm of digital landscapes in regards to unlocking, transforming, storing and distributing the way we might reveal, uncover, and generate alternative modes of translation and interaction.
Digital Architecture
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In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial(...)
December 2017
Architectural intelligence: how designers and architects created the digital landscape
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In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day.
The second digital turn
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Almost a generation ago, the early software for computer aided design and manufacturing (CAD/CAM) spawned a style of smooth and curving lines and surfaces that gave visible form to the first digital age, and left an indelible mark on contemporary architecture. But today's digitally intelligent architecture no longer looks that way. In The Second Digital Turn, Mario Carpo(...)
The second digital turn
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Almost a generation ago, the early software for computer aided design and manufacturing (CAD/CAM) spawned a style of smooth and curving lines and surfaces that gave visible form to the first digital age, and left an indelible mark on contemporary architecture. But today's digitally intelligent architecture no longer looks that way. In The Second Digital Turn, Mario Carpo explains that this is because the design professions are now coming to terms with a new kind of digital tools they have adopted—no longer tools for making but tools for thinking. In the early 1990s the design professions were the first to intuit and interpret the new technical logic of the digital age: digital mass-customization (the use of digital tools to mass-produce variations at no extra cost) has already changed the way we produce and consume almost everything, and the same technology applied to commerce at large is now heralding a new society without scale—a flat marginal cost society where bigger markets will not make anything cheaper. But today, the unprecedented power of computation also favors a new kind of science where prediction can be based on sheer information retrieval, and form finding by simulation and optimization can replace deduction from mathematical formulas. Designers have been toying with machine thinking and machine learning for some time, and the apparently unfathomable complexity of the physical shapes they are now creating already expresses a new form of artificial intelligence, outside the tradition of modern science and alien to the organic logic of our mind.
Digital Architecture
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In 1854, the British mathematician George Boole presented the idea of a universe the elements of which could be understood in terms of the logic of absence and presence: 0 and 1, all and nothing—the foundation of binary code. The Boolean digits 0 and 1 do not designate a quantity. In the Boolean world, x times x always equals x; all and nothing meet in the formula x = xn.(...)
All and nothing : a digital apocalypse
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In 1854, the British mathematician George Boole presented the idea of a universe the elements of which could be understood in terms of the logic of absence and presence: 0 and 1, all and nothing—the foundation of binary code. The Boolean digits 0 and 1 do not designate a quantity. In the Boolean world, x times x always equals x; all and nothing meet in the formula x = xn. As everything becomes digitized, God the clockmaker is replaced by God the programmer. This book–described by its authors as “a theology for the digital world”—explores meaning in a digital age of infinite replication, in a world that has dissolved into information and achieved immortality by turning into a pure sign.
Digital Architecture
Active matter
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The past few decades brought a revolution in computer software and hardware; today we are on the cusp of a materials revolution. If yesterday we programmed computers and other machines, today we program matter itself. This has created new capabilities in design, computing, and fabrication, which allow us to program proteins and bacteria, to generate self-transforming wood(...)
Active matter
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The past few decades brought a revolution in computer software and hardware; today we are on the cusp of a materials revolution. If yesterday we programmed computers and other machines, today we program matter itself. This has created new capabilities in design, computing, and fabrication, which allow us to program proteins and bacteria, to generate self-transforming wood products and architectural details, and to create clothing from “intelligent textiles” that grow themselves. This book offers essays and sample projects from the front lines of the emerging field of active matter.
Digital Architecture
The fabric of interface
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In The Fabric of Interface, Stephen Monteiro argues that our everyday digital practice has taken on traits common to textile and needlecraft culture. Our smart phones and tablets use some of the same skills—manual dexterity, pattern making, and linking—required by the handloom, the needlepoint hoop, and the lap-sized quilting frame. Monteiro goes on to argue that the(...)
The fabric of interface
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In The Fabric of Interface, Stephen Monteiro argues that our everyday digital practice has taken on traits common to textile and needlecraft culture. Our smart phones and tablets use some of the same skills—manual dexterity, pattern making, and linking—required by the handloom, the needlepoint hoop, and the lap-sized quilting frame. Monteiro goes on to argue that the capacity of textile metaphors to describe computing (weaving code, threaded discussions, zipped files, software patches, switch fabrics) represents deeper connections between digital communication and what has been called “homecraft” or “women’s work.”
Digital Architecture
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Regards croisés d'artistes et de chercheurs sur les dispositifs de simulation d'un ailleurs réel ou imaginé.Fruit d’un travail collectif et pluridisciplinaire, cet ouvrage porte un nouveau regard sur les « dispositifs de simulation du monde ». Appréhender ainsi des dispositifs aussi divers que les panoramas, les parcs d’attraction, le cinéma, ou encore les œuvres(...)
Simulations du monde : panoramas, parcs à thème et autres dispositifs immersifs
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Regards croisés d'artistes et de chercheurs sur les dispositifs de simulation d'un ailleurs réel ou imaginé.Fruit d’un travail collectif et pluridisciplinaire, cet ouvrage porte un nouveau regard sur les « dispositifs de simulation du monde ». Appréhender ainsi des dispositifs aussi divers que les panoramas, les parcs d’attraction, le cinéma, ou encore les œuvres contemporaines en réalité virtuelle, est un moyen de questionner le besoin de simuler des mondes éloignés ou imaginaires.
Digital Architecture
Smart cities
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Over the past ten years, urban planners, technology companies, and governments have promoted smart cities with a somewhat utopian vision of urban life made knowable and manageable through data collection and analysis. Emerging smart cities have become both crucibles and showrooms for the practical application of the Internet of Things, cloud computing, and the integration(...)
Smart cities
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Over the past ten years, urban planners, technology companies, and governments have promoted smart cities with a somewhat utopian vision of urban life made knowable and manageable through data collection and analysis. Emerging smart cities have become both crucibles and showrooms for the practical application of the Internet of Things, cloud computing, and the integration of big data into everyday life. Are smart cities optimized, sustainable, digitally networked solutions to urban problems? Or are they neoliberal, corporate-controlled, undemocratic non-places? This volume in the MIT Press Essential Knowledge series offers a concise introduction to smart cities, presenting key concepts, definitions, examples, and historical contexts, along with discussions of both the drawbacks and the benefits of this approach to urban life. After reviewing current terminology and justifications employed by technology designers, journalists, and researchers, the book describes three models for smart city development?smart-from-the-start cities, retrofitted cities, and social cities?and offers examples of each. It covers technologies and methods, including sensors, public wi-fi, big data, and smartphone apps, and discusses how developers conceive of interactions among the built environment, technological and urban infrastructures, citizens, and citizen engagement. Throughout, the author?who has studied smart cities around the world?argues that smart city developers should work more closely with local communities, recognizing their preexisting relationship to urban place and realizing the limits of technological fixes. Smartness is a means to an end: improving the quality of urban life.
Digital Architecture