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Architectural facades now have the potential to be literally kinetic, through automated sunscreens and a range of animated surfaces. This book explores the aesthetic potential of these new types of moving facades. Critique of theory and practice in architecture is combined here with ideas from kinetic art of the 1960's. From this background the basic principles of(...)
Designing kinetics for architectural facades: state change
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Architectural facades now have the potential to be literally kinetic, through automated sunscreens and a range of animated surfaces. This book explores the aesthetic potential of these new types of moving facades. Critique of theory and practice in architecture is combined here with ideas from kinetic art of the 1960's. From this background the basic principles of kinetics are defined and are used to generate experimental computer animations. By classifying the animations, a theory of kinetic form called 'state change' is developed. This design research provides a resource for those interested in the capacity of kinetics to enliven the public face of architecture.
Digital Architecture
Dynamics and de-realisation
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The collection of architectural design projects included provides an overview of philosophical theories that focus on what appears to be real, presenting a range of methodologies and a set of tools for addressing this discourse. The contents have been divided into 5 sections, each chapter developing a design criteria process involving one of the following areas in(...)
Dynamics and de-realisation
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$34.00
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The collection of architectural design projects included provides an overview of philosophical theories that focus on what appears to be real, presenting a range of methodologies and a set of tools for addressing this discourse. The contents have been divided into 5 sections, each chapter developing a design criteria process involving one of the following areas in philosophy: hyperreality and simulacra within postmodern philosophy, drawing on Jean Baudrillard; semiology and the authority of form; complexity and noumenon/non-Euclidean geometry; the exhausted confines of structuralist theory according to Roland Barthes; and lastly authenticity, with the aim to describe how we perceive reality and the urban fabric. Incorporating the ontological potential of space into a design process and part of a set of design criteria will help develop an understanding of the conditions under which forms and design criteria are generated.
Digital Architecture
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The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. Form+Code in Design, Art, and Architecture is a non-technical introduction(...)
August 2010
Form + code in design, art, and architecture
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The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts.
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In this guidebook for "non-standard architecture," Kas Oosterhuis considers his own practice in the context of recent developments in the field of design and communication technologies. He focuses on two particular paradigm shifts: the movement from architecture based on mass production to architecture based on industrially produced made-to-measure components; and the(...)
Towards a new kind of building
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In this guidebook for "non-standard architecture," Kas Oosterhuis considers his own practice in the context of recent developments in the field of design and communication technologies. He focuses on two particular paradigm shifts: the movement from architecture based on mass production to architecture based on industrially produced made-to-measure components; and the related transition from a static architecture to a dynamic and interactive architecture.
Digital Architecture
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the(...)
The alphabet and the algorithm
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the nineteenth and twentieth centuries, the mass production of identical copies from mechanical master models, matrixes, imprints, or molds. The modern power of the identical, Carpo argues, came to an end with the rise of digital technologies. Everything digital is variable. Carpo compares new forms of postindustrial digital craftsmanship to hand-making and the cultures and technologies of variations that existed before the coming of machine-made, identical copies. Carpo reviews the unfolding of digitally based design and construction from the early 1990s to the present, and suggests a new agenda for architecture in an age of variable objects and of generic and participatory authorship.
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Today’s designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the(...)
A touch of code : interactive installations and experiences
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Today’s designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. The work reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.
Digital Architecture
$57.00
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With the increasing sophistication of CAD and other design software, there is now a wide array of means for both designing and fabricating architecture and its components. The proliferation of advanced modeling software and hardware has enabled architects and students to conceive and create designs that would be very difficult to do using more traditional methods. This(...)
Digital fabrication in architecture
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With the increasing sophistication of CAD and other design software, there is now a wide array of means for both designing and fabricating architecture and its components. The proliferation of advanced modeling software and hardware has enabled architects and students to conceive and create designs that would be very difficult to do using more traditional methods. This book focuses on the inspiring possibilities for architecture that can be achieved with all the different technologies and techniques available for making complete designs or their components.
Digital Architecture
David Joselit : After art
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Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
David Joselit : After art
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Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
$55.00
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The digital turn in architecture has gone through several stages and phases, and Architectural Design (AD) has captured them all. This anthology of AD's most salient articles is chronologically and thematically arranged to provide a complete historical timeline of the rise to pre-eminence of computer-based design and production. A pedagogical and research tool, this(...)
The digital turn in architecture, 1992-2012
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The digital turn in architecture has gone through several stages and phases, and Architectural Design (AD) has captured them all. This anthology of AD's most salient articles is chronologically and thematically arranged to provide a complete historical timeline of the rise to pre-eminence of computer-based design and production. A pedagogical and research tool, this synopsis also relates the present state of digitality in architecture to the history and theory of its recent development and trends.
Digital Architecture
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Architects are now taking advantage of the computer in new ways through experimentation with algorithmic and simulation-driven design. Computation Works focuses on this emerging theme in design practice, showcasing built and soon to be built projects and providing a state of the art in computational design. The use of algorithmic and simulation-driven design raises(...)
April 2013
AD Computation works: the building of algorithmic thought
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Architects are now taking advantage of the computer in new ways through experimentation with algorithmic and simulation-driven design. Computation Works focuses on this emerging theme in design practice, showcasing built and soon to be built projects and providing a state of the art in computational design. The use of algorithmic and simulation-driven design raises important new questions which the book examines including: how is computation changing the way architects design? How can computation create new forms of architecture? Is there an aesthetic to computational architecture? Are the design tools and methods related to the result?