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De l'objet transitionnel à l'objet fétichisé en passant par l'ouvre-boîte, l'ordinateur et le portable, le psychanalyste décrypte la relation aux objets, et leur influence sur la personnalité et le comportement.
Comment l'esprit vient aux objets
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De l'objet transitionnel à l'objet fétichisé en passant par l'ouvre-boîte, l'ordinateur et le portable, le psychanalyste décrypte la relation aux objets, et leur influence sur la personnalité et le comportement.
Design Theory
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This book provides essential introductory information for designers and interior designers. From the realm of interior design, for example, it deals with ceilings, floors, doors, windows, stairs, etc., from that of material science, with carpets, wallpaper, wall paint, glass, wood materials, stone, and concrete. It also presents architectural drawing: techniques of(...)
Manuscript essentials for the everyday use of interior architects and designers
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This book provides essential introductory information for designers and interior designers. From the realm of interior design, for example, it deals with ceilings, floors, doors, windows, stairs, etc., from that of material science, with carpets, wallpaper, wall paint, glass, wood materials, stone, and concrete. It also presents architectural drawing: techniques of representation, descriptive geometry, technical drawing, standard dimensions, signs and symbols, and mathematical foundations; attention is also given to the fundamentals of graphic design, preparing documents for publication, file formats, and color systems. All of this is generously leavened with practical examples; original essays by Ruedi Baur, Axel Kufus, Norbert Rademacher, Martin Kunz, and others; and thought-provoking quotations. If they want to, readers may separate the pages of the Japanese binding, this way they get room to add their personal notes and comments.
Design Theory
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In his book, Barry Allen develops the philosophical implications of a series of interrelated concepts - knowledge, artifact, design, tool, art, and technology - and uses them to explore parallel questions about artistry in technology and technics in art. This may be seen at the heart of "Artifice and design" in Allen's discussion of seven bridges : he focuses at length on(...)
Artifice and design : art and technology in human experience
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In his book, Barry Allen develops the philosophical implications of a series of interrelated concepts - knowledge, artifact, design, tool, art, and technology - and uses them to explore parallel questions about artistry in technology and technics in art. This may be seen at the heart of "Artifice and design" in Allen's discussion of seven bridges : he focuses at length on two New York bridges — the Hell Gate Bridge and the Bayonne Bridge — and makes use of original sources for insight into the designers' ideas about the aesthetic dimensions of their work. Allen starts from the conviction that art and technology must be treated together, as two aspects of a common, technical human nature. The topics covered in "Artifice and design" are wide-ranging and interdisciplinary, drawing from evolutionary biology, cognitive psychology, and the history and anthropology of art and technology. The book concludes that it is a mistake to think of Art as something subjective, or as an arbitrary social representation, and of Technology as an instrumental form of purposive rationality.
Design Theory
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"This is a book about science, technology, and love," writes Sherry Turkle. In it, we learn how a love for science can start with a love for an object--a microscope, a modem, a mud pie, a pair of dice, a fishing rod. Objects fire imagination and set young people on a path to a career in science. In this collection, distinguished scientists, engineers, and designers as(...)
Falling for science: objects in mind
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"This is a book about science, technology, and love," writes Sherry Turkle. In it, we learn how a love for science can start with a love for an object--a microscope, a modem, a mud pie, a pair of dice, a fishing rod. Objects fire imagination and set young people on a path to a career in science. In this collection, distinguished scientists, engineers, and designers as well as twenty-five years of MIT students describe how objects encountered in childhood became part of the fabric of their scientific selves. In two major essays that frame the collection, Turkle tells a story of inspiration and connection through objects that is often neglected in standard science education and in our preoccupation with the virtual. The senior scientists' essays trace the arc of a life: the gears of a toy car introduce the chain of cause and effect to artificial intelligence pioneer Seymour Papert; microscopes disclose the mystery of how things work to MIT President and neuroanatomist Susan Hockfield; architect Moshe Safdie describes how his boyhood fascination with steps, terraces, and the wax hexagons of beehives lead him to a life immersed in the complexities of design. The student essays tell stories that echo these narratives: plastic eggs in an Easter basket reveal the power of centripetal force; experiments with baking illuminate the geology of planets; LEGO bricks model worlds, carefully engineered and colonized. All of these voices--students and mentors-testify to the power of objects to awaken and inform young scientific minds. This is a truth that is simple, intuitive, and easily overlooked.
Design Theory
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Objects of Desire looks at the appearance of consumer goods in the 200 years since the introduction of mechanized production, whether in Josiah Wedgewood's use of neo-classicism for his industrially manufactured pottery or the development of appropriate forms for wirelesses. The argument is illustrated with examples ranging from penknives to computers and from sewing(...)
Objects of desire: design and society since 1750
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Objects of Desire looks at the appearance of consumer goods in the 200 years since the introduction of mechanized production, whether in Josiah Wedgewood's use of neo-classicism for his industrially manufactured pottery or the development of appropriate forms for wirelesses. The argument is illustrated with examples ranging from penknives to computers and from sewing machines to railway carriages. In opening up new ways of appraising the man-made world around us, Objects of Desire is required reading for anyone who has any involvement with design and a revealing document about our society. 272 black-and-white illustrations
Design Theory
$75.00
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Un parcours d'inventions et d'expérimentations à travers plus de 200 pièces d'artistes internationaux, observant la diversité non seulement des formes et des décors, mais aussi des processus de fabrication de la céramique.
Artifices instables – Histoires de céramiques
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Un parcours d'inventions et d'expérimentations à travers plus de 200 pièces d'artistes internationaux, observant la diversité non seulement des formes et des décors, mais aussi des processus de fabrication de la céramique.
Design Theory
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Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schüll shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away. Once in the zone, gambling addicts play not to win but simply to keep playing, for(...)
Addiction by design: machine gambling in Las Vegas
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Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schüll shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away. Once in the zone, gambling addicts play not to win but simply to keep playing, for as long as possible?even at the cost of physical and economic exhaustion. In continuous machine play, gamblers seek to lose themselves while the gambling industry seeks profit. Schüll describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems?all designed to meet the market's desire for maximum "time on device." Her account moves from casino floors into gamblers' everyday lives, from gambling industry conventions and Gamblers Anonymous meetings to regulatory debates over whether addiction to gambling machines stems from the consumer, the product, or the interplay between the two. ''Addiction by design'' is a compelling inquiry into the intensifying traffic between people and machines of chance, offering clues to some of the broader anxieties and predicaments of contemporary life. At stake in Schüll's account of the intensifying traffic between people and machines of chance is a blurring of the line between design and experience, profit and loss, control and compulsion.
Design Theory
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So-called extinct objects are those that were imagined but were never in use, or that existed but are now unused—superseded, unfashionable, or simply forgotten. Extinct gathers together an exceptional range of artists, curators, architects, critics, and academics, including Hal Foster, Barry Bergdoll, Deyan Sudjic, Tacita Dean, Emily Orr, Richard Wentworth, and many more.(...)
Design Theory
December 2021
Extinct: a compendium of obsolete objects
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So-called extinct objects are those that were imagined but were never in use, or that existed but are now unused—superseded, unfashionable, or simply forgotten. Extinct gathers together an exceptional range of artists, curators, architects, critics, and academics, including Hal Foster, Barry Bergdoll, Deyan Sudjic, Tacita Dean, Emily Orr, Richard Wentworth, and many more. In eighty-five essays, contributors nominate ''extinct'' objects and address them in a series of short, vivid, sometimes personal accounts, speaking not only of obsolete technologies, but of other ways of thinking, making, and interacting with the world. ''Extinct'' is filled with curious, half-remembered objects, each one evoking a future that never came to pass. It is also a visual treat, full of interest and delight.
Design Theory
$39.95
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''Baseline shift'' centers diverse women across backgrounds whose work has shaped, shifted, and formed graphic design as we know it today. From an interdisciplinary book designer and calligrapher starting out in Harlem''s Renaissance, to the invisible drafters of Monotype''s drawing office, the women represented here include auteurs, advocates for social justice, and(...)
Baseline shift: untold stories of women in graphic design history
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''Baseline shift'' centers diverse women across backgrounds whose work has shaped, shifted, and formed graphic design as we know it today. From an interdisciplinary book designer and calligrapher starting out in Harlem''s Renaissance, to the invisible drafters of Monotype''s drawing office, the women represented here include auteurs, advocates for social justice, and creators ahead of their time. The fifteen essays in this illustrated collection come from contributors with a variety of backgrounds and perspectives. ''Baseline shift'' is essential reading for students and practitioners of graphic design, as well as anyone with an interest in women''s history.
Design Theory
Big data, big design
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Enter the world of Machine Learning (ML) and Artificial Intelligence (AI) through a design lens in this thoughtful handbook of practical skills, technical knowledge, interviews, essays, and theory, written specifically for designers. Gain an understanding of the design opportunities and design biases that arise when using predictive algorithms. Learn how to place design(...)
Big data, big design
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Enter the world of Machine Learning (ML) and Artificial Intelligence (AI) through a design lens in this thoughtful handbook of practical skills, technical knowledge, interviews, essays, and theory, written specifically for designers. Gain an understanding of the design opportunities and design biases that arise when using predictive algorithms. Learn how to place design principles and cultural context at the heart of AI and ML through real-life case studies and examples. This portable, accessible guide will give beginners and more advanced AI and ML users the confidence to make reasoned, thoughtful decisions when implementing ML design solutions.
Design Theory