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This book is an attempt to tell a story from the closest point of a source. Before it is supposed to be a gossip. Before the juice is added and still is a bit boring and stiff. When looking up at reliable sources like Wikipedia and Google, the word gossip: ''Originates from God-sib, he Godparent of one's child, referring to a relationship of close friendship'' and it(...)
Design Theory
March 2008, London, Amsterdam, New York
'' I heard they ripped it off ''
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This book is an attempt to tell a story from the closest point of a source. Before it is supposed to be a gossip. Before the juice is added and still is a bit boring and stiff. When looking up at reliable sources like Wikipedia and Google, the word gossip: ''Originates from God-sib, he Godparent of one's child, referring to a relationship of close friendship'' and it is also: '' An event between loose mouthed assholes, that happens as soon as you get into high-school, and follows you all the way to your death bed. It never ends.'' It is also: '' In it's form one of the oldest and most common means of spreading and sharing facts, with a reputation of errors and other variations'' This we of course found highly interesting so we did this book based on that, about the variations of a story when it comes from the same source. To try it out we asked people from the graphics design department in the Rietveld Academy, to re-tell us a story we are supposed to know better than others.
Design Theory
Talks about money
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What does it mean to do something for free versus asking a lot? How much can we ask? Graphic design does not have any intrinsic value. Money is important, but also not an openly discussed topic. Even though guidelines for charging exist, we often have to negotiate our prices. The texts in this book are based on interviews made in 2006/2007 with freelance graphic(...)
Talks about money
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What does it mean to do something for free versus asking a lot? How much can we ask? Graphic design does not have any intrinsic value. Money is important, but also not an openly discussed topic. Even though guidelines for charging exist, we often have to negotiate our prices. The texts in this book are based on interviews made in 2006/2007 with freelance graphic designers. They range from students and beginners to designers with many years of professional experience, from a one-man ste-up tp a bigger studio with employees. Inside you'll find a wild, wide range of prices, different ways of calculating a price, problems, strategies, principles, numbers and a lot of zeros.
Design Theory
Wouldn't It be nice
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« Wouldnt it be nice... » explore les processus intellectuels et les méthodes de travail qui aboutissent à diverses attitudes et pratiques créatives, oscillant entre divers champs de tension. D`une part, la dichotomie entre activisme et résignation, ainsi que entre préoccupations sociales et contôle social. Dautre part, l`écart entre les grands projets et les dures(...)
Wouldn't It be nice
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« Wouldnt it be nice... » explore les processus intellectuels et les méthodes de travail qui aboutissent à diverses attitudes et pratiques créatives, oscillant entre divers champs de tension. D`une part, la dichotomie entre activisme et résignation, ainsi que entre préoccupations sociales et contôle social. Dautre part, l`écart entre les grands projets et les dures réalités, lopposition entre esprit de conciliation et esprit de confrontation.
Design Theory
Pre-Specifics
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The demand for design competence crosses almost all disciplinary boundaries, making the designers of today particularly ubiquitous in their influence. Pre-Specifics argues that the most promising strategies for the design disciplines of tomorrow can be forecast in the common codes of "virtual relations" shared by material, biological, technological, cognitive and media(...)
Pre-Specifics
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The demand for design competence crosses almost all disciplinary boundaries, making the designers of today particularly ubiquitous in their influence. Pre-Specifics argues that the most promising strategies for the design disciplines of tomorrow can be forecast in the common codes of "virtual relations" shared by material, biological, technological, cognitive and media perspectives. The book features contributions, statements, and conversations with internationally renowned authors such as Greg Lynn, Christopher Peterka, Wolfgang Weingart, Marcel Alexander Niggli, Christian Labonte, Fiona Raby and Anthony Dunne, Christian Doelker, Philipp Sarasin, Raymond Guidot, Eric Zimmerman and Manfred Fassler among others. It is designed by Ludovic Balland, and published with the Institute for Research in Art and Design HGK FHNW in Basel.
Design Theory
The little know it all
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What is a Meta-Tag? What kind of measurement is DIN A1? What kind of clearance and documents do you need before using copyrighted material? An interdisciplinary knowledge and understanding of design is practically requisite these days with the integration and crossover of evolving media. This book is divided into sections explicating unique vocabulary used in(...)
Design Theory
October 2007, Berlin
The little know it all
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What is a Meta-Tag? What kind of measurement is DIN A1? What kind of clearance and documents do you need before using copyrighted material? An interdisciplinary knowledge and understanding of design is practically requisite these days with the integration and crossover of evolving media. This book is divided into sections explicating unique vocabulary used in design, printing, typography and photography and includes helpful tips and concise analysis in contiguous areas such as advertising, mulimedia, business, copyright and project management. It is structured thematically and equipped with a resourceful index that references numerous sources and links. This indispensable manual is complete with graphics that illustrate and supplement the texts, making it a stimulating reference book for students and newcomers while serving as a trusty companion for professional designers and media professionals alike in their everyday work.
Design Theory
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The Inner Studio unveils a place of learning inside each of us where we can learn lessons about ourselves that are inseperable from what we design and build. Filled with anecdotes, examples and exercises, The Inner Studio guides readers into deeper levels of our imagination and decision making, focusing squareley on the experience of the designer during the creative act(...)
The inner studio: a designer's guide to the resources of the psyche
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The Inner Studio unveils a place of learning inside each of us where we can learn lessons about ourselves that are inseperable from what we design and build. Filled with anecdotes, examples and exercises, The Inner Studio guides readers into deeper levels of our imagination and decision making, focusing squareley on the experience of the designer during the creative act of design. How do designers convert their subjective and often unconscious experience of the world into design? What are the creative consequencesof what we may call, designing from within?" Welcome to the The Inner Studio.
Design Theory
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We all know what a tool is, and what toys are. But what happens if the two concepts are combined? Manu's message is that many of the succesful products of the future will be – ToolToys.
January 1995, Kobenhavn
Tooltoys : redskaber med et element af leg / tools with an element of play
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We all know what a tool is, and what toys are. But what happens if the two concepts are combined? Manu's message is that many of the succesful products of the future will be – ToolToys.
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En proposant un point de vue nouveau sur le monde et la société, la recherche-création s’éloigne de la conception traditionnelle du design, conçu comme pur développement de produits. Tout en dépassant les cadres universitaires de l’histoire, de l’esthétique ou de la sociologie, cette approche innovante ouvre un horizon concret de réflexions sur les enjeux contemporains du(...)
Intelligences multiples du design
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En proposant un point de vue nouveau sur le monde et la société, la recherche-création s’éloigne de la conception traditionnelle du design, conçu comme pur développement de produits. Tout en dépassant les cadres universitaires de l’histoire, de l’esthétique ou de la sociologie, cette approche innovante ouvre un horizon concret de réflexions sur les enjeux contemporains du design et des disciplines issues des sciences humaines. Elle permet également d’établir un dialogue fertile entre les différents champs de la création. Lysianne Léchot Hirt, qui a largement contribué à théoriser cette approche, envisageait son champ d’investigation comme une matière vivante, profondément ancrée dans le quotidien et nécessitant d’être observée avec le regard, disait-elle, d’une «ethnographe». Ce livre réunit une sélection de ses essais les plus marquants, suivis de plusieurs contributions de personnes ayant oeuvré dans son sillage.
Design Theory
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Life as a design student is filled with questions. Rochester Institute of Technology Associate Professor of Design Mitch Goldstein has many answers, shared in clear, clever, and sage advice that is helpful for students at any level of their education, as well as anyone thinking about attending design school and wondering what it's really all about. For design students(...)
How to be a design student (and how to teach them)
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Life as a design student is filled with questions. Rochester Institute of Technology Associate Professor of Design Mitch Goldstein has many answers, shared in clear, clever, and sage advice that is helpful for students at any level of their education, as well as anyone thinking about attending design school and wondering what it's really all about. For design students and art professionals, Goldstein is a brilliant resource for real-world thoughts about design school and creative practice. Drawing on 16 years of teaching design and his popular "Dear Design Student" Twitter project, Goldstein explores all aspects of how to get the most out of the school experience, and beyond as a creative professional. From collaboration and critiques to practice and process, this is an inspiring roadmap for design students as well as a valuable guide for design professors to help them understand how to shape curriculum from a student's perspective and better the collaborative experience.
Design Theory
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How human behavior brought our world to the brink, and how human behavior can save us. The world is a mess. Our dire predicament, from collapsing social structures to the climate crisis, has been millennia in the making and can be traced back to the erroneous belief that the earth's resources are infinite. The key to change, says Don Norman, is human behavior, covered(...)
Design for a better world: meaningful, sustainable, humanity centered
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How human behavior brought our world to the brink, and how human behavior can save us. The world is a mess. Our dire predicament, from collapsing social structures to the climate crisis, has been millennia in the making and can be traced back to the erroneous belief that the earth's resources are infinite. The key to change, says Don Norman, is human behavior, covered in the book's three major themes: meaning, sustainability, and humanity-centeredness. Emphasize quality of life, not monetary rewards; restructure how we live to better protect the environment; and focus on all of humanity. ''Design for a better world'' presents an eye-opening diagnosis of where we've gone wrong and a clear prescription for making things better. Norman proposes a new way of thinking, one that recognizes our place in a complex global system where even simple behaviors affect the entire world. He identifies the economic metrics that contribute to the harmful effects of commerce and manufacturing and proposes a recalibration of what we consider important in life. His experience as both a scientist and business executive gives him the perspective to show how to make these changes while maintaining a thriving economy. Let the change begin with this book before it's too late.
Design Theory