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This book explores the emergence of the artist and designer profession after the First World War and the further development of this career in close proximity to capitalist industrial production. The book features articles on teaching models pioneered by schools like the Design Laboratory, New York (the first comprehensive school of modernist design in the United States(...)
The new designer: Design as a profession. Schools as departure no.2
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This book explores the emergence of the artist and designer profession after the First World War and the further development of this career in close proximity to capitalist industrial production. The book features articles on teaching models pioneered by schools like the Design Laboratory, New York (the first comprehensive school of modernist design in the United States that was open to general enrollment); the School of Arts and Crafts (Škola umeleckých remesiel), Bratislava; the Ulm School of Design (Hochschule für Gestaltung Ulm), Germany; and Industrial Design College (Escola Superior de Desenho Industrial), Rio de Janeiro.
Design Theory
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As the design industry reexamines its emphasis on Eurocentric ideologies and wrestles with its conventional practices, ''Centered'' advocates for highlighting and giving a voice to the people, places, methods, ideas, and beliefs that have been eclipsed or excluded by dominant design movements. Curated by Kaleena Sales, a powerful voice and noted advocate for diversity in(...)
Centered: people and ideas diversifying design
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As the design industry reexamines its emphasis on Eurocentric ideologies and wrestles with its conventional practices, ''Centered'' advocates for highlighting and giving a voice to the people, places, methods, ideas, and beliefs that have been eclipsed or excluded by dominant design movements. Curated by Kaleena Sales, a powerful voice and noted advocate for diversity in the design community, the thirteen essays and interviews in this volume feature important and underrepresented design work and projects, both historical and present-day, including: Gee’s Bend Quilters, by Stephen Child and Isabella D’Agnenica; A Chinese Typographic Archive, by YuJune Park and Caspar Lam; Indigenous Sovereignty and Design: An Interview with Sadie Red Wing (Her Shawl is Yellow); The Truck Art of India, by Shantanu Suman; New Lessons from the Bauhaus: An Interview with Ellen Lupton; Vocal Type: An Interview with Tré Seals; Decolonizing Graphic Design, A Must, by Cheryl D. Miller.
Design Theory
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A collection of insights, a series of hypotheses about the transversality and interdisciplinarity that characterize the process of creating design. A succession of micro-narratives that take reality as a source of inspiration. The evolution of materials and techniques, art and design, its authors and their works, aspects of form and type, of history and anthropology,(...)
Just enough: Design microstories
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A collection of insights, a series of hypotheses about the transversality and interdisciplinarity that characterize the process of creating design. A succession of micro-narratives that take reality as a source of inspiration. The evolution of materials and techniques, art and design, its authors and their works, aspects of form and type, of history and anthropology, psychological and social elements, all come together in a succession of consequential and hence inseparable reflections on the '’quantum sufficit'’ to recount the complexity of designing in our times. Text in English and Italian.
Design Theory
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With the increasing amount of issues affecting us as a whole in recent years, such as the global health crises, environmental destruction, and socio-economic disparities, the onus is on each and every one of us to do everything we can for the generations to come. Design has been—and will always be—our crucial tool in this regard. Whether it be through campaigns that(...)
Good by design: Ideas for a better world
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With the increasing amount of issues affecting us as a whole in recent years, such as the global health crises, environmental destruction, and socio-economic disparities, the onus is on each and every one of us to do everything we can for the generations to come. Design has been—and will always be—our crucial tool in this regard. Whether it be through campaigns that rally for action, posters that raise awareness, or products that actually change bad habits, designers combine creativity, craft, and compelling visuals to materialise concepts that can effectively transform the way we live. ''GOOD by DESIGN'' collates the best projects and insights to inspire not only those who wish to do good, but also hope for all in a better tomorrow.
Design Theory
$39.50
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This book names and wrestles with design and institutional design education’s pseudo-neutral relationship with colonial capitalist world orders and what it means to teach and design today. It slowly weaves together ideas on designing as a mechanism of maintenance and teaching against bureaucratic inertia. How does design give form to social fictions? How does design and(...)
Through witnessing: Threading the critiquing, making, teaching of design
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This book names and wrestles with design and institutional design education’s pseudo-neutral relationship with colonial capitalist world orders and what it means to teach and design today. It slowly weaves together ideas on designing as a mechanism of maintenance and teaching against bureaucratic inertia. How does design give form to social fictions? How does design and the professionalization of design schooling maintain the priorities of nations and capital? Engaging in pedagogical expressions of rage, generosity, forgiveness, slowness, and chaos; contributions of lecture, essay and interview reflect on the weight of being, the possibilities and sometimes impossibilities towards un-doing and un-maintaining the enduring legacies of colonial powers.
Design Theory
What design can't do
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In focusing on creating preferable conditions, the discipline of design is optimistic by default. And yet, vernacular manifestations of skepticism, dissatisfaction and even resentment toward design abound. Instead of systematically discarding them, can these "sad passions" shed a valuable light on the blind spots of the field? Can disillusion be something more than(...)
What design can't do
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In focusing on creating preferable conditions, the discipline of design is optimistic by default. And yet, vernacular manifestations of skepticism, dissatisfaction and even resentment toward design abound. Instead of systematically discarding them, can these "sad passions" shed a valuable light on the blind spots of the field? Can disillusion be something more than disillusionment? Can it become an emotional method to unveil design’s dysfunctions and contradictions? Author Silvio Lorusso looks into historical and present manifestations of design disillusion to shorten the gap between expectations and reality when it comes to the everyday practice of designers. Using humorous and irreverent visuals, often containing jokes about design, Lorusso constructs thoughtful dichotomies on such topics as synthesis and autonomy, power and impotence, and aspirations and compromise. The result is an amusing yet academic consideration of the design profession and its future.
Design Theory
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Eye on Design is an editorial platform from AIGA that has, for the last decade, covered the ins and outs of the design industry. From documenting bold new work from global designers to chronicling the field's most critical issues, their reported stories, op-eds, interviews, and conversations help designers make sense of the world and place their profession within a(...)
What it means to be a designer today: Ideas from AIGA's on design
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Eye on Design is an editorial platform from AIGA that has, for the last decade, covered the ins and outs of the design industry. From documenting bold new work from global designers to chronicling the field's most critical issues, their reported stories, op-eds, interviews, and conversations help designers make sense of the world and place their profession within a broader context. Weaving together original and previously published content from some of the most important writers in today’s design conversation, this book for designers encapsulates wide-reaching topics that strive to answer an essential question: What does it mean to be a designer today?
Design Theory
Strange design
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Depuis quelques années, des objets étranges ont fait leur apparition dans le monde du design, des objets dysfonctionnels, énigmatiques, compliqués, qui mettent en crise les catégories du projet, des objets, de la fonction au profit des processus, des explorations, des déviations. Ces objets relèvent d'une posture que les designers anglais Anthony Dunne et Fiona Raby ont(...)
Strange design
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Depuis quelques années, des objets étranges ont fait leur apparition dans le monde du design, des objets dysfonctionnels, énigmatiques, compliqués, qui mettent en crise les catégories du projet, des objets, de la fonction au profit des processus, des explorations, des déviations. Ces objets relèvent d'une posture que les designers anglais Anthony Dunne et Fiona Raby ont défini Critical Design (design critique) : un design spéculatif, réflexif, qui ne veut pas proposer des solutions, mais plutôt poser des questions, qui veut défier les affirmations rapides, les préjugés et lieux communs sur le rôle des produits dans la vie de tous les jours. Un design qui ne se veut pas affirmatif, c'est-à-dire soumis aux impératifs des systèmes de pouvoir, mais au contraire critique. A partir de ces quatre moments saillants que sont le design radical italien de la fin des années 1960 et 1970, le design conceptuel néerlandais des années 1990, le critical design anglais des années 2000 et enfin la scène contemporaine, notamment en France, cet ouvrage montre comment ce strange design n'est pas tant un style qu'une posture critique qui ne cesse d'irriguer le champ du design.
Design Theory
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Revenant sur les périodes clés de l’histoire de la discipline et sur ses mouvements fondateurs, l’auteur propose ici une perspective inédite, à l’heure des bouleversements technologiques et sociaux qui sont les nôtres. Il s’interroge ainsi sur la place et le rôle du design graphique dans les questionnements autour du genre, de la politique, du racisme, de l’écologie,(...)
Graphisme ; histoire, théorie et pratique
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Revenant sur les périodes clés de l’histoire de la discipline et sur ses mouvements fondateurs, l’auteur propose ici une perspective inédite, à l’heure des bouleversements technologiques et sociaux qui sont les nôtres. Il s’interroge ainsi sur la place et le rôle du design graphique dans les questionnements autour du genre, de la politique, du racisme, de l’écologie, etc. Cet ouvrage offre un équilibre entre théorie et pratique, en présentant les grands concepts à l’œuvre dans une création graphique (sémiotique, esthétique...), mais aussi les outils à disposition des créateurs (composition, couleurs, ou encore typographie, à laquelle une partie du livre est intégralement consacrée). Il détaille également les champs d’application de la discipline, du papier à l’écran, de la publicité à la propagande politique.
Design Theory
Where stuff comes from
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How toasters, toilets, cars, computers, and many other things come to be as they are. From the designer to the manufacturer to the business owner to the consumer, Molotch guides us through the worlds of technology, design, corporate culture and popular culture, giving us a sense of how and why we want stuff.
Where stuff comes from
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How toasters, toilets, cars, computers, and many other things come to be as they are. From the designer to the manufacturer to the business owner to the consumer, Molotch guides us through the worlds of technology, design, corporate culture and popular culture, giving us a sense of how and why we want stuff.
Design Theory