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The vast social apparatus of the computer network has aligned people with technology in unprecedented ways. The intimacy of the human-computer interface has made it impossible to distinguish technology from the social and cultural business of being human. Cyberculture is the broader name given to this process of becoming through technological means. This book shows that(...)
May 2014
Prefiguring cyberculture: an intellectual history
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The vast social apparatus of the computer network has aligned people with technology in unprecedented ways. The intimacy of the human-computer interface has made it impossible to distinguish technology from the social and cultural business of being human. Cyberculture is the broader name given to this process of becoming through technological means. This book shows that cyberculture has been a long time coming.In Prefiguring Cyberculture, media critics and theorists, philosophers, and historians of science explore the antecedents of such aspects of contemporary technological culture as the Internet, the World Wide Web, artificial intelligence, genetic engineering, virtual reality, and the cyborg. The contributors examine key texts that anticipate cybercultural practice and theory, including Plato's "Simile of the Cave"; the Renaissance Ars Memoria; Descartes's Meditations (on the mind-body split); Mary Shelley's Frankenstein; Alan Turing's Computing Machinery and Intelligence; Philip K. Dick's Man, Android, and Machine; William Gibson's Neuromancer; and Arthur C. Clarke's Profiles of the Future.
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May 2014
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Paradigms in Computing: Making, Machines, and Models for Design Agency in Architecture brings together critical, theoretical, and practical research and design that illustrates the plurality of computing approaches within the broad spectrum of design and mediated practices. It is an interrogation of our primary field of architecture through the lens of computing, and yet(...)
Contemporary Architecture
December 2015
Paradigms in computing: making, machines and models for design agency in architecture
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Paradigms in Computing: Making, Machines, and Models for Design Agency in Architecture brings together critical, theoretical, and practical research and design that illustrates the plurality of computing approaches within the broad spectrum of design and mediated practices. It is an interrogation of our primary field of architecture through the lens of computing, and yet one that realizes a productive expanding of our métier’s definition and boundaries. It is a compilation that purposefully promotes architecture’s disciplinary reach and incorporations beyond the design and construction of buildings and cities. The book offers a glimpse into the wide range of positions and experiences that are shaping practice and discourse today. The work included in Paradigms in Computing is evidence that models for enquiry are many and proliferating. As digitalization and computation continue to infuse our processes with new tools and new design environments, some of the trends collected in this book will continue to be central to the production and speculation of architecture, and others will, in retrospect, be recognized as the seeds of new, or perhaps multiple, paradigms.
Contemporary Architecture
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xxiii, 297 pages : illustrations, maps ; 25 cm
Chicago : University of Chicago Press, 1994.
Real places : an unconventional guide to America's generic landscape / Grady Clay.
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xxiii, 297 pages : illustrations, maps ; 25 cm
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Chicago : University of Chicago Press, 1994.
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677 pages, 27 unnumbered pages : color illustrations, photographs ; 31 cm
Karlsruhe, Germany : ZKM / Center for Art and Media, [2021], Cambridge, Massachusetts : Distributed by the MIT Press, ©2021
Negative space : trajectories of sculpture in the 20th and 21st centuries / conceived and written by Peter Weibel ; edited by Peter Weibel with Anett Holzheid.
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677 pages, 27 unnumbered pages : color illustrations, photographs ; 31 cm
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Karlsruhe, Germany : ZKM / Center for Art and Media, [2021], Cambridge, Massachusetts : Distributed by the MIT Press, ©2021
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In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This is where Roberto Simanowski intervenes,(...)
Digital art and meaning: reading kinetic poetry, text machines, mapping art, and interactive installations
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In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This is where Roberto Simanowski intervenes, demonstrating how such critical work can be done. Digital Art and Meaning offers close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. For instance, Simanowski deciphers the complex meaning of words that not only form an image on a screen but also react to the viewer’s behavior; images that are progressively destroyed by the human gaze; text machines generating nonsense sentences out of a Kafka story; and a light show above Mexico City’s historic square, created by Internet users all over the world. Simanowski combines these illuminating explanations with a theoretical discussion that employs art philosophy and history to achieve a deeper understanding of each particular example of digital art and, ultimately, of the genre as a whole.
Toward an architecture
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Published in 1923, Toward an Architecture had an immediate impact on architects throughout Europe and remains a foundational text for students and professionals. Le Corbusier urges readers to cease thinking of architecture as a matter of historical styles and instead open their eyes to the modern world. Simultaneously a historian, critic, and prophet, he provocatively(...)
Toward an architecture
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Published in 1923, Toward an Architecture had an immediate impact on architects throughout Europe and remains a foundational text for students and professionals. Le Corbusier urges readers to cease thinking of architecture as a matter of historical styles and instead open their eyes to the modern world. Simultaneously a historian, critic, and prophet, he provocatively juxtaposes views of classical Greece and Renaissance Rome with images of airplanes, cars, and ocean liners. Le Corbusier's slogans�such as "the house is a machine for living in"�and philosophy changed how his contemporaries saw the relationship between architecture, technology, and history. This edition includes a new translation of the original text, a scholarly introduction, and background notes that illuminate the text and illustrations. Jean-Louis Cohen is the Sheldon H. Solow Chair in the History of Architecture at New York University's Institute of Fine Arts. He has written extensively on Le Corbusier's work. John Goodman is a translator and art historian. He has rendered some thirty books from French into English.
Architecture Monographs
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"Digital Ground" is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace(...)
Digital ground : architecture, pervasive computing, and environmental knowing
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"Digital Ground" is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.
Architectural Theory
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Monospaced fonts originate from the typewriter and are characterized by the peculiarity that all letters, digits and characters have the same width. "Mono is the new black" discusses the function and aesthetics of this unique kind of typeface and deals with its cult status in the (mainly young) design scene. The aim of the handbook is to inform and inspire typographers,(...)
Mono is the new black: Monospace fonctionary
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Monospaced fonts originate from the typewriter and are characterized by the peculiarity that all letters, digits and characters have the same width. "Mono is the new black" discusses the function and aesthetics of this unique kind of typeface and deals with its cult status in the (mainly young) design scene. The aim of the handbook is to inform and inspire typographers, typeface developers, designers, as well as readers interested in culture in general with facts, analyses, expert positions, practical examples, and a comprehensive font collection. In a cultural-historical outline, the author first presents the historical aspects of this typeface and shows how closely intertwined type, technical progress, and social development are. In the middle section, he presents a selection of examples of the work of globally active designers and agencies with a focus on the many possible applications. The final section is a script compendium that provides a clear overview of 175 monospaced fonts and shows the changes that these distinctive monospaced fonts have undergone, from machine type to entirely digitally developed coding fonts.
Graphic Design and Typography
Josef Frank : life and work
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Educated in Vienna just after the turn of the century, Frank became the leader of the younger generation of architects in Austria after the First World War. But Frank fell from grace when he emerged as a forceful critic of the extremes of modern architecture and design during the early 1930s. Dismissing the demands for a unified modern style, Frank insisted that it was(...)
Josef Frank : life and work
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Educated in Vienna just after the turn of the century, Frank became the leader of the younger generation of architects in Austria after the First World War. But Frank fell from grace when he emerged as a forceful critic of the extremes of modern architecture and design during the early 1930s. Dismissing the demands for a unified modern style, Frank insisted that it was pluralism, not uniformity, that most characterized life in the new machine age. He called instead for a more humane modernism, one that responded to people's everyday needs and left room for sentimentality and historical influences. He was able to put these ideas into practice when, in 1933, he was forced to leave Vienna for Sweden. There his work came to define Swedish (or Scandinavian) modern design. For more than thirty years he was the chief designer for the Stockholm furnishings firm Svenskt Tenn, producing colorful, cozy, and eclectic designs that provided a refreshing alternative to the architectural mainstream of the day and presaged the coming revolt against modernism in the 1960s.
Architecture Monographs
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Reyner Banham (1922-88) was one of the most influential writers on architecture, design, and popular culture from the mid-1950s to the late 1980s. Trained in mechanical engineering and art history, he was convinced that technology was making society not only more exciting but more democratic. His combination of academic rigor and pop culture sensibility put him in(...)
Reyner Banham : historian of the immediate future
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Reyner Banham (1922-88) was one of the most influential writers on architecture, design, and popular culture from the mid-1950s to the late 1980s. Trained in mechanical engineering and art history, he was convinced that technology was making society not only more exciting but more democratic. His combination of academic rigor and pop culture sensibility put him in opposition to both traditionalists and orthodox Modernists, but placed him in a unique position to understand the cultural, social, and political implications of the visual arts in the postwar period. His first book, "Theory and Design in the First Machine Age", was central to the overhaul of Modernism, and it gave Futurism and Expressionism credibility amid the dynamism and change of the 1960s. This intellectual biography is the first comprehensive critical examination of Banham’s theories and ideas, not only on architecture but also on the wide variety of subjects that interested him. It covers the full range of his oeuvre and discusses the values, enthusiasms, and influences that formed his thinking.
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October 2001, Cambridge, MA
Architectural Theory