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This book presents objects from the 21st Century by Spanish designers of the 21st century. This publication is motivated by the conviction that the concept of the object, as such, has been left behind. The universe of objects, or perhaps we would have to say of "offjects," put forward here is that of the work of those generation that graduated after the Barcelona(...)
Offjects. Concepts and designs for a change of century
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This book presents objects from the 21st Century by Spanish designers of the 21st century. This publication is motivated by the conviction that the concept of the object, as such, has been left behind. The universe of objects, or perhaps we would have to say of "offjects," put forward here is that of the work of those generation that graduated after the Barcelona Olympics: from 1992 into these first few years of the 21st century. What seems clear is that the classic definition of "design" has been rendered obsolete. In the first place because an object's conceptual and narrative charge largely determines its material and physical configuration, and in second place, because many present-day pieces are not produced industrially - some because their designers chose not to, others because they seem not to fit into excessively conservative industrial set-ups. What does seem to be the case is that we are dealing with a new typology of designer, more open, more multidisciplinary and more remote from the traditional commercial circuit, which is not to say remote from the market.
Industrial Design
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Is less really more? At long last, designers, artists, and architects have rediscovered the evocative effect of patterns and are paying homage to décors once rejected as superfluous, by covering lamps, chairs, rooms or entire façades with stripes, polka dots and camouflage designs. Indispensable for anyone interested in contemporary trends in design, art and(...)
Ornementation
May 2007, Basel - Boston - Berlin
Patterns in design, art and architecture
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Is less really more? At long last, designers, artists, and architects have rediscovered the evocative effect of patterns and are paying homage to décors once rejected as superfluous, by covering lamps, chairs, rooms or entire façades with stripes, polka dots and camouflage designs. Indispensable for anyone interested in contemporary trends in design, art and architecture, this softcover edition of a classic is quite simply opulent and dazzling – a lavishly illustrated overview composed by experts. This book presents the various multidisciplinary approaches to patterns, showing the many functions and fields of application. Using examples of contemporary work by internationally renowned designers such as Fabio Novembre, Claesson Koivisto Rune and Karim Rashid, by architects such as Herzog & de Meuron, Steven Holl and Sauerbruch Hutton, and artists such as Bridget Riley and Gerhard Richter, a kaleidoscope of colours and forms are laid out before the reader. New interpretations of traditional motifs are illustrated, as well as the impact and influence of technical innovations such as laser engraving and digital milling on the creation and realization of patterns today.
Ornementation
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"Recycled theory" is a multidisciplinary dictionary made of entries in form of texts, drawings and quotes, which explore the concept of “recycling” in design cultures and in the theories that nurture them. Usually we recycle things, objects, spaces but more often we return on principles and approaches to rearrange them, put them back into circulation, and override them.(...)
Recycled theory: illustrated dictionary
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"Recycled theory" is a multidisciplinary dictionary made of entries in form of texts, drawings and quotes, which explore the concept of “recycling” in design cultures and in the theories that nurture them. Usually we recycle things, objects, spaces but more often we return on principles and approaches to rearrange them, put them back into circulation, and override them. The practice of recycling is therefore placed in an area of negotiation between memory and amnesia, it brings out the unexpected self-regeneration potential of what exists, our ability to preserve and reinvent it, even through its partial breakdown. The words here collected (from “amnesia” to “zone”) identify materials, procedures, ambiguities, deviations, and potential nexus of recycling, recording terms that tell the different processes of production and sense of city and landscape after recent socio-economic upheavals and the widening of preservation as the prevalent scenario for the project. Recycled Theory comes out of the collaboration of eleven Italian universities engaged in the research “Re-cycle Italy: New Life Cycles for Architecture and Infrastructure of City and Landscape.”
Green Architecture
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Excluded from traditional design history and educational canons that heavily favor European modernist influences, the work and experiences of Black designers have been systematically overlooked in the profession for decades. However, given the national focus on diversity, equity, and inclusion in the aftermath of the nationwide Black Lives Matter protests in the United(...)
Design Theory
February 2022
The black experience in design: identity, expression & reflection
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Excluded from traditional design history and educational canons that heavily favor European modernist influences, the work and experiences of Black designers have been systematically overlooked in the profession for decades. However, given the national focus on diversity, equity, and inclusion in the aftermath of the nationwide Black Lives Matter protests in the United States, educators, practitioners, and students now have the opportunity to make long-term, systemic changes in design education, research, and practice, reclaiming the contributions of Black designers in the process. This anthology centers on a range of perspectives, spotlights teaching practices, research, stories, and conversations from a Black/African diasporic lens. Through the voices represented, this text exemplifies the inherently collaborative and multidisciplinary nature of design, providing access to ideas and topics for a variety of audiences, meeting people as they are and wherever they are in their knowledge about design. Ultimately, this book serves as both inspiration and a catalyst for the next generation of creative minds tasked with imagining, shaping, and designing our future.
Design Theory
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This book explores the evolving concept of unfinishedness as essential to understanding art movements from the Renaissance to the present day. Unfinished features more than 200 works, created in a variety of media, by artists ranging from Leonardo, Titian, Rembrandt, Turner, and Cézanne to Picasso, Warhol, Twombly, Freud, Richter, and Nauman. What unites these works,(...)
May 2016
Unfinished: thoughts left visible
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This book explores the evolving concept of unfinishedness as essential to understanding art movements from the Renaissance to the present day. Unfinished features more than 200 works, created in a variety of media, by artists ranging from Leonardo, Titian, Rembrandt, Turner, and Cézanne to Picasso, Warhol, Twombly, Freud, Richter, and Nauman. What unites these works, across centuries and media, is that each one displays some aspect of being unfinished. Essays and case studies by major contemporary scholars address this key concept from the perspective of both the creator and the viewer, probing the impact that this long artistic trajectory—which can be traced back to the first century—has had on modern and contemporary art. The book explores the degrees to which instances of incompleteness were accidental or intentional, experimental or conceptual. Also included are illuminating interviews with contemporary artists, including Tuymans, Celmins, and Marden, and parallel considerations of the unfinished in literature and film. The result is a multidisciplinary approach and thought-provoking analysis that provide valuable insight into the making, meaning, and critical reception of the unfinished in art.
Vatnasafn/ library of water
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The distinctive geography, climate and culture of Iceland has engaged Roni Horn for over 30 years. Her intimate relationship with the island has led to a multidisciplinary series of works, including books, drawings, sculpture, texts and photographs. Located in a converted library building on a promontory overlooking the ocean in Stykkishólmur on Iceland's west coast,(...)
Vatnasafn/ library of water
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The distinctive geography, climate and culture of Iceland has engaged Roni Horn for over 30 years. Her intimate relationship with the island has led to a multidisciplinary series of works, including books, drawings, sculpture, texts and photographs. Located in a converted library building on a promontory overlooking the ocean in Stykkishólmur on Iceland's west coast, Vatnasafn/Library of Water incorporates Horn's abiding interest in water and weather, reflection and illumination, and the relation of these phenomena to the fluidity of human identity. The installation houses 24 glass columns containing local glacier water that reflect outside weather conditions onto a rubber floor embedded with weather-related adjectives. It also functions as a community space, a writers' studio and an oral archive of local weather reports. An introduction by co-director of the London-based nonprofit Artangel, James Lingwood, surveys Horn's substantial body of Iceland-related work alongside essays by critics Briony Fer and Adrian Searle, a selection of weather reports and writings by Horn, inspired by her experience of the enigmatic island.
Contemporary Art Monographs
Elastic architecture: Frederick Kiesler and design research in the first age of robotic culture
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In 1960, architect Philip Johnson championed Frederick Kiesler, calling him “the greatest non-building architect of our time.” Kiesler’s ideas were difficult to construct, but as Johnson believed, “enormous” and “profound.” Kiesler (1890–1965) went against the grain of the accepted modern style, rejecting rectilinear glass and steel in favor of more organic forms and(...)
Elastic architecture: Frederick Kiesler and design research in the first age of robotic culture
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In 1960, architect Philip Johnson championed Frederick Kiesler, calling him “the greatest non-building architect of our time.” Kiesler’s ideas were difficult to construct, but as Johnson believed, “enormous” and “profound.” Kiesler (1890–1965) went against the grain of the accepted modern style, rejecting rectilinear glass and steel in favor of more organic forms and flexible structures that could respond to the ever-changing needs of the body in motion. In Elastic Architecture, Stephen Phillips offers the first in-depth exploration of Kiesler’s innovative and multidisciplinary research and design practice. Exploring Kiesler’s formative relationships with the European avant-garde, Phillips shows how Kiesler found inspiration in the plastic arts, experimental theater, early animation, and automatons to develop and refine his spatial concept of the Endless. Moving from Europe to New York in the 1920s, Kiesler applied these radical Dadaist, constructivist, and surrealist practices to his urban display projects, which included shop windows for Saks Fifth Avenue. After launching his innovative Design Correlation Laboratory at Columbia and Yale, Kiesler went on to invent new houses, theaters, and galleries that were meant to move, shift, and adapt to evolutionary changes occurring within the natural and built environment.
Architectural Theory
Imagery in the 21st century
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We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today’s informatio explosion would be unmanageable. The digital image represents endless options for manipulation; images(...)
Imagery in the 21st century
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We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today’s informatio explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual. This publication examines this revolution in various fields, with researchers from the natural sciences and the humanities meeting to achieve a deeper understanding of the meaning and impact of the image in our time. The contributors explore and discuss new critical terms of multidisciplinary scope, from database economy to the dramaturgy of hypermedia, from visualizations in neurosciences to the image in bio art. They consider the power of the image in the development of human consciousness, pursue new definitions of visual phenomena, and examine new tools for image research and visual analysis. The goal is to expand visual competence in investigating new visual worlds and to build cross-disciplinary exchanges among the arts, humanities, and natural sciences.
Art Theory
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Conceived and directed by Emilio Ambasz. With essays by Jean Baudrillard, Manuel Castells, Gillo Dorfles, Ronald Dworkin, Umberto Eco, Erich Jantsch, Suzanne Keller, Gyorgy Kepes, Richard L. Meier, Martin Pawley, Octavio Paz, Anatol Rapoport, Meyer Schapiro, Carl Schorske and Jivan Tabibian, among others. With foreword by Terrance Riley. In January of 1972, The Museum(...)
The universitas project : solutions for a post-technological society
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Conceived and directed by Emilio Ambasz. With essays by Jean Baudrillard, Manuel Castells, Gillo Dorfles, Ronald Dworkin, Umberto Eco, Erich Jantsch, Suzanne Keller, Gyorgy Kepes, Richard L. Meier, Martin Pawley, Octavio Paz, Anatol Rapoport, Meyer Schapiro, Carl Schorske and Jivan Tabibian, among others. With foreword by Terrance Riley. In January of 1972, The Museum of Modern Art hosted "The universitas project," a two-day conference sponsored by the Museum’s International Council and the Institute for Architecture and Urban Studies. The participants, from a wide range of scholarly and artistic disciplines, engaged in a multidisciplinary debate on the future of design and design institutions in the postindustrial era. The project was originally described as "a critical and prospective inquiry into the relation of man to the natural and the sociocultural environment...specifically planned to explore the possibility of establishing in the United States a new type of institution centered around the task of evaluating and designing the man-made milieu." This volume publishes in their entirety the various components of the conference : the working papers that set the terms of the debate; the essays submitted by the invitees; the proceedings of the symposia responding to the papers; and the postscripts provided by the participants after the event.
Architectural Theory
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This publication brings together the manifold, international and multidisciplinary contributions of the GameSetandMatch II conference - the architecture co-laboratory, directed by Kas Oosterhuis, professor at the Faculty of Architecture of the Delft University of technology, the Netherlands. It adresses contemporary and future changes within and across the boundaries of(...)
Architecture since 1900, Europe
January 1900, Delft
The architecture co-laboratory : game set and match II - on computer games, advanced geometries, and digital technologies
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This publication brings together the manifold, international and multidisciplinary contributions of the GameSetandMatch II conference - the architecture co-laboratory, directed by Kas Oosterhuis, professor at the Faculty of Architecture of the Delft University of technology, the Netherlands. It adresses contemporary and future changes within and across the boundaries of digitally driven architectural and design practices. The notion of architecture as a co-laboratory accentuates this strong devotion to experimentation and collaboration. In so doing it offers a kaleidoscopic view of, rather than a defines perspective on current developments in the digital design domain. The authors of the essays and papers included in this book come from very diverse backgrounds ranging from architecture and design to technology and engineering as well as computer sciences and humanities. An interlaced series of three thematic areas - 'Play', 'Geometry ++' and 'Open Source' - will relate diverse sources of knowledge and enable the reader to cross reference, question, recontextualize, and even create new connections among the content presented. "GameSetandMatch II" includes contributions from Robert Aish, Ole Bouman, Raoul Bunschoten, Bernard Cache, Jan Edler and Tim Edler, Georg Flachbart, John Frazer, Mark Goulthorpe, Branko Kolarevic, Anne Nigten, Marcos Novak, Kas Oosterhuis, Antonino Saggio, Katie Salen, Norbert Streitz, Tom Verebes, Peter Weibel and many more.
Architecture since 1900, Europe