Project
AP194.S1.1997.PR02
Description:
Project records document the design process for OCEAN North’s competition entry for the Jyväskylä Music and Arts Centre in 1997. The project was titled Terra Cultura by OCEAN North. The competition was to create a multi-usage space that would include a venue for the symphonic orchestra, a music school, exhibition spaces and the possibility to host a variety of small cultural events in the Finnish city of Jyväskylä. The proposed site is in the center of the town, across the street from the Jyväskylä city church and its park, and nearby buildings designed by Alvar Aalto. OCEAN North’s concept presents a topological surface as an extension of the surrounding urban scape with two masses that would host the formal functions of the building (concert hall, music school, exhibition halls). The two volumes, or raised blocks, are divided along a diagonal elevated space, which is the extension of the ground’s topological surface filled and dubbed “Liquid Flow Space” by the design team. In their interview with Greg Lynn, Johan Bettum and Kivi Sotamaa mentioned that the idea for Jyväskylä was that it was a cloud. To reach this goal, the team used CAD software to trace streams of particles as a modelling approach. The masses of linear elements that were generated were further deconstructed and turned into “peels” and rearranged to create the masses of the building. Physical models were also used to test and further what had emerged from the digital design process, with results being fed back into the digital drawings. During the process, Bettum also brought in the idea of the internalisation of the outside, taking inspiration from the Centre Georges Pompidou. Digital records document the creative process with raster and vector images, CAD drawings and models, and few digital textual records describing the project and the program charts. Drawings and models show site and building plans, perspectives and sections; particles streaming and resulting linear masses; peels and sections identified per color; and renderings of aerials, perspectives and elevation views. OCEAN North seems to have mostly used Microstation for modelling, although there are a few files created with form*Z and 3D Studio. Some of the raster images might have been created with these software as well, showing a given stage of the design process and including renderings. There are also screen captures showing the top, front, left and perspective views of 3D models. Adobe Photoshop and Illustrator were also used to create and modify drawings and diagrams. Program charts were created in Microsoft Excel. Sources: Softspace: from a representation of form to a simulation of space, Edited by Sean Lally and Jessica Young. London, New York: Routledge, 2007. Greg Lynn, ed. Archaeology of the Digital 17: OCEAN North, Jyväskylä Music and Arts Centre, Montréal: Canadian Centre for Architecture, 2017. ePub.
1997-1998
Terra Cultura – Jyväskylä Music and Arts Centre, international competition entry, Jyväskylä, Finland (1997)
Actions:
AP194.S1.1997.PR02
Description:
Project records document the design process for OCEAN North’s competition entry for the Jyväskylä Music and Arts Centre in 1997. The project was titled Terra Cultura by OCEAN North. The competition was to create a multi-usage space that would include a venue for the symphonic orchestra, a music school, exhibition spaces and the possibility to host a variety of small cultural events in the Finnish city of Jyväskylä. The proposed site is in the center of the town, across the street from the Jyväskylä city church and its park, and nearby buildings designed by Alvar Aalto. OCEAN North’s concept presents a topological surface as an extension of the surrounding urban scape with two masses that would host the formal functions of the building (concert hall, music school, exhibition halls). The two volumes, or raised blocks, are divided along a diagonal elevated space, which is the extension of the ground’s topological surface filled and dubbed “Liquid Flow Space” by the design team. In their interview with Greg Lynn, Johan Bettum and Kivi Sotamaa mentioned that the idea for Jyväskylä was that it was a cloud. To reach this goal, the team used CAD software to trace streams of particles as a modelling approach. The masses of linear elements that were generated were further deconstructed and turned into “peels” and rearranged to create the masses of the building. Physical models were also used to test and further what had emerged from the digital design process, with results being fed back into the digital drawings. During the process, Bettum also brought in the idea of the internalisation of the outside, taking inspiration from the Centre Georges Pompidou. Digital records document the creative process with raster and vector images, CAD drawings and models, and few digital textual records describing the project and the program charts. Drawings and models show site and building plans, perspectives and sections; particles streaming and resulting linear masses; peels and sections identified per color; and renderings of aerials, perspectives and elevation views. OCEAN North seems to have mostly used Microstation for modelling, although there are a few files created with form*Z and 3D Studio. Some of the raster images might have been created with these software as well, showing a given stage of the design process and including renderings. There are also screen captures showing the top, front, left and perspective views of 3D models. Adobe Photoshop and Illustrator were also used to create and modify drawings and diagrams. Program charts were created in Microsoft Excel. Sources: Softspace: from a representation of form to a simulation of space, Edited by Sean Lally and Jessica Young. London, New York: Routledge, 2007. Greg Lynn, ed. Archaeology of the Digital 17: OCEAN North, Jyväskylä Music and Arts Centre, Montréal: Canadian Centre for Architecture, 2017. ePub.
Project
1997-1998
Project
Carbon Tower (2001)
AP174.S1.2001.D1
Description:
This project file documents an unbuilt design by Testa & Weiser for Carbon Tower (2001), a forty-storey building made almost entirely of carbon fibre. The project was developed in parallel with scripting software designed while Peter Testa and Devyn Weiser co-directed the Emergent Design Group at MIT. "The tower consists of an interdependent set of parts: floor plates hang from a diagrid structure of bundled fibres reinforced by two double-helix covered ramps, which are run in and out of the structure and are themselves made of strands woven at a finer scale. A thin composite skin—glass would be too heavy—wraps the tower’s parts together. A collaboration with Arup in 2002 allowed Testa & Weiser to simplify the scheme even further, by moving all core elements, from elevators to structural supports, to the tower’s perimeter. To take full advantage of the flexibility and energy efficiency of composite materials, Testa & Weiser also imagined that the carbon fibre structures would be formed on site through a process called pultrusion."[1] The file contains a large number of digital files documenting the conceptual and design development of the project; consultation with Arup Consulting Engineers, New York; research on composite materials; fabrication of 3D printed physical models by 3D Systems and Windform; and exhibition of the project at several museums and galleries, including the Museum of Contemporary Art, Los Angeles and the Cooper-Hewitt Smithsonian Design Museum, New York. Also contained in the file are 56 paper drawings (including some sketches done on top of printed computer-aided designs) and two 3D printed physical models produced by 3D Systems. Sources: [1] Canadian Centre for Architecture. Archaeology of the Digital 12: Testa & Weiser, Carbon Tower, ed. Greg Lynn (2015), ISBN 978-1-927071-25-0.
2002-2014
Carbon Tower (2001)
Actions:
AP174.S1.2001.D1
Description:
This project file documents an unbuilt design by Testa & Weiser for Carbon Tower (2001), a forty-storey building made almost entirely of carbon fibre. The project was developed in parallel with scripting software designed while Peter Testa and Devyn Weiser co-directed the Emergent Design Group at MIT. "The tower consists of an interdependent set of parts: floor plates hang from a diagrid structure of bundled fibres reinforced by two double-helix covered ramps, which are run in and out of the structure and are themselves made of strands woven at a finer scale. A thin composite skin—glass would be too heavy—wraps the tower’s parts together. A collaboration with Arup in 2002 allowed Testa & Weiser to simplify the scheme even further, by moving all core elements, from elevators to structural supports, to the tower’s perimeter. To take full advantage of the flexibility and energy efficiency of composite materials, Testa & Weiser also imagined that the carbon fibre structures would be formed on site through a process called pultrusion."[1] The file contains a large number of digital files documenting the conceptual and design development of the project; consultation with Arup Consulting Engineers, New York; research on composite materials; fabrication of 3D printed physical models by 3D Systems and Windform; and exhibition of the project at several museums and galleries, including the Museum of Contemporary Art, Los Angeles and the Cooper-Hewitt Smithsonian Design Museum, New York. Also contained in the file are 56 paper drawings (including some sketches done on top of printed computer-aided designs) and two 3D printed physical models produced by 3D Systems. Sources: [1] Canadian Centre for Architecture. Archaeology of the Digital 12: Testa & Weiser, Carbon Tower, ed. Greg Lynn (2015), ISBN 978-1-927071-25-0.
Project
2002-2014
Project
AP198.S1.1997.PR02
Description:
Project records document the design process for OCEAN North’s competition entry for the Jyväskylä Music and Arts Centre in 1997. The project was titled Terra Cultura by OCEAN North. The international competition called to create a multi-usage space that would include a venue for the symphonic orchestra, a music school, exhibition spaces, and the possibility to host a variety of small cultural events in the Finnish city of Jyväskylä. The proposed site is in the center of the town, across the street from the Jyväskylä city church and its park, and nearby buildings designed by Alvar Aalto. OCEAN North’s concept presents a topological surface as an extension of the surrounding urban scape with two masses that would host the formal functions of the building (concert hall, music school, exhibition halls). The two volumes, or raised blocks, are divided along a diagonal elevated space, which is the extension of the ground’s topological surface filled and dubbed “Liquid Flow Space” by the design team. In their interview with Greg Lynn, Johan Bettum and Kivi Sotamaa mentioned that the idea for Jyväskylä was that it was a cloud. Digital files, in particular, show the process to achieve the projected design. Drawings provide views of streamed particles and of resulting peels. They also include plans, elevations and axonometric views of the structure. Most files are raster or vector images, likely saved from CAD software. A few files are in CAD formats such as Microstation, 3D Studio and form*Z. Digital files also present sine wave analysis and resulting charts for each component of the program. The analysis and charts present the relationships between various components of the building’s program such as the Art Museum, the Concert Halls, the technical space, and the Common facilities. These files are raster images and spreadsheets. Photographs of the site in Jyväskylä and of models built by OCEAN North were digitized and are included with the digital working files. Physical drawings are chiefly floor plans for the building, but also include sections and sketches. Finally, project files include photographic prints of two built models. One of these models, a small model of the conceptual masses of the building structure, is itself in the archive. Photographs show the model in the context of a city scape model. The second model, not part of the archive at CCA, was built at a bigger scale and was an intricate cardboard and wooden stick structure. Sources: Softspace: from a representation of form to a simulation of space, Edited by Sean Lally and Jessica Young. London, New York: Routledge, 2007. Greg Lynn, ed. Archaeology of the Digital 17: OCEAN North, Jyväskylä Music and Arts Centre, Montréal: Canadian Centre for Architecture, 2017. ePub.
1997
Terra Cultura – Jyväskylä Music and Arts Centre, international competition entry
Actions:
AP198.S1.1997.PR02
Description:
Project records document the design process for OCEAN North’s competition entry for the Jyväskylä Music and Arts Centre in 1997. The project was titled Terra Cultura by OCEAN North. The international competition called to create a multi-usage space that would include a venue for the symphonic orchestra, a music school, exhibition spaces, and the possibility to host a variety of small cultural events in the Finnish city of Jyväskylä. The proposed site is in the center of the town, across the street from the Jyväskylä city church and its park, and nearby buildings designed by Alvar Aalto. OCEAN North’s concept presents a topological surface as an extension of the surrounding urban scape with two masses that would host the formal functions of the building (concert hall, music school, exhibition halls). The two volumes, or raised blocks, are divided along a diagonal elevated space, which is the extension of the ground’s topological surface filled and dubbed “Liquid Flow Space” by the design team. In their interview with Greg Lynn, Johan Bettum and Kivi Sotamaa mentioned that the idea for Jyväskylä was that it was a cloud. Digital files, in particular, show the process to achieve the projected design. Drawings provide views of streamed particles and of resulting peels. They also include plans, elevations and axonometric views of the structure. Most files are raster or vector images, likely saved from CAD software. A few files are in CAD formats such as Microstation, 3D Studio and form*Z. Digital files also present sine wave analysis and resulting charts for each component of the program. The analysis and charts present the relationships between various components of the building’s program such as the Art Museum, the Concert Halls, the technical space, and the Common facilities. These files are raster images and spreadsheets. Photographs of the site in Jyväskylä and of models built by OCEAN North were digitized and are included with the digital working files. Physical drawings are chiefly floor plans for the building, but also include sections and sketches. Finally, project files include photographic prints of two built models. One of these models, a small model of the conceptual masses of the building structure, is itself in the archive. Photographs show the model in the context of a city scape model. The second model, not part of the archive at CCA, was built at a bigger scale and was an intricate cardboard and wooden stick structure. Sources: Softspace: from a representation of form to a simulation of space, Edited by Sean Lally and Jessica Young. London, New York: Routledge, 2007. Greg Lynn, ed. Archaeology of the Digital 17: OCEAN North, Jyväskylä Music and Arts Centre, Montréal: Canadian Centre for Architecture, 2017. ePub.
Project
1997
This year we released our first series of e-publications in conjunction with Archaeology of the Digital, the CCA’s three-year long research project investigating the foundations of digital architecture. The series features slideshows, annotations, and multimedia optimized for use on ereaders. Join us in the Bookstore as we launch the series with a special presentation by(...)
CCA bookstore
15 May 2014 , 6pm
Linked By Air presents our new ePub series
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Description:
This year we released our first series of e-publications in conjunction with Archaeology of the Digital, the CCA’s three-year long research project investigating the foundations of digital architecture. The series features slideshows, annotations, and multimedia optimized for use on ereaders. Join us in the Bookstore as we launch the series with a special presentation by(...)
CCA bookstore
Series
AP168.S1
Description:
The Project records from Neil Denari series, 1994 – 2004, consists of records produced by Denari for his show “Interrupted Projections” at Gallery MA in Tokyo, Japan. It documents the development and final design for the principal architectural installation built on the third level of the gallery, as well as related materials displayed on the gallery’s fourth floor. The series also contains photographic and video documentation of the exhibit, the show catalogue, and promotional materials. The series includes 4003 digital files (1 GB), 53 slides, 21 transparencies, seven drawings and/or reprographic copies, two VHS video cassettes, one exhibition catalogue, and a small amount of promotional material comprising one large and two small posters, one postcard, and one t-shirt. The majority of records date from 1994-1996. Denari used a combination of physical drawings and digital modelling to draft the design for Interrupted Projections. The series contains one ink drawing and one transfer print with plans and sections of the third floor gallery space, two reprographic copies of drawings with elevations and plans of existing conditions of the third and fourth floors at Gallery MA, and three graphite hand drawings of the installation. Digital files in the series include two original Softimage databases containing full and partial 3D models of the installation, as well as one forward-migrated database containing models compiled from the two original databases. The original models were created in Softimage ’95 on Windows NT and will not open in contemporary versions of Autodesk Softimage. The forward-migrated model database was created by members of Autodesk’s Montreal office for the Archaeology of the Digital exhibition Complexity and Convention and will open in Softimage 2014. Each Softimage model database is made up of several directories that contain information necessary to render all models and their animation into a “scene” (such as textures, lighting, camera movements, etc.). When the Interrupted Projections models were migrated, the information from all directories in both original databases was compiled into the Scenes directory of a single database. These updated scene files (SCN) contain all the elements needed to render the models without the need for additional directories. Each scene file has a corresponding scene TOC file (scene table of content), which can be used to further modify the information in the scene. Scene files in the migrated database contain full and partial models for Interrupted Projections, including one animated scene that follows a camera path through the interior and exterior of the final model. These files document the various stages of design work for the project, as well as Denari’s use of animation features in Softimage to visualize and study the spatial character of his drawings. Project collaborator Duks Koschitz created additional animations of the model that were edited and shown on the fourth floor of the exhibition. A compilation of his work is included on a VHS tape in the archive. The video, which spans one minute 16 seconds, contains four animations that move around the 3D gallery space. Koschitz attempted to reflect the concerns of the project in the movements of the camera, focusing on details such as the fictional company logos or curvatures in the surface of the model. The majority of photographic materials in the series are digital renderings of the model, comprising 38 slides, 14 diapositives, and seven digital images. Photographic materials also include images of the completed show, including seven diapositives that document the built work from various views on the third floor of Gallery MA, as well as the exhibition of materials on the fourth floor. A small number of slides document the exhibit open to the public, and include images of visitors interacting with the Sony Navicam. Most of the diapositive photographs and a small number of slides were taken by Fujitsuka Mitsumasa, a photographer of architecture based in Tokyo. A second VHS tape in the archive provides in-depth documentation of the Interrupted Projections exhibition, containing 45 minutes of raw video footage that explores Gallery MA and surrounding areas of Tokyo. The Interrupted Projections book contains in print the text and images from the installation and website. It was written by Denari and designed by Michiharu Shimoda, a graphic designer and underground trip-hop artist who was also responsible for the design of the fictional logos used in the exhibit. The book acts as an extension of the content of the show, as well as exhibition catalogue, and covers Denari’s other projects represented in the show. The series also contains a small amount of promotional media for Interrupted Projections, including one large and two small posters, a postcard, and a t-shirt.
1994 - 2004
Project records from Neil Denari
Actions:
AP168.S1
Description:
The Project records from Neil Denari series, 1994 – 2004, consists of records produced by Denari for his show “Interrupted Projections” at Gallery MA in Tokyo, Japan. It documents the development and final design for the principal architectural installation built on the third level of the gallery, as well as related materials displayed on the gallery’s fourth floor. The series also contains photographic and video documentation of the exhibit, the show catalogue, and promotional materials. The series includes 4003 digital files (1 GB), 53 slides, 21 transparencies, seven drawings and/or reprographic copies, two VHS video cassettes, one exhibition catalogue, and a small amount of promotional material comprising one large and two small posters, one postcard, and one t-shirt. The majority of records date from 1994-1996. Denari used a combination of physical drawings and digital modelling to draft the design for Interrupted Projections. The series contains one ink drawing and one transfer print with plans and sections of the third floor gallery space, two reprographic copies of drawings with elevations and plans of existing conditions of the third and fourth floors at Gallery MA, and three graphite hand drawings of the installation. Digital files in the series include two original Softimage databases containing full and partial 3D models of the installation, as well as one forward-migrated database containing models compiled from the two original databases. The original models were created in Softimage ’95 on Windows NT and will not open in contemporary versions of Autodesk Softimage. The forward-migrated model database was created by members of Autodesk’s Montreal office for the Archaeology of the Digital exhibition Complexity and Convention and will open in Softimage 2014. Each Softimage model database is made up of several directories that contain information necessary to render all models and their animation into a “scene” (such as textures, lighting, camera movements, etc.). When the Interrupted Projections models were migrated, the information from all directories in both original databases was compiled into the Scenes directory of a single database. These updated scene files (SCN) contain all the elements needed to render the models without the need for additional directories. Each scene file has a corresponding scene TOC file (scene table of content), which can be used to further modify the information in the scene. Scene files in the migrated database contain full and partial models for Interrupted Projections, including one animated scene that follows a camera path through the interior and exterior of the final model. These files document the various stages of design work for the project, as well as Denari’s use of animation features in Softimage to visualize and study the spatial character of his drawings. Project collaborator Duks Koschitz created additional animations of the model that were edited and shown on the fourth floor of the exhibition. A compilation of his work is included on a VHS tape in the archive. The video, which spans one minute 16 seconds, contains four animations that move around the 3D gallery space. Koschitz attempted to reflect the concerns of the project in the movements of the camera, focusing on details such as the fictional company logos or curvatures in the surface of the model. The majority of photographic materials in the series are digital renderings of the model, comprising 38 slides, 14 diapositives, and seven digital images. Photographic materials also include images of the completed show, including seven diapositives that document the built work from various views on the third floor of Gallery MA, as well as the exhibition of materials on the fourth floor. A small number of slides document the exhibit open to the public, and include images of visitors interacting with the Sony Navicam. Most of the diapositive photographs and a small number of slides were taken by Fujitsuka Mitsumasa, a photographer of architecture based in Tokyo. A second VHS tape in the archive provides in-depth documentation of the Interrupted Projections exhibition, containing 45 minutes of raw video footage that explores Gallery MA and surrounding areas of Tokyo. The Interrupted Projections book contains in print the text and images from the installation and website. It was written by Denari and designed by Michiharu Shimoda, a graphic designer and underground trip-hop artist who was also responsible for the design of the fictional logos used in the exhibit. The book acts as an extension of the content of the show, as well as exhibition catalogue, and covers Denari’s other projects represented in the show. The series also contains a small amount of promotional media for Interrupted Projections, including one large and two small posters, a postcard, and a t-shirt.
Series
1994 - 2004
When Gordon Matta-Clark assembled the titles to and documentation of a dozen-odd small, vacant parcels of New York property between 1974 and 1977 (later assembled and exhibited as Reality Properties: Fake Estates in 1992), it was with no well-formed agenda—other than his view that the availability of vacant and underutilized parcels [was] a direct reminder of the fallacy(...)
Paul Desmarais Theatre
22 September 2016, 6pm
Nicholas de Monchaux: Local Code
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When Gordon Matta-Clark assembled the titles to and documentation of a dozen-odd small, vacant parcels of New York property between 1974 and 1977 (later assembled and exhibited as Reality Properties: Fake Estates in 1992), it was with no well-formed agenda—other than his view that the availability of vacant and underutilized parcels [was] a direct reminder of the fallacy(...)
Paul Desmarais Theatre
video
Description:
1 streaming video file (26 min., 36 sec.) : sound, colour
[Montréal] : CCA, [2016]
Archaeology of the digital : complexity and convention / curated by Greg Lynn.
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1 streaming video file (26 min., 36 sec.) : sound, colour
video
[Montréal] : CCA, [2016]
video
Description:
1 streaming video file (2 min., 30 sec.) : sound, colour
[Montréal] : CCA, [2013]
Greg Lynn, curator, Archaeology of the digital.
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1 streaming video file (2 min., 30 sec.) : sound, colour
video
[Montréal] : CCA, [2013]
video
Description:
1 streaming video file (8 min., 23 sec.) : sound, colour
[Montréal] : Canadian Centre for Architecture, [2013]
Archaeology of the digital gallery tour.
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1 streaming video file (8 min., 23 sec.) : sound, colour
video
[Montréal] : Canadian Centre for Architecture, [2013]
books
Description:
20 unnumbered pages : illustrations ; 21 cm
[New Haven, Conn.] : Yale School of Architecture, ©2014.
Archaeology of the digital : Yale School of Architecture, February 20-May 3, 2014 / [Nina Rappaport, publication editor].
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20 unnumbered pages : illustrations ; 21 cm
books
[New Haven, Conn.] : Yale School of Architecture, ©2014.