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Over the last decade, 'parametricism' has been heralded as a new avant-garde in the industries of architecture, urban design, and industrial design, regarded by many as the next grand style in the history of architecture, heir to postmodernism and deconstruction. From buildings to cities, the built environment is increasingly addressed, designed and constructed using(...)
The politics of parametricism digital technologies in architecture
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Over the last decade, 'parametricism' has been heralded as a new avant-garde in the industries of architecture, urban design, and industrial design, regarded by many as the next grand style in the history of architecture, heir to postmodernism and deconstruction. From buildings to cities, the built environment is increasingly addressed, designed and constructed using digital software based on parametric scripting platforms which claim to be able to process complex physical and social modelling alike. As more and more digital tools are developed into an apparently infinite repertoire of socio-technical functions, critical questions concerning these cultural and technological shifts are often eclipsed by the seductive aesthetic and the alluring futuristic imaginary that parametric design tools and their architectural products and discourses represent. The Politics of Parametricism addresses these issues, offering a collection of new essays written by leading international thinkers in the fields of digital design, architecture, theory and technology. Exploring the social, political, ethical and philosophical issues at stake in the history, practice and processes of parametric architecture and urbanism, each chapter provides different vantage points to interrogate the challenges and opportunities presented by this latest mode of technological production.
Digital Architecture
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Free City is storyteller João Almino's third novel to focus on the city of Brasilia, the social swirl of its early years, when contractors, corporate profiteers, idealists, politicians, mystical sects, and even celebrities mingled. Putting past and present into direct conflict, the story takes the form of a blog, even incorporating comments from other bloggers, each with(...)
September 2013
Free city
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Free City is storyteller João Almino's third novel to focus on the city of Brasilia, the social swirl of its early years, when contractors, corporate profiteers, idealists, politicians, mystical sects, and even celebrities mingled. Putting past and present into direct conflict, the story takes the form of a blog, even incorporating comments from other bloggers, each with their vested interests, each with new reasons for spinning fictions of their own.
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"Le point de départ du masque Lancaster / Hanover est l'espace, dans le sens le plus large du mot, d'une Communauté Fermière et le fait de conjurer (comme la danse rituelle) cet espace à l'aide d'un nombre de 'sujets' et de leurs 'objets' respectifs qui dénotent ce 'lieu d'habitation' imaginaire. C'est l'espace-habitation d'une communauté, conjuré dans l'autonomie d'un(...)
John Hejduk: The Lancaster/Hanover Masque, le Masque Lancaster/Hanover
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"Le point de départ du masque Lancaster / Hanover est l'espace, dans le sens le plus large du mot, d'une Communauté Fermière et le fait de conjurer (comme la danse rituelle) cet espace à l'aide d'un nombre de 'sujets' et de leurs 'objets' respectifs qui dénotent ce 'lieu d'habitation' imaginaire. C'est l'espace-habitation d'une communauté, conjuré dans l'autonomie d'un jeu théâtrale et architectonique." Avec une préface de Phyllis Lambert et un essai de Wim van der Bergh. "The point of departure for the Lancaster/Hanover Masque is the space of a Rural Farm Community and the process of 'spell-binding' the space (as in a ritual dance) by means of a number of 'subjects' and corresponding 'objects' which denote this imaginary habitat. It is the simulated living-dwelling space of a community spell-bound in the autonomy of a theatrical/architectural play." With a preface by Phyllis Lambert and an essay by Wim van der Bergh.
CCA Publications
Smiljan Radic: bestiary
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The Chilean architect presents eighteen projects designed in his studio that illuminate ideas and process in this handsome publication. Some began life as illustrations of texts loved by the architect, and several have been realised, or are in that process. Besides photographs, drawings, and renderings, the book includes wooden models based on these projects. According to(...)
Smiljan Radic: bestiary
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The Chilean architect presents eighteen projects designed in his studio that illuminate ideas and process in this handsome publication. Some began life as illustrations of texts loved by the architect, and several have been realised, or are in that process. Besides photographs, drawings, and renderings, the book includes wooden models based on these projects. According to the preface by Radic, it is a collection of moments of conviction: constructions of the imaginary through what he perceives as good illustrations. Among the featured works are NAVE Performing Arts Hall, House for the Poem of the Right Angle, Serpentine Gallery Pavilion 2014, Mestizo Restaurant, and more.
Architecture Monographs
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This formidable monograph of Neil M. Denari Architects can be viewed as a point of departure for examining architecture’s role in the contemporary world. It contains an accumulation of material that has evolved over time, the majority of which has never been published, and offers both a rich history of projects and an extraordinarily in-depth examination of the firm’s(...)
Massx: Neil M. Denari architects 2000-2017
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This formidable monograph of Neil M. Denari Architects can be viewed as a point of departure for examining architecture’s role in the contemporary world. It contains an accumulation of material that has evolved over time, the majority of which has never been published, and offers both a rich history of projects and an extraordinarily in-depth examination of the firm’s practice. The book arranges selected projects, buildings, concepts, references, arguments, and sensibilities (all together classified as “things”) chronologically, from the beginning of the century until the present, and its content must be understood as a mix of media types that are split between the real and the imaginary.
Architecture Monographs
Piranesi as designer
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Renowned as one of the finest printmakers of the eighteenth century, Giovanni Battista Piranesi is best known for his etched views of Rome and its antiquities, as well as for his highly influential suite of drawings entitled Carceri, or Imaginary Prisons. Trained as an architect, Piranesi revolutionized architecture and design through his combination of decorative(...)
Architecture Monographs
October 2010
Piranesi as designer
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Renowned as one of the finest printmakers of the eighteenth century, Giovanni Battista Piranesi is best known for his etched views of Rome and its antiquities, as well as for his highly influential suite of drawings entitled Carceri, or Imaginary Prisons. Trained as an architect, Piranesi revolutionized architecture and design through his combination of decorative elements and ornamental motifs from the Egyptian, Etruscan, Greek, and Roman styles; yet his work as the designer of interiors and furnishings has been largely uncelebrated. Published in conjunction with a major exhibition at the Smithsonian s Cooper-Hewitt, National Design Museum, Piranesi as Designer explores the far-reaching impact of Piranesi s modernist style on three centuries of architecture and design.
Architecture Monographs
AD In praise of penumbra
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Penumbra, from the Latin paene (almost) and umbra (shadow), can be defined as an intermediate zone of transition between light and shadow. Penumbra is therefore that space, both physical and imaginary, where everything is possible: it is the place of the uncanny, where presence and/or absence can produce wonder or horror. This AD positions the presence of this(...)
AD In praise of penumbra
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Penumbra, from the Latin paene (almost) and umbra (shadow), can be defined as an intermediate zone of transition between light and shadow. Penumbra is therefore that space, both physical and imaginary, where everything is possible: it is the place of the uncanny, where presence and/or absence can produce wonder or horror. This AD positions the presence of this archetype in the contemporary world of architecture, investigating the ways it permeates different expressive forms – from critical theory to architectural drawing, from design and planning to photography. The contributors illustrate and discuss how penumbra has shaped their creativity and modified their approach to the design process. As a physical phenomenon, penumbra has supra-historical and global connotations; nonetheless, different cultures elaborate its symbolism in different ways. Its wide semantic spectrum powerfully inspires creative forms that hover between fullness and emptiness, presence and absence, past and future. The critical perspectives in this issue offer a wide analysis of penumbra’s expressive potential and the key to an in-depth understanding of this elusive layer of reality.
Magazines
The largest art
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In "The largest art", Brent Ryan argues that urban design encompasses more than architecture, and he provides a foundational theory of urban design beyond the architectural scale. In a "declaration of independence" for urban design, Ryan describes urban design as the largest of the building arts, with qualities of its own. Ryan distinguishes urban design from its sister(...)
The largest art
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In "The largest art", Brent Ryan argues that urban design encompasses more than architecture, and he provides a foundational theory of urban design beyond the architectural scale. In a "declaration of independence" for urban design, Ryan describes urban design as the largest of the building arts, with qualities of its own. Ryan distinguishes urban design from its sister arts by its pluralism: plural scale, ranging from an alleyway to a region; plural time, because it is deeply enmeshed in both history and the present; plural property, with many owners; plural agents, with many makers; and plural form, with a distributed quality that allows it to coexist with diverse elements of the city. Ryan looks at three well-known urban design projects through the lens of pluralism: a Brancusi sculptural ensemble in Romania, a Bronx housing project, and a formally and spatially diverse grouping of projects in Ljubljana, Slovenia. He revisits the thought of three plural urbanists working between 1960 and 1980: David Crane, Edmund Bacon, and Kevin Lynch. And he tells three design stories for the future, imaginary scenarios of plural urbanism in locations around the world.
Urban Theory
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In this book, Brenna Bhandar examines how modern property law contributes to the formation of racial subjects in settler colonies and to the development of racial capitalism. Examining both historical cases and ongoing processes of settler colonialism in Canada, Australia, and Israel and Palestine, Bhandar shows how the colonial appropriation of indigenous lands depends(...)
Colonial lives of property: law, land, and racial regimes of ownership
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In this book, Brenna Bhandar examines how modern property law contributes to the formation of racial subjects in settler colonies and to the development of racial capitalism. Examining both historical cases and ongoing processes of settler colonialism in Canada, Australia, and Israel and Palestine, Bhandar shows how the colonial appropriation of indigenous lands depends upon ideologies of European racial superiority as well as upon legal narratives that equate civilized life with English concepts of property. In this way, property law legitimates and rationalizes settler colonial practices while it racializes those deemed unfit to own property. The solution to these enduring racial and economic inequities, Bhandar demonstrates, requires developing a new political imaginary of property in which freedom is connected to shared practices of use and community rather than individual possession.
Architecture ecologies
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play(...)
Digital Architecture
October 2007, Basel, Berlin, Boston
Space time play:computer games, architecture and urbanism: The next level
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Digital Architecture