$53.95
(available to order)
Summary:
An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space. Although board games are often recreational objects, their mythologies and infrastructure do not exist in a vacuum—rather, they echo and reproduce prevalent cultural landscapes. This thesis forms the throughline of(...)
Playing place: Board games, popular culture, space
Actions:
Price:
$53.95
(available to order)
Summary:
An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space. Although board games are often recreational objects, their mythologies and infrastructure do not exist in a vacuum—rather, they echo and reproduce prevalent cultural landscapes. This thesis forms the throughline of pieces reflecting on subjects as diverse as the rigidly gendered fantasies of classic mass-market games; the imperial convictions embedded in games that position player-protagonists as conquerors establishing dominion over their “discoveries”; and even the uncanny prescience of games that have players responding to a global pandemic. Representing a thrilling convergence of historiography, architectural history, and media studies scholarship, Playing Place suggests not only that tabletop games should be taken seriously but also that the medium itself is uniquely capable of facilitating our critical consideration of structures that are often taken for granted.
Architectural Theory
books
Description:
240 pages : illustrations ; 24 cm
New York : Princeton Architectural Press, [2018], ©2018.
Now you see it and other essays on design / Michael Bierut.
Actions:
Holdings:
Description:
240 pages : illustrations ; 24 cm
books
New York : Princeton Architectural Press, [2018], ©2018.
books
Description:
viii, 267 pages : illustrations, portraits ; 23 cm
Venice, CA : Feral House, 1997.
Guy Debord : revolutionary / Len Bracken.
Actions:
Holdings:
Description:
viii, 267 pages : illustrations, portraits ; 23 cm
books
Venice, CA : Feral House, 1997.
graphic materials
Description:
1 sheet : col. ; 39 x 67 cm.
[Belgium : s.n., 1976?]
graphic materials
[Belgium : s.n., 1976?]
books
Description:
1 volume (unpaged) : chiefly color illustrations ; 29 cm + 1 sheet (1 page ; 27 x 20 cm)
[Zurich] : Nieves, [2023]
Tokyo Olympia / Takashi Homma ; text by Ryue Nishizawa ; translation by Alan Gleason.
Actions:
Holdings:
Description:
1 volume (unpaged) : chiefly color illustrations ; 29 cm + 1 sheet (1 page ; 27 x 20 cm)
books
[Zurich] : Nieves, [2023]
books
Description:
467 pages : illustrations (chiefly color) ; 25 cm
Baden, Switzerland : Lars Müller Publishers, 2008.
Designing design / Kenya Hara ; [translation Maggie Kinser Hohle, Yukiko Naito].
Actions:
Holdings:
Description:
467 pages : illustrations (chiefly color) ; 25 cm
books
Baden, Switzerland : Lars Müller Publishers, 2008.
books
Guy Debord : revolution in the service of poetry / Vincent Kaufmann ; translated by Robert Bononno.
Description:
xix, 345 pages : illustrations ; 24 cm
Minneapolis, MN : University of Minnesota Press, ©2006.
Guy Debord : revolution in the service of poetry / Vincent Kaufmann ; translated by Robert Bononno.
Actions:
Holdings:
Description:
xix, 345 pages : illustrations ; 24 cm
books
Minneapolis, MN : University of Minnesota Press, ©2006.
books
Description:
351 pages : chiefly color illustrations, color maps ; 31 cm
Hong Kong : SendPoints, [2013]
Open space : urban public landscape design / editor in chief, Lin Shijian.
Actions:
Holdings:
Description:
351 pages : chiefly color illustrations, color maps ; 31 cm
books
Hong Kong : SendPoints, [2013]
Cabinet 45: Games
$12.00
(available to order)
Summary:
In the nineteenth century, Marx rejected the notion of homo sapiens, offering instead homo faber to indicate how consciousness follows from the primary activity of making. Against this, a certain ludic tradition has imagined a homo ludens, humans defined through their relationship with games and play. Cabinet 45 features Joshua Glenn on H.G. Wells’ “Floor Games”; D.(...)
Cabinet 45: Games
Actions:
Price:
$12.00
(available to order)
Summary:
In the nineteenth century, Marx rejected the notion of homo sapiens, offering instead homo faber to indicate how consciousness follows from the primary activity of making. Against this, a certain ludic tradition has imagined a homo ludens, humans defined through their relationship with games and play. Cabinet 45 features Joshua Glenn on H.G. Wells’ “Floor Games”; D. Graham Burnett on games played by game theorists; Barbara Levine and Jessica Helfand on dexterity games; James Trainor on the lost world of “adventure” playgrounds; Dana Katz on Brian Eno and Peter Schmidt’s “Oblique Strategies”; an interview with Bertell Ollman, inventor of the board game “Class Struggle”; and Jeff Dolven on poems as games. Elsewhere in the issue: Helen Larsson on the history of applause; Wayne Koestenbaum’s legendary “Legend” column; Naomi Muller on eating the zoo animals in Berlin during World War II; Jeremy Crichton on “spite” houses; and much more.
Magazines
artefacts
Description:
1 game (1 playing board, 1 die, 6 playing pieces, 1 self-inking stamp, 8 assignment cards, 88 library adventure story cards, 1 pad, 88 library cards, 1 answer machine) :...
Roslyn Heights, N.Y. : Learning Well, 1983.
Professor Davensteev's library adventure / developed by Steve and David Savitsky.
Actions:
Holdings:
Description:
1 game (1 playing board, 1 die, 6 playing pieces, 1 self-inking stamp, 8 assignment cards, 88 library adventure story cards, 1 pad, 88 library cards, 1 answer machine) :...
artefacts
Roslyn Heights, N.Y. : Learning Well, 1983.