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Although the term "psychedelic" was coined to describe hallucinatory experiences produced by drugs used psychotherapeutically, the story these images tell is about the influence of psychedelic culture on the art world—not necessarily the influence of drugs. As contemporary art evolved into a diverse and pluralistic discipline, the psychedelic evolved into a language of(...)
Psychedelic: Optical and visionary art since the 1960s
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Although the term "psychedelic" was coined to describe hallucinatory experiences produced by drugs used psychotherapeutically, the story these images tell is about the influence of psychedelic culture on the art world—not necessarily the influence of drugs. As contemporary art evolved into a diverse and pluralistic discipline, the psychedelic evolved into a language of color and light. In Psychedelic, more than seventy-five vivid color images chart this development, exploring the art chronologically, from early Op Art through recent work using digital technology. The book, which accompanies an exhibition organized by the San Antonio Museum of Art, includes three essays that set the works in historical and cultural context.
Art Periods and Styles
Moiré index
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In Grid Index, Carsten Nicolai created a visual lexicon of patterns and grid systems. Now Moiré Index is dedicated to his exploration of the moiré effect a phenomenon that can be created by the overlay of lines. Although such interference patterns are mostly considered to be unwanted side effects, they are actually extremely interesting from an aesthetic(...)
Moiré index
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In Grid Index, Carsten Nicolai created a visual lexicon of patterns and grid systems. Now Moiré Index is dedicated to his exploration of the moiré effect a phenomenon that can be created by the overlay of lines. Although such interference patterns are mostly considered to be unwanted side effects, they are actually extremely interesting from an aesthetic perspective. Based upon years of research, Nicolai has analyzed and systematically unlocked fundamental structures of crucial importance to the visualization of data. A CD accompanies the book and contains not only the featured moirés as digital files, but also individual elements that can be used to create an almost endless amount of new overlays.
Graphic Design and Typography
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"There used to be a time when designers were trained in the history of composition.Now you just buy a fuckin' piece of software and now you've become a designer.""Art Chantry . . . Is he a Luddite?" asks a Rhode Island School of Design poster promoting a Chantry lecture. "Or is he a graphic design hero?"For decades this avatar of low-tech design has fought against the(...)
Graphic Design and Typography
April 2015
Art Chantry speaks: a heretic's history of 20th century graphic design
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"There used to be a time when designers were trained in the history of composition.Now you just buy a fuckin' piece of software and now you've become a designer.""Art Chantry . . . Is he a Luddite?" asks a Rhode Island School of Design poster promoting a Chantry lecture. "Or is he a graphic design hero?"For decades this avatar of low-tech design has fought against the cheap and easy use of digital software. Chantry's homage to expired technology, and his inspired use of Xerox machines and X-Acto blade cuts of printed material, created a much-copied style during the grunge period and beyond.
Graphic Design and Typography
Exhibition design
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Good exhibition design involves more than the presentation of art, objects and ideas, and also more than the mere transmission of information: A successful and compelling concept must tell a story and contribute to a deeper understanding. It must not only allow but initiate and inspire communication and interaction between the exhibit and the observer. The(...)
Exhibition design
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Good exhibition design involves more than the presentation of art, objects and ideas, and also more than the mere transmission of information: A successful and compelling concept must tell a story and contribute to a deeper understanding. It must not only allow but initiate and inspire communication and interaction between the exhibit and the observer. The interdisciplinary fusion of architecture, design, digital media, and scenography enables almost unlimited creativity. The permanent and temporary projects presented in this volume include museums, art exhibitions, and installations as well as the presentation of products at fair booths and showrooms. All concepts behind the projects are distinguished by creative design ideas and their elaboration.
Museology
Designing interactions
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In "Designing Interactions" Bill Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Moggridge tells the(...)
Epistemology
October 2006, Cambridge, Mass.
Designing interactions
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In "Designing Interactions" Bill Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO - how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.
Epistemology
Tom Callemin: Double reality
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Callemin explores what photography reveals—and what it conceals. His images question our habit of reading meaning into appearances, a process that has long shaped how we view identity. His meticulously staged photographs, using handmade sets, sculptures, and close collaborations with models, invite viewers to question what they see. In an era of AI, filters, and digital(...)
Tom Callemin: Double reality
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Callemin explores what photography reveals—and what it conceals. His images question our habit of reading meaning into appearances, a process that has long shaped how we view identity. His meticulously staged photographs, using handmade sets, sculptures, and close collaborations with models, invite viewers to question what they see. In an era of AI, filters, and digital manipulation, Callemin returns to the photo studio and uses physical materials like clay and plaster to explore how perception can be deceptive. He works closely with his subjects to examine how the body is seen—or hidden—by the camera. The result is a series that challenges how we see and what we believe.
Photography monographs
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Looking to the most innovative talents from around the world, "Futurehouse" presents ninety private and community projects that challenge the accepted norms of our living spaces and offer a dazzling array of solutions to meet the changing needs and desires of our global society. These designers – most of whom were raised at the dawn of the digital age – are radically(...)
Architecture since 1900, Europe
May 2002, New York
Archilab's futurehouse : radical experiments in living space
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Looking to the most innovative talents from around the world, "Futurehouse" presents ninety private and community projects that challenge the accepted norms of our living spaces and offer a dazzling array of solutions to meet the changing needs and desires of our global society. These designers – most of whom were raised at the dawn of the digital age – are radically reimagining how we can live. Essays by international critics such as Frédéric Migayrou (France), Bart Lootsma (The Netherlands), Andreas Ruby (Germany), Manuel Gausa (Spain), Kyong Park (U.S.A.) and Christian Girard (France) complement the work of avant-garde and experimental architects from every corner of the globe.
Architecture since 1900, Europe
journals and magazines
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The shift from modern to digital systems of design and production 'opens up' a material work to a deeper relationship between author and perceiver. From the classical work to the modern object, and from the modern industrial to 'computerised' procedures, the interplay between author and user has become closer, more direct, more open. How does this increasing complicity(...)
Magazines
January 1900, Barcelona
Verb 1
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The shift from modern to digital systems of design and production 'opens up' a material work to a deeper relationship between author and perceiver. From the classical work to the modern object, and from the modern industrial to 'computerised' procedures, the interplay between author and user has become closer, more direct, more open. How does this increasing complicity affect architectural practice? How can architecture be conceived as a more fluid informational development? This first issue of the new boogazine "Verb" deals with the present relationship between information and authorship in architectural practice, featuring works and texts by Manuel de Landa, Jorge Wagensberg, FOA, Sadar & Vuga, Njiric+Njiric, Lacaton-Vassal .
journals and magazines
January 1900, Barcelona
Magazines
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If there is a new language of contemporary design, surely it is pattern. Evocative, hypnotizing, sensual, calming, jarring, soothing patterns cover, conceal, and reveal an astonishing range of emotions and are at home on a chair or lamp as they are on the facades of enormous buildings. ''Patterns in design'' examines this new trend, illustrating it with work by design(...)
Materials and Lighting
August 2005, Basel
Patterns in design, art and architecture
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If there is a new language of contemporary design, surely it is pattern. Evocative, hypnotizing, sensual, calming, jarring, soothing patterns cover, conceal, and reveal an astonishing range of emotions and are at home on a chair or lamp as they are on the facades of enormous buildings. ''Patterns in design'' examines this new trend, illustrating it with work by design luminaries like Hella Jongerius, Tord Moontje, Michael Lin, Olaf Nicolai, and Sauebruch and Hutton. Along the journey, the reader will experience a diversity of colors, shapes, and applications, as well as new technologies like laser engraving and digital milling that promise an even bolder future for patterns.
Materials and Lighting
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How do we build or make a voice together? Can we imagine the voices we make in the form of a skin, a multi-sensory interface that behaves both as a boundary and as a point of connection? What does such a voice capacitate in times of crises and uncertainties? In ''Building a Voice: Sound, Surface, Skin'', Zeynep Bulut explores these questions. She examines the(...)
Building a voice: Sound, surface, skin
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How do we build or make a voice together? Can we imagine the voices we make in the form of a skin, a multi-sensory interface that behaves both as a boundary and as a point of connection? What does such a voice capacitate in times of crises and uncertainties? In ''Building a Voice: Sound, Surface, Skin'', Zeynep Bulut explores these questions. She examines the multi-sensory and collective forms of voice making in experimental music, sound and media art in conversation with the use of voice in creative interventions for environmental crisis, experiences of voice hearing, and digital technologies of artificial and tactile speech.
Acoustics