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This book examines the key role of the digital image in architecture over four decades – in the process of digitizing knowledge in theory and practice – as well as its influence on architectural design and visualization: The transition from the analogue to the digital age is analyzed on the basis of 51 design visualizations, from hand drawings to photomontage to computer(...)
Digital Architecture
November 2024
Architecture transformed: the digital image in architecture 1980-2020
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This book examines the key role of the digital image in architecture over four decades – in the process of digitizing knowledge in theory and practice – as well as its influence on architectural design and visualization: The transition from the analogue to the digital age is analyzed on the basis of 51 design visualizations, from hand drawings to photomontage to computer renderings, in order to illustrate how architecture has been impacted by digital methods and media. "Architecture transformed" is the result of a collaboration between the Deutsches Dokumentationszentrum für Kunstgeschichte – Bildarchiv Foto Marburg and the Chair of Architecture and Visualization at Brandenburg University of Technology Cottbus-Senftenberg as part of the German Research Foundation program entitled "The Digital Image."
Digital Architecture
$52.95
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play(...)
Digital Architecture
October 2007, Basel, Berlin, Boston
Space time play:computer games, architecture and urbanism: The next level
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Digital Architecture
Un space paraflows 07
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This catalogue was published on the occasion of the exhibition 'Un Space, Paraflows 07' 13 -23.09.2007. The exhibition was focussing on inaccessible, invisible, theoritical, and immaterial space: virtual space.
Digital Architecture
October 2007, Wien
Un space paraflows 07
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This catalogue was published on the occasion of the exhibition 'Un Space, Paraflows 07' 13 -23.09.2007. The exhibition was focussing on inaccessible, invisible, theoritical, and immaterial space: virtual space.
Digital Architecture
$49.95
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Digital currencies (cryptocurrencies) and digital property require large amounts of land, resources, and data centers and infrastructures to store these ''supplies''. There is a larger architectural and urban infrastructural challenge and urgency on how these various kinds of digital exchanges are mediated, to limit the detrimental use of our everyday resources. (...)
Digitalstructures: Data and urban strategies of the civic future
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Digital currencies (cryptocurrencies) and digital property require large amounts of land, resources, and data centers and infrastructures to store these ''supplies''. There is a larger architectural and urban infrastructural challenge and urgency on how these various kinds of digital exchanges are mediated, to limit the detrimental use of our everyday resources. Using a mixed-media approach, this book couples a novel exploration of XR (mixed-reality) and AR (augmented reality) into several parts of the book. To prolong the shelf-life of emergent data and case-studies on the topic, the book is complemented with an open-access digital platform for readers to access video interviews with the industry experts, diagrammatic mapping and graphical cartography, and 3D artifacts that shows how data interacts with phygital properties.
Digital Architecture
$46.95
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Illuminates the origins of numerical control and computer-aided design technologies through hundreds of previously unpublished or rarely seen images drawn from institutional archives and personal collections including photographs, films, and interactive software reconstructions.
Digital Architecture
December 2023
Designing the computational image, Imagining computation design
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Illuminates the origins of numerical control and computer-aided design technologies through hundreds of previously unpublished or rarely seen images drawn from institutional archives and personal collections including photographs, films, and interactive software reconstructions.
Digital Architecture
$25.00
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Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on(...)
Simulation and its discontents
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Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as "drunk with code." Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away.
Digital Architecture
$39.50
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Updated to cover all the latest developments, "Architecture in the age of artificial intelligence" introduces AI for designers and explores its seismic impact on the future of architecture and design. From ChatGPT and smart assistants to groundbreaking diffusion models for video and 3D modelling, this updated new edition investigates the profound effects of AI(...)
Architecture in the age of artficial intelligence: An introduction to AI for architects
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Updated to cover all the latest developments, "Architecture in the age of artificial intelligence" introduces AI for designers and explores its seismic impact on the future of architecture and design. From ChatGPT and smart assistants to groundbreaking diffusion models for video and 3D modelling, this updated new edition investigates the profound effects of AI technologies on architectural practice. It explores how AI transforms every part of the process-from the inspiration and brief, to regulations and copyright, to performance-driven design- and looks beyond discussions of software and functionality to ask more fundamental questions too: How did AI evolve? How does it work? What does it tell us about creativity? And what does it mean for the very future of the profession itself?
Digital Architecture
$49.95
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The Far Eastern International Digital Design Award (The Feidad Award) was conferred for the first time in 2000, its aim being to encourage and honour innovative design created with the aid of digital media. In 2006, the jury which comprised Greg Lynn (Greg Lynn FORM), Marcos Novak, Jacob van Rijs (MVRDV), Birger Sevaldson (Ocean North), and other distinguished architects,(...)
Distinguishing Digital Architecture : 6th Far Eastern International Digital Architectural Design Award
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The Far Eastern International Digital Design Award (The Feidad Award) was conferred for the first time in 2000, its aim being to encourage and honour innovative design created with the aid of digital media. In 2006, the jury which comprised Greg Lynn (Greg Lynn FORM), Marcos Novak, Jacob van Rijs (MVRDV), Birger Sevaldson (Ocean North), and other distinguished architects, awarded the prize for the sixth time. This book presents the 52 best projects by architects, students and designers worldwide. It explores digital concepts such as computing, information, electronic media, hyper-, virtual-, and cyberspace in order to help define and discuss future space and architecture in the digital age. Fully documented in text and colour illustrations, these award-winning projects provide an excellent overview of the very latest international developments in digital design and an invaluable source-book for all who make use of new media in their work. As special treat "stars” like Tadao Ando, Zaha Hadid, Toyo Ito, Fernando Menis, Asymptote, Diller+Scofidio, OCEAN-north, MVRDV and UN Studio were invited to submit projects for this edition.
Digital Architecture
$84.95
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Research in and on architecture is as complex as the discipline itself with its different specialist fields, and therefore the results often remain unconnected. This publication combines digital and analog research issues and demonstrates how important cross-disciplinary cooperation in architecture is today. The complexity and increasing specialization are elaborated(...)
Digital Architecture
December 2019
Research culture in architecture : cross-disciplinary collaboration
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Research in and on architecture is as complex as the discipline itself with its different specialist fields, and therefore the results often remain unconnected. This publication combines digital and analog research issues and demonstrates how important cross-disciplinary cooperation in architecture is today. The complexity and increasing specialization are elaborated on in the various chapters and then linked to the core of architecture, i.e. design. Scientists from the theoretical and practical fields present research results in the following subjects: "design methodology", "architectural space, perception, and the human body", "analog and digital timber construction", "visualization", "robotics", "architectural practice and research", and "sustainability".
Digital Architecture
$65.00
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Today, it is hard to imagine the everyday work in an architectural practice without computers. Bits and bytes play an important role in the design and presentation of architecture. This book, which is published in the context of an exhibition of the same name of the Architekturmuseum der TUM at the Pinakothek der Moderne in Munich (October 14, 2020 to January 10, 2021),(...)
The architecture machine: the role of computers in architecture
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Today, it is hard to imagine the everyday work in an architectural practice without computers. Bits and bytes play an important role in the design and presentation of architecture. This book, which is published in the context of an exhibition of the same name of the Architekturmuseum der TUM at the Pinakothek der Moderne in Munich (October 14, 2020 to January 10, 2021), considers the development of the digital in architecture. In four chapters, it recounts this intriguing history from its beginnings in the 1950s through to today and presents the computer as a drawing machine, as a design tool, as a medium for telling stories, and as an interactive communication platform. The basic underlying question is simple: Has the computer changed architecture? And if so, by how much?
Digital Architecture