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This captivating survey of Soviet design from 1950 to 1989 features more than 350 items from the Moscow Design Museum's unique collection. From children's toys, homewares, and fashion to posters, electronics, and space-race ephemera, each object reveals something of life in a planned economy during a fascinating time in Russia's history. Organized into three chapters -(...)
April 2018
Designed in the USSR: 1950-1989
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This captivating survey of Soviet design from 1950 to 1989 features more than 350 items from the Moscow Design Museum's unique collection. From children's toys, homewares, and fashion to posters, electronics, and space-race ephemera, each object reveals something of life in a planned economy during a fascinating time in Russia's history. Organized into three chapters - Citizen, State, and World - the book is a micro-to-macro tour of the functional, kitsch, politicized, and often avant-garde designs from this largely undocumented period.
Dot dot dash
$77.00
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Dot Dot Dash! is brought to you by the editors of Pictoplasma and Pictoplasma 2. Expanding on the widely popular subject of contemporary character design, this definitive volume showcases an up-to-date survey of the personalities and characters that have entered the third dimension. Vinyl figures, plush dolls, designer toys and action figures can be seen as a new(...)
Dot dot dash
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Dot Dot Dash! is brought to you by the editors of Pictoplasma and Pictoplasma 2. Expanding on the widely popular subject of contemporary character design, this definitive volume showcases an up-to-date survey of the personalities and characters that have entered the third dimension. Vinyl figures, plush dolls, designer toys and action figures can be seen as a new movement in contemporary design, art and popular culture. Interest in these three-dimensional toys have surged, drawing on pop culture, graffiti and visual art. The new-generation-characters appear cute, cuddly and innocuous at first, but are often elicit, subversive and politically incorrect. Not intended for child's play, they are highly esteemed by teens and adults alike. Each is a work of art, often created by world-famous artists and many of them are produced independently in limited editions and become highly sought after collectibles. A recent trend of character applications aspiring from inherent crossovers of the character and art worlds is also taking form in sculptures and objects, creating a new art market where artists are progressively moving beyond the boundaries of the gallery and extending their work to a disparate audience. This voluptuous volume exhibits the expansive scope of designs and objects in the ultimate compilation of contemporary character design.
Zines
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A comprehensive, genre-defining survey of children's product and furniture design from Bauhaus to today ''Design for children,'' a must-have book for all style-conscious and design-savvy readers, documents the evolution of design for babies, toddlers, and beyond. The book spotlights more than 450 beautiful, creative, stylish, and clever examples of designs created(...)
Design for Children: Play, ride, learn, eat, create, sit, sleep
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A comprehensive, genre-defining survey of children's product and furniture design from Bauhaus to today ''Design for children,'' a must-have book for all style-conscious and design-savvy readers, documents the evolution of design for babies, toddlers, and beyond. The book spotlights more than 450 beautiful, creative, stylish, and clever examples of designs created exclusively for kids - from toys, furniture, and tableware, to textiles, lights, and vehicles. Contemporary superstars and twentieth-century masters, including Philippe Starck, Nendo, Marc Newson, Piero Lissoni, Kengo Kuma, and Marcel Wanders, are showcased.
Industrial Design
Card board book
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This book is packed with examples of the ingenious ways architects, designers, artists, and craftspeople have put cardboard to the test and successfully harnessed its qualities of strength and sound absorption. Projects featured include the conversion of a Paris industrial space into a youthful and dynamic office; a collection of do-it-yourself cardboard furniture for(...)
Card board book
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This book is packed with examples of the ingenious ways architects, designers, artists, and craftspeople have put cardboard to the test and successfully harnessed its qualities of strength and sound absorption. Projects featured include the conversion of a Paris industrial space into a youthful and dynamic office; a collection of do-it-yourself cardboard furniture for kids; and, a flat packed recyclable Christmas tree that comes with an assortment of cardboard decorations. Chapters include Architecture, Interiors, Furniture, Products, Art/Installations, Crafts/Toys and there is an Index of designers and artists.
Industrial Design
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Marvels of human ingenuity, so small they can fit in the palm of your hand, miniature boxwood carvings from the early 16th century have long remained a mystery because of the enormous virtuosity with which they were made. Presenting 60 statuettes, miniature altars, prayer nuts, rosaries, skuls and other memento mori-pendants, 'Small Wonders' focuses for the first time on(...)
Small wonders: late Gothic boxwood microcarvings from the low countries
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Marvels of human ingenuity, so small they can fit in the palm of your hand, miniature boxwood carvings from the early 16th century have long remained a mystery because of the enormous virtuosity with which they were made. Presenting 60 statuettes, miniature altars, prayer nuts, rosaries, skuls and other memento mori-pendants, 'Small Wonders' focuses for the first time on these Late Gothic, pocket size carvings from the Low Countries. These ingeniously constructed, awe-inspiring detailed cut artworks depicting biblical scenes were made as sophisticated ‘toys’ for private devotion and amusement, as well as collectibles that only the rich could afford.
Industrial Design
Essential Eames
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Charles and Ray Eames are regarded by many as the most influential designers of the twentieth century. Perhaps best known for their timeless furniture designs (Eames Lounge Chair), the husband-and-wife team also made pioneering contributions in the fields of architecture (Eames House), film (Powers of Ten), exhibitions (Mathematica), toys (House of Cards), graphics, and(...)
Essential Eames
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Charles and Ray Eames are regarded by many as the most influential designers of the twentieth century. Perhaps best known for their timeless furniture designs (Eames Lounge Chair), the husband-and-wife team also made pioneering contributions in the fields of architecture (Eames House), film (Powers of Ten), exhibitions (Mathematica), toys (House of Cards), graphics, and much more. Essential Eames: Words & Pictures draws from their shared lifetime of speeches and writings, as well as an archive of nearly one million photographs taken by the Eameses and their staff over a period of more than four decades.
Design Monographs
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At once beautiful works of art and technological wonders, the objects featured in "Making Marvels" demonstrate how European royalty from the Renaissance to the Enlightenment signaled their status through their collections of ingeniously crafted inventions. Featuring 150 exemplary objects ranging from mechanical toys to scientific instruments, timepieces to automata, this(...)
Making marvels: science and splendour at the courts of Europe
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At once beautiful works of art and technological wonders, the objects featured in "Making Marvels" demonstrate how European royalty from the Renaissance to the Enlightenment signaled their status through their collections of ingeniously crafted inventions. Featuring 150 exemplary objects ranging from mechanical toys to scientific instruments, timepieces to automata, this study brings to life a glorious period when luxury, a quest for knowledge, scientific invention, and political power combined to produce remarkable works of art. More than frivolous playthings, these works inspired technical innovations that influenced a broad spectrum of activities, including astronomy, engineering, and artisanal craftsmanship.
Design, Periods and Styles
Play matters
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In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular(...)
Play matters
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In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being--not tied to objects but brought by people to the complex interactions that form their daily lives.
Architectural Theory
$37.00
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In her acclaimed “The Design of Childhood”, Alexandra Lange uncovered the histories of toys, classrooms, and playgrounds. She now turns her sharp eye to another subject we only think we know. She chronicles postwar architects' and merchants' invention of the mall, revealing how the design of these marketplaces played an integral role in their cultural ascent. In Lange's(...)
Meet me by the fountain: An inside history of the Mall
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In her acclaimed “The Design of Childhood”, Alexandra Lange uncovered the histories of toys, classrooms, and playgrounds. She now turns her sharp eye to another subject we only think we know. She chronicles postwar architects' and merchants' invention of the mall, revealing how the design of these marketplaces played an integral role in their cultural ascent. In Lange's perceptive account, the mall becomes newly strange and rich with contradiction: Malls are environments of both freedom and exclusion--of consumerism, but also of community. This book is a highly entertaining and evocative promenade through the mall's story of rise, fall, and ongoing reinvention, for readers of any generation.
Commercial interiors, Building types
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Marking the 10th anniversary of the CCA’s public opening, the exhibition spotlights and juxtaposes acquisitions from its first decade. Over 350 prints, drawings, photographs, rare books, manuscripts, toys, and models spanning five centuries of architectural history reflect how the built world has been imagined, conceived, and reflected upon. L’exposition, qui marque(...)
CCA Publications
November 1999, Montréal
En chantier : les collections du CCA, 1989-1999 / En chantier : the collections of the CCA, 1989-1999
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Marking the 10th anniversary of the CCA’s public opening, the exhibition spotlights and juxtaposes acquisitions from its first decade. Over 350 prints, drawings, photographs, rare books, manuscripts, toys, and models spanning five centuries of architectural history reflect how the built world has been imagined, conceived, and reflected upon. L’exposition, qui marque le 10e anniversaire de l’inauguration du CCA au public, met en valeur et en interaction les acquisitions dans ses dix premières années. En chantier propose plus de 350 estampes, dessins, photographies, livres rares, manuscrits, jouets et maquettes qui démontrent comment l’architecture a été imaginée, conçue, observée et perçue pendant cinq siècles d’histoire de l’architecture.
CCA Publications