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WORLDBUILDING: Gaming and Art in the Digital Age [electronic resource].
Title & Author:

WORLDBUILDING: Gaming and Art in the Digital Age [electronic resource].

Publication:

Julia Stoschek Foundation 2022

Restrictions:

Open access content

Notes:
Standard Copyright
Summary:

WORLDBUILDING examines the relationship between gaming and time-based media art with a journey through various ways in which artists have interacted with video games and made them into an art form. In the words of the curator Hans Ulrich Obrist: “In 2021 2.8 billion people—almost a third of the world’s population—played video games, making a niche pastime into the biggest mass phenomenon of our time. Many people spend hours every day in a parallel world and live a multitude of different lives. Video games are to the twenty-first century what movies were to the twentieth century and novels to the nineteenth century.” The aesthetics of games entered artistic practice decades ago, when artists began to integrate, modify, and subvert the visual language of video games to address issues of our existence within virtual worlds. Some artists have also brought to light a critique of games from within the system itself by highlighting discriminatory and stereotypical aspects of commercial and gaming logics. More recently, artists have begun to harness the mainstream power of gaming to communicate new forms of engagement that reach the massive audience of this borderless global industry. From single-channel video works to site-specific, immersive, and interactive environments, WORLDBUILDING encompasses over thirty artworks from the mid-1990s to the present. Works from the JULIA STOSCHEK COLLECTION—some of them especially adapted for the exhibition— will be joined by newly commissioned works. Including video, virtual reality (VR), artificial intelligence (AI), and game-based works, most of the works are interactive and openly invite visitors to immerse themselves in the multitude of alternative realities created by artists, spanning past, present, and future…
https://www.librarystack.org/worldbuilding-gaming-and-art-in-the-digital-age/?ref=unknown

Resources:
Item Resolution URL
Subject:

Technology and the arts
Artificial intelligence
Art--Exhibitions
New media art
Video art
Video games
Virtual Reality

Form/genre:

Text

Added entries:

Jasmin Klumpp
Meral Ziegler
Hans Ulrich Obrist
Larry Achiampong
David Blandy
Peggy Ahwesh
Rebecca Allen
Cory Arcangel
Ed Atkins
LaTurbo Avedon
Meriem Bennani
Danielle Brathwaite-Shirley
Cao Fei
Ian Cheng
Harun Farocki
Basmah Felemban
Ed Fornieles
Sarah Friend
The Institute of Queer Ecology
JODI
Rindon Johnson
KAWS
Keiken
Kim Heecheon
Lawrence Lek
LuYang
Gabriel Massan
Lual Mayen
Sondra Perry
Jacolby Satterwhite
Frances Stark
Jakob Kudsk Steensen
Sturtevant
Transmoderna
Suzanne Treister
Theo Triantafyllidis
Angela Washko
Thomas Webb
Julia Stoschek
Rahel Aima
Kathrin Beßen
Agnieszka Skolimowska
Giampaolo Bianconi
Sasha Bonét
Irene Bretscher
Sophie Cavoulacos
Tamar Clarke-Brown
Mike Connor
Raphaëlle Cormier
Travis Diehl
Rebecca Edwards
Marion Eisele
Mary Flanagan
Richard Grayson
Tamara Hart
Kathrin Jentjens
Adèle Koechlin
Aude Launay
Malte Lin-Kröger
Toke Lykkeberg
Aïcha Mehrez
Anika Meier
Ana Ofak
Christiane Paul
Anna-Alexandra Pfau
Sarah Rifky
Tina Rivers Ryan
Elisa Schaar
Elena Vogman
Joni Zhu
Matthias Theis
Ahmed Shukur
Şirin Şimşek
Anne Diestelkamp
Luise Pilz
Tas Skorupa
Volker Ellerbeck
Art language
Office Ben Ganz
Chase Booker
Pablo Genoux
Jake Truax

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