Apperley, Thomas, Author.
Gaming Rhythms: Play and Counterplay from the Situated to the Global.
[Place of publication not identified], Institute of Network Cultures, 2010.
1 online resource.
Theory on Demand ; 6
"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations."-- provided by distributor.
Globalization.
Sociology.
Technology and the arts.
Video games.
Mondialisation.
Sociologie.
Technologie et arts.
globalism.
sociology.
Culture and globalization
Discursive works.
Collections
Riphagen, Margreet, Contributor.
Stiphout, Katja van, Contributor.
Library Stack (Organization), distributor.
Print On Demand, Contributor.
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