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Digital Kids : Edition Digital Culture 4.
Main entry:

Landwehr, Dominik.

Title & Author:

Digital Kids : Edition Digital Culture 4.

Publication:

Basel : Christoph Merian Verlag, 2016.

Description:

1 online resource (165 pages)

Notes:
Cover; Digital Kids -- Edition Digital Culture 4; Inhalt; Contents; Vorwort; Wettbewerbe 4 Kids; Mechatronische Workshops für Kinder; Youtube -- Jugend-TV; Mehr als Spiele; Support für digitale Pioniere; Die Angst vor dem Bild; Digital Kids -- Edition Digital Culture 4; Contents; Preface; Contests 4 Kids; Mechatronic Workshops for Kids; Youtube -- YouthTV; More than Games; Support for Digital Pioneers; The Fear of the Image; Visual Context; Glossar / Glossary; Anhang / Annex; Inhalt / Index; Institutionen / Institutions; Wettbewerbe / Competitions; Statistik und Studien / Statistics and Surveys.
Literatur / Further ReadingSoftware und Kreativ-Apps / Software and Creative Apps; Tutorials; Bildnachweis / Picture Credits; Fussnoten / Footnotes; Impressum / Colophon.
Summary:

Kinder und Jugendliche sind heute digital vernetzt und mit dem Smartphone oder Tablet unterwegs. Die Digitalisierung hat innerhalb von nur zwei Jahrzehnten eine unübersehbare Vielfalt von kreativen Werkzeugen geschaffen, sei es im Bereich Video, Audio, Computergames oder Programmierung. Wie gehen Kinder und Jugendliche im Alltag damit um? Der vierte Band von ‹Edition Digital Culture› greift die Frage auf und erzählt Geschichten von erfolgreichen Projekten im Bereich der digitalen Kreativität. Das Buch versammelt Beispiele und Fallstudien und ergänzt sie mit Überlegungen aus der Sicht der Medienpädagogik und der Medienwissenschaft. Ein umfangreicher Anhang mit Hinweisen auf weiterführende Literatur, Internetquellen und Youtube-Tutorials ergänzt die Beiträge. Today, children and young people are digitally networked and adept at using their smartphones or tablets. Within just two decades, digitization has produced an incredible diversity of creative tools, be it in the field of video, audio, computer games or programming. How do children and young people deal with this in everyday life? The fourth volume of Edition Digital Culture deals with this question and reports on successful projects in the area of digital creativity. The book contains examples and case studies, complemented by considerations from the viewpoint of media pedagogics and media science. The extensive appendix references additional literature, internet sources and YouTube tutorials.

ISBN:

3856168230
9783856168230 (electronic bk.)

Subject:

Information technology Social aspects.
Computers and civilization.
Technologie de l'information Aspect social.
Ordinateurs et civilisation.
COMPUTERS.

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