$34.95
(available to order)
Summary:
Given the immense popularity of computer games, as well as the increasing role played by the digital in childhood activities, it’s not surprising that the world of play has come to exist at the borders of technological production and consumption. This book takes on digital toys and computer games as a site for strategic research into the nature, characteristics,(...)
The Place of play: toys and digital cultures
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Price:
$34.95
(available to order)
Summary:
Given the immense popularity of computer games, as well as the increasing role played by the digital in childhood activities, it’s not surprising that the world of play has come to exist at the borders of technological production and consumption. This book takes on digital toys and computer games as a site for strategic research into the nature, characteristics, mechanisms, and problems at hand in our contemporary assessment of what it means to play.
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