David Joselit : After art
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Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
David Joselit : After art
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$34.95
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Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
$55.00
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The digital turn in architecture has gone through several stages and phases, and Architectural Design (AD) has captured them all. This anthology of AD's most salient articles is chronologically and thematically arranged to provide a complete historical timeline of the rise to pre-eminence of computer-based design and production. A pedagogical and research tool, this(...)
The digital turn in architecture, 1992-2012
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The digital turn in architecture has gone through several stages and phases, and Architectural Design (AD) has captured them all. This anthology of AD's most salient articles is chronologically and thematically arranged to provide a complete historical timeline of the rise to pre-eminence of computer-based design and production. A pedagogical and research tool, this synopsis also relates the present state of digitality in architecture to the history and theory of its recent development and trends.
Digital Architecture
Machines and robots
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Machines, automats, and robots have always exerted a special fascination on artists. Yet computers, digitisation, and the Internet have given this attraction entirely new impulses. Moreover, developments in artificial intelligence and robotics are of critical importance today. The fifth volume of this series provides insights into current research topics and investigates(...)
Machines and robots
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Machines, automats, and robots have always exerted a special fascination on artists. Yet computers, digitisation, and the Internet have given this attraction entirely new impulses. Moreover, developments in artificial intelligence and robotics are of critical importance today. The fifth volume of this series provides insights into current research topics and investigates their artistic potential and possible issues. It contains illustrations and a detailed glossary of significant terms, in addition to contributions by Raffaello D'Andrea, Andreas Broeckmann, Roland Fischer, Martina Kammermann, Bruno Spoerri, Philipp Theisohn, Mads Pankow, and Roland Wetzel.
Digital Architecture
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In this essay, professor Peter G. Rowe gives an overall description of how new technologies transformed the field of architectural design, addressing issues such as the precision and incompleteness of information, schema theory and heuristics.
Design thinking in the digital age
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In this essay, professor Peter G. Rowe gives an overall description of how new technologies transformed the field of architectural design, addressing issues such as the precision and incompleteness of information, schema theory and heuristics.
Digital Architecture
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Although 3D printing promises a revolution in many industries, primarily industrial manufacturing, nowhere are the possibilities greater than in the field of product design and modular architecture. Ronald Rael and Virginia San Fratello, of the cutting-edge San Francisco Bay Area-based design firm Emerging Objects, have developed remarkable techniques for "printing" from(...)
Printing architecture: innovative recipes for 3D printing
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Although 3D printing promises a revolution in many industries, primarily industrial manufacturing, nowhere are the possibilities greater than in the field of product design and modular architecture. Ronald Rael and Virginia San Fratello, of the cutting-edge San Francisco Bay Area-based design firm Emerging Objects, have developed remarkable techniques for "printing" from a wide variety of powders, including sawdust, clay, cement, rubber, concrete, salt, and even coffee grounds, opening an entire realm of material, phenomenological, and ecological possibilities to designers. In addition to case studies and illustrations of their own work, Rael and San Fratello offer guidance for sourcing alternative materials, specific recipes for mixing compounds, and step-by-step instructions for conducting bench tests and setting parameters for material testing, to help readers understand the process of developing powder-based materials and their unique qualities.
Digital Architecture
Signal. Image. Architecture.
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Architecture is immersed in an immense cultural experiment called imaging. ?Yet the technical status and nature of that imaging must be reevaluated. What happens to the architectural mind when it stops pretending that electronic images of drawings made by computers are drawings? When it finally admits that imaging is not drawing, but is instead something that has already(...)
Signal. Image. Architecture.
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Architecture is immersed in an immense cultural experiment called imaging. ?Yet the technical status and nature of that imaging must be reevaluated. What happens to the architectural mind when it stops pretending that electronic images of drawings made by computers are drawings? When it finally admits that imaging is not drawing, but is instead something that has already obliterated drawing?
Digital Architecture
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In this volume, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work(...)
Architectural intelligence: How designers and architects created the digital landscape
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In this volume, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.
Digital Architecture
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Edited by a pioneer of the digital revolution, this new book takes its cue from the practice of mass-customization, one of the most important design and retail trends of recent years, to consider how variations on the same design idea can be applied to a broad spectrum of architectural, engineering, and construction solutions. The book has three parts: a group of essays(...)
The architecture of variation
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Edited by a pioneer of the digital revolution, this new book takes its cue from the practice of mass-customization, one of the most important design and retail trends of recent years, to consider how variations on the same design idea can be applied to a broad spectrum of architectural, engineering, and construction solutions. The book has three parts: a group of essays by leading thinkers on design; comparative studies on variation; and case studies.
Digital Architecture
AD: digital cities
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What is the impact of digital technologies on the design and analysis of cities? For the last 15 years, the profound impact of computer-aided techniques on architecture has been well charted. From the use of standard drafting packages to the more experimental use of generative design tools and parametric modelling, digital technologies have come to play a major role in(...)
AD: digital cities
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What is the impact of digital technologies on the design and analysis of cities? For the last 15 years, the profound impact of computer-aided techniques on architecture has been well charted. From the use of standard drafting packages to the more experimental use of generative design tools and parametric modelling, digital technologies have come to play a major role in architectural production. But how are they helping architects and designers to operate at the urban scale? And how might they be changing the way in which we perceive and understand our cities?
Fabricating architecture
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This concise reader brings together twelve key essays illustrating the full range of ideas embodied by the term digital design. With essays by critics, theorists, and architects such as Martin Bechthold, Achim Menges, Amanda Reeser Lawrence, and Kiel Moe, Digital Design and Manufacturing represents contemporary digital design thinking in architecture.
Fabricating architecture
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This concise reader brings together twelve key essays illustrating the full range of ideas embodied by the term digital design. With essays by critics, theorists, and architects such as Martin Bechthold, Achim Menges, Amanda Reeser Lawrence, and Kiel Moe, Digital Design and Manufacturing represents contemporary digital design thinking in architecture.
Digital Architecture