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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm(...)
October 2011
Hyperbody : first decade of interactive architecture
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm changing MCAT system of architectural software, Hyperbody continues to play with software design and futurism, creating a broad and influential new dialog. This collection of writings looks at new software tools for real time interaction and parametric design and application of new production techniques file to factory production and mass customization, among other projects, applying cutting edge design methods and theories.
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Robots build! At their Program in Architecture and Digital Production at the Eidgenössische Technische Hochschule (ETH) Zürich (Swiss Federal Institute of Technology in Zurich), the architects Gramazio and Kohler have installed a research facility that is unique in the world. It is based on a computer-controlled industrial robot that produces construction elements(...)
Digital Architecture
September 2008, Baden
Digital materiality in architecture: Gramazio & Kohler
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Robots build! At their Program in Architecture and Digital Production at the Eidgenössische Technische Hochschule (ETH) Zürich (Swiss Federal Institute of Technology in Zurich), the architects Gramazio and Kohler have installed a research facility that is unique in the world. It is based on a computer-controlled industrial robot that produces construction elements directly from design data. The robot works flexibly with a tremendous range of tools and materials.
Digital Architecture
$52.95
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play(...)
Digital Architecture
October 2007, Basel, Berlin, Boston
Space time play:computer games, architecture and urbanism: The next level
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Digital Architecture
$49.95
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The Far Eastern International Digital Design Award (The Feidad Award) was conferred for the first time in 2000, its aim being to encourage and honour innovative design created with the aid of digital media. In 2006, the jury which comprised Greg Lynn (Greg Lynn FORM), Marcos Novak, Jacob van Rijs (MVRDV), Birger Sevaldson (Ocean North), and other distinguished architects,(...)
Distinguishing Digital Architecture : 6th Far Eastern International Digital Architectural Design Award
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The Far Eastern International Digital Design Award (The Feidad Award) was conferred for the first time in 2000, its aim being to encourage and honour innovative design created with the aid of digital media. In 2006, the jury which comprised Greg Lynn (Greg Lynn FORM), Marcos Novak, Jacob van Rijs (MVRDV), Birger Sevaldson (Ocean North), and other distinguished architects, awarded the prize for the sixth time. This book presents the 52 best projects by architects, students and designers worldwide. It explores digital concepts such as computing, information, electronic media, hyper-, virtual-, and cyberspace in order to help define and discuss future space and architecture in the digital age. Fully documented in text and colour illustrations, these award-winning projects provide an excellent overview of the very latest international developments in digital design and an invaluable source-book for all who make use of new media in their work. As special treat "stars” like Tadao Ando, Zaha Hadid, Toyo Ito, Fernando Menis, Asymptote, Diller+Scofidio, OCEAN-north, MVRDV and UN Studio were invited to submit projects for this edition.
Digital Architecture
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Fabricate 2020 is the fourth title in the FABRICATE series on the theme of digital fabrication and published in conjunction with a triennial conference (London, April 2020). The book features cutting-edge built projects and work-in-progress from both academia and practice. It brings together pioneers in design and making from across the fields of architecture,(...)
Digital Architecture
February 2020
Fabricate 2020: making resilient architecture
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Fabricate 2020 is the fourth title in the FABRICATE series on the theme of digital fabrication and published in conjunction with a triennial conference (London, April 2020). The book features cutting-edge built projects and work-in-progress from both academia and practice. It brings together pioneers in design and making from across the fields of architecture, construction, engineering, manufacturing, materials technology and computation. Fabricate 2020 includes 32 illustrated articles punctuated by four conversations between world-leading experts from design to engineering, discussing themes such as drawing-to-production, behavioural composites, robotic assembly, and digital craft.
Digital Architecture
$36.95
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary(...)
January 2020
Architecture as fabulated reality
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary architectural discourse. To enhance ideas advanced by AAPK, the book invites four guest contributors from the architectural academic field in forms of critical essays or an interview. They reveal their collective interest in the power of the image and in forms of reality, in medium specificity and digital technology, and in presentation and representation along disciplinary lines. The subject of the book becomes clearer by curating and connecting each text, and meanwhile, makes it possible to reflect upon the situation that architecture is facing in the reality crisis caused by today’s digital technology or image culture.
$60.00
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Artificial Intelligence’s (AI) encounter with architecture is still in its infancy. However, current experiments and applications already are a testimony to their gradual intersection. This book provides an introduction to the topic through the triple lens of History, Application, and Theory. A chronology of architecture’s technological evolution first puts AI back in the(...)
Artificial intelligence and architecture: From research to practice
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Artificial Intelligence’s (AI) encounter with architecture is still in its infancy. However, current experiments and applications already are a testimony to their gradual intersection. This book provides an introduction to the topic through the triple lens of History, Application, and Theory. A chronology of architecture’s technological evolution first puts AI back in the context of the discipline. The author then presents a collection of AI’s applications in architecture. The book finally gives the stage to contributors working at the forefront of this revolution. From Harvard to Foster & Partners, their perspectives provide a panorama of the discourse surrounding AI’s presence in the field.
Digital Architecture
$34.50
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Nonetheless, it presents ambiguities that offer a highly productive departure point for analysis of the cultural shifts in our post-digital society. Digital technology is embedded in our personal relationships, in labor conditions and in aesthetic practices. What does this fact mean for the “authentic”? This book gathers various thinkers who explore the meaning of(...)
Authenticity? observations and artistic strategies in the post-digital age
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Nonetheless, it presents ambiguities that offer a highly productive departure point for analysis of the cultural shifts in our post-digital society. Digital technology is embedded in our personal relationships, in labor conditions and in aesthetic practices. What does this fact mean for the “authentic”? This book gathers various thinkers who explore the meaning of authenticity today—not just in terms of art and art-making, but in every single nook of contemporary life, from the intimate to the public. The contributors are Erika Balsom, Franco “Bifo” Berardi, Mat Dryhurst, Jazmina Figueroa, Holly Herndon, Rob Horning, David Joselit, Oliver Laric, Timotheus Vermeulen, Beny Wagner and McKenzie Wark.
Digital Architecture
$66.00
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Robotics is the fastest-growing and most exciting area of development in architecture and architectural education for a generation, offering new paradigms for design and fabrication. Schools and practices around the world are installing machines, but few have the experience to appreciate the full design potential of their application. "Robot house" features projects(...)
Robot House: instrumentation, representation, fabrication. Testa & Weiser
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Robotics is the fastest-growing and most exciting area of development in architecture and architectural education for a generation, offering new paradigms for design and fabrication. Schools and practices around the world are installing machines, but few have the experience to appreciate the full design potential of their application. "Robot house" features projects produced by the most advanced robotics design studio in the world, often interacting with a wide range of technologies from motion capture to material science—a realm far beyond the capabilities of 3D printing. The book has three central sections: Principles, which sets out the fields and the thinking that underlie the new uses for robotics; Projects, which offers detailed presentations that explore how these principles can be applied and augmented through interactive prototypes and working models; and Platforms, which presents the working tools used for robotic architecture through specially drawn technical illustrations. The introduction frames the current developments in the history of architectural innovation, and the reference section includes a glossary and diagrams.
Digital Architecture
Smart cities
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Over the past ten years, urban planners, technology companies, and governments have promoted smart cities with a somewhat utopian vision of urban life made knowable and manageable through data collection and analysis. Emerging smart cities have become both crucibles and showrooms for the practical application of the Internet of Things, cloud computing, and the integration(...)
Smart cities
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Over the past ten years, urban planners, technology companies, and governments have promoted smart cities with a somewhat utopian vision of urban life made knowable and manageable through data collection and analysis. Emerging smart cities have become both crucibles and showrooms for the practical application of the Internet of Things, cloud computing, and the integration of big data into everyday life. Are smart cities optimized, sustainable, digitally networked solutions to urban problems? Or are they neoliberal, corporate-controlled, undemocratic non-places? This volume in the MIT Press Essential Knowledge series offers a concise introduction to smart cities, presenting key concepts, definitions, examples, and historical contexts, along with discussions of both the drawbacks and the benefits of this approach to urban life. After reviewing current terminology and justifications employed by technology designers, journalists, and researchers, the book describes three models for smart city development?smart-from-the-start cities, retrofitted cities, and social cities?and offers examples of each. It covers technologies and methods, including sensors, public wi-fi, big data, and smartphone apps, and discusses how developers conceive of interactions among the built environment, technological and urban infrastructures, citizens, and citizen engagement. Throughout, the author?who has studied smart cities around the world?argues that smart city developers should work more closely with local communities, recognizing their preexisting relationship to urban place and realizing the limits of technological fixes. Smartness is a means to an end: improving the quality of urban life.
Digital Architecture