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The “objective” world is one of facts, data, and actuality. The world of the “nonobject” is about perception, experience, and possibility. In Nonobject product design meets philosophy, poetry, and the theater of the imagination. Branko Lukic and Barry Katz imagine what would happen if design started not from the object but from the space between people and the objects(...)
Nonobject
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The “objective” world is one of facts, data, and actuality. The world of the “nonobject” is about perception, experience, and possibility. In Nonobject product design meets philosophy, poetry, and the theater of the imagination. Branko Lukic and Barry Katz imagine what would happen if design started not from the object but from the space between people and the objects they use. The “nonobject,” they explain, is the designer’s personal experiment to explore our relation to the observable world.
Design Theory
Foundation design studio
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What is design? How is design taught? What is the starting point for a design course? Is there a clear method for teaching design? In this volume, professor Gilead Duvshani engages these questions, introducing a unique perspective on teaching the fundamentals of design. Foundation Design stresses the link between creativity and the ability to imagine and express a(...)
Foundation design studio
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What is design? How is design taught? What is the starting point for a design course? Is there a clear method for teaching design? In this volume, professor Gilead Duvshani engages these questions, introducing a unique perspective on teaching the fundamentals of design. Foundation Design stresses the link between creativity and the ability to imagine and express a personal narrative.
Design Theory
Identités visuelles
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Les six essais qui composent cet ouvrage portent sur des sujets apparemment très différents : des logos, un "total look", un concept de magasin et un couteau. Si ces objets sont ici soumis à une analyse sémiotique, c'est qu'ils illustrent, au-delà de leur commune appartenance à la culture matérielle contemporaine, un même mode de production du sens.
Identités visuelles
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Les six essais qui composent cet ouvrage portent sur des sujets apparemment très différents : des logos, un "total look", un concept de magasin et un couteau. Si ces objets sont ici soumis à une analyse sémiotique, c'est qu'ils illustrent, au-delà de leur commune appartenance à la culture matérielle contemporaine, un même mode de production du sens.
Design responsable
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Conçu comme un carnet de découvertes et d'inspirations pour l'aménagement, la décoration et l'art de vivre, cet ouvrage présente toutes les innovations en termes d'objets mais aussi de mobiliers et de textiles pour rendre notre quotidien et notre intérieur éco-responsables. Plus qu'une tendance, le " design vert " devient ainsi une véritable nécessité pour tous ceux qui(...)
Design responsable
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Conçu comme un carnet de découvertes et d'inspirations pour l'aménagement, la décoration et l'art de vivre, cet ouvrage présente toutes les innovations en termes d'objets mais aussi de mobiliers et de textiles pour rendre notre quotidien et notre intérieur éco-responsables. Plus qu'une tendance, le " design vert " devient ainsi une véritable nécessité pour tous ceux qui souhaitent changer avec bonheur leur comportement envers l'environnement.
Design Theory
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It's Not How Good You Are, It's How Good You Want to Be is a handbook of how to succeed in the world - a pocket 'bible' for the talented and timid to make the unthinkable thinkable and the impossible possible. The world's top advertising guru, Paul Arden, offers up his wisdom on issues as diverse as problem solving, responding to a brief, communicating, playing your cards(...)
It's not how good you are, it's how good you want to be
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It's Not How Good You Are, It's How Good You Want to Be is a handbook of how to succeed in the world - a pocket 'bible' for the talented and timid to make the unthinkable thinkable and the impossible possible. The world's top advertising guru, Paul Arden, offers up his wisdom on issues as diverse as problem solving, responding to a brief, communicating, playing your cards right, making mistakes and creativity, all notions that can be applied to aspects of modern life.
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January 2003
Design Theory
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In these diatribes on the marketing of culture and the branding of identity, the development of spectacle-architecture and the rise of global cities, Hal Foster surveys our new political economy of design. This publication explores the historical relations of modern art and modern museum, the conceptual vicissitudes of art history and visual studies, the recent travails(...)
Design and crime: (and other diatribes)
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In these diatribes on the marketing of culture and the branding of identity, the development of spectacle-architecture and the rise of global cities, Hal Foster surveys our new political economy of design. This publication explores the historical relations of modern art and modern museum, the conceptual vicissitudes of art history and visual studies, the recent travails of art criticism, and the double aftermath of modernism and postmodernism in an attempt to illuminate the conditions for critical culture in the present.
Design Theory
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This book offers solutions to problems that ensure improvements and advances above and beyond conventional notions of design.
Scionic: Purpose driven gestalt
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This book offers solutions to problems that ensure improvements and advances above and beyond conventional notions of design.
Design Theory
$54.95
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Beginning around 1910, vanguard artists demanded that true art go beyond the intellectual and transform daily life. This volume highlights the work of six influential European artists who took this idea into the wider world, where it merged enthusiastically with demands in the industrial marketplace, the nascent mass media, and urban popular culture.
July 2011
Avant-garde art in everyday life: early twentieth-century european modernism
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Beginning around 1910, vanguard artists demanded that true art go beyond the intellectual and transform daily life. This volume highlights the work of six influential European artists who took this idea into the wider world, where it merged enthusiastically with demands in the industrial marketplace, the nascent mass media, and urban popular culture.
Redesigning leadership
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When designer and computer scientist John Maeda was tapped to be president of the celebrated Rhode Island School of Design in 2008, he had to learn how to be a leader quickly. He had to transform himself from a tenured professor into the head of a hierarchical organization. Maeda has had to teach himself, through trial and error, about leadership. In Redesigning(...)
Redesigning leadership
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When designer and computer scientist John Maeda was tapped to be president of the celebrated Rhode Island School of Design in 2008, he had to learn how to be a leader quickly. He had to transform himself from a tenured professor into the head of a hierarchical organization. Maeda has had to teach himself, through trial and error, about leadership. In Redesigning Leadership, he shares his learning process. Maeda, writing as an artist and designer, a technologist, and a professor, discusses intuition and risk-taking, "transparency," and all the things that a conversation can do that an email can't. In his transition from MIT to RISD he finds that the most effective way to pull people together is not social networking but free food. Hhe uses his experience to reveal a new model of leadership for the next generation of leaders.
Design Theory
Design and truth
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From the ornate cathedrals of Renaissance Europe to the much-maligned Ford Edsel of the late 1950s, all products of human design communicate much more than their mere intended functions. Design holds both psychological and moral power over us, and these forces may be manipulated, however subtly, to surprising effect. In an argument that touches upon subjects as seemingly(...)
Design and truth
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From the ornate cathedrals of Renaissance Europe to the much-maligned Ford Edsel of the late 1950s, all products of human design communicate much more than their mere intended functions. Design holds both psychological and moral power over us, and these forces may be manipulated, however subtly, to surprising effect. In an argument that touches upon subjects as seemingly unrelated as the Japanese tea ceremony, Italian mannerist painting, and Thomas Jefferson’s Monticello plantation, Grudin turns his attention to the role of design in our daily lives, focusing especially on how political and economic powers impress themselves on us through the built environment.
Design Theory