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$56.95
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Summary:
Games like America’s Army, World of Warcraft and Grand Theft Auto and the music of Snoop 'Doggy' Dogg, Dizzee Rascal and Juan Atkins are fuelling the engines of globalization. As a result, popular culture is taking an ever firmer grip on our living environment and on our lives. In Mediapolis the authors sound out an urban environment pulsing to the rhythm of the popular(...)
Mediapolis : popular culture and the city
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Games like America’s Army, World of Warcraft and Grand Theft Auto and the music of Snoop 'Doggy' Dogg, Dizzee Rascal and Juan Atkins are fuelling the engines of globalization. As a result, popular culture is taking an ever firmer grip on our living environment and on our lives. In Mediapolis the authors sound out an urban environment pulsing to the rhythm of the popular media. They introduce a pop philosophy whose concepts include the Urban Container, 'scenius', sonic communities and nodal urbanity. Here technological, political, cultural, economic and even military developments meet head-on. Mediapolis makes clear what urban pop culture is and how it has influenced our notion of city. The words of the Italian Futurist Antonio Sant’Elia are as true today as in 1914 : "Every generation must build its own city".
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June 2006, Rotterdam
Urban Theory
$84.00
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Telling the story of one of the most important gardens in Europe, created by the internationally celebrated architectural critic and designer Charles Jencks and his late wife, the landscape architect and author Maggie Keswick, this book looks at The Garden of Cosmic Speculation. It is a landscape that celebrates the new sciences of complexity and chaos theory and(...)
Landscape Architecture, Monographs
October 2003, London
The garden of cosmic speculation
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Telling the story of one of the most important gardens in Europe, created by the internationally celebrated architectural critic and designer Charles Jencks and his late wife, the landscape architect and author Maggie Keswick, this book looks at The Garden of Cosmic Speculation. It is a landscape that celebrates the new sciences of complexity and chaos theory and consists of a series of metaphors exploring the origins, the destiny and the substance of the Universe. The garden is full of ideas, associations, games and memories; Jencks weaves his personal account of the garden's creation into an investigation into the revelations of recent science, using landscape and design to shed light on the way we can now conceive of the Universe. This book is illustrated with year-round photography
Landscape Architecture, Monographs
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Interactive architecture
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Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of 'world-changing' transformation we've been promised. In this book, authors Michael Fox and Miles Kemp introduce(...)
Interactive architecture
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Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of 'world-changing' transformation we've been promised. In this book, authors Michael Fox and Miles Kemp introduce us to a brave new world where design pioneers are busy creating environments that not only facilitate interaction between people, but also actively participate in their own right. These spaces able to reconfigure themselves in response to human stimuli will literally change our worlds by addressing our ever-evolving individual, social, and environmental needs. In other words, it's time to stop asking what architecture is and start asking what it can do.
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January 2009
Contemporary Architecture
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Description:
1 online resource
[Place of publication not identified] : A.R.T. Press, 2008.
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[Place of publication not identified] : A.R.T. Press, 2008.
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Description:
493 pages : illustrations ; 24 cm.
Delft, The Netherlands : DUP Science, 2004, ©2005.
The European city : architectural interventions and transformations / edited by Francois Claessens, Leen van Duin.
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493 pages : illustrations ; 24 cm.
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Delft, The Netherlands : DUP Science, 2004, ©2005.
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v, [17] unnumbered pages, 60 pages : illustrations (chiefly color) ; 33 cm
Milano : [Editoriale Domus], [2018], ©2018.
Innovation : augmented, bio, experimental, hacked, hybrid, macro and nano / [editorial manager of supplements and special issues: Donatella Bollani ; copy editor: Loredana Mascheroni ; art director: Giuseppe Basile ; translations: Paolo Cecchetto, Dario Moretti, Daniel Clarke, Wendy Weatley].
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v, [17] unnumbered pages, 60 pages : illustrations (chiefly color) ; 33 cm
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Milano : [Editoriale Domus], [2018], ©2018.
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The Avery Review 2021
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The Avery Review 2021
$44.00
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Summary:
Once dismissed as a cozy world of teddy bears and fairies, the arrival on the scene of numerous highly original, contemporary, and "cool" graphic artists in recent years has transformed perceptions of children's book illustration. Children now grow up with a more informed and sophisticated visual diet—with cartoons, animated movies, comics, TV, and computer(...)
Play pen
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Once dismissed as a cozy world of teddy bears and fairies, the arrival on the scene of numerous highly original, contemporary, and "cool" graphic artists in recent years has transformed perceptions of children's book illustration. Children now grow up with a more informed and sophisticated visual diet—with cartoons, animated movies, comics, TV, and computer games—consuming a vast range of stylistic approaches, and illustrated books have moved to match the demands of a more discerning market. Equally, artists who in the past may not have considered the children's picture book as an appropriate vehicle for artistic expression are increasingly drawn to the area. This book showcases some of the most interesting work emerging within the genre from a range of cultural backgrounds. It examines trends in use of media—both digital and traditional—and discusses the variety of approaches to subject matter.
Illustration
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Using a typological structure (landscape, park, square, garden, promenade, etc.), Günther Vogt describes the theoretical foundation on which the successful projects of Vogt Landscape Architects are based. In recent years the offi ce has realized international projects in Europe and the United States, including a new type of city park for the Tate Modern in London (with(...)
Miniature and panorama : Vogt Landscape Architects, projects, 2000-12
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Using a typological structure (landscape, park, square, garden, promenade, etc.), Günther Vogt describes the theoretical foundation on which the successful projects of Vogt Landscape Architects are based. In recent years the offi ce has realized international projects in Europe and the United States, including a new type of city park for the Tate Modern in London (with Herzog & de Meuron); an “all-weather garden” with great poetic power at the Hyatt Hotel in Zürich (with Meili, Peter Architekten); an indoor tropical garden for the Novartis Campus in Basel (with Diener & Diener); and the exterior spaces of the Allianz Arena in Munich (with Herzog & de Meuron). This new and extended version of Miniature and Panorama also documents recent works, such as public realm and streetscape designs for the athletes’ village of the Olympic Games in London 2012
Landscape Architecture, Monographs
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Despite, or because of, the ubiquity of televisions and computers, picture books have remained popular with kids and parents. These books have also not lost their appeal for illustrators and publishing houses — not least because a hit children’s book can serve as the lucrative basis for TV programs, video games, toys, or other merchandising. In addition to its(...)
Little big books : illustrations for children's picture books
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Despite, or because of, the ubiquity of televisions and computers, picture books have remained popular with kids and parents. These books have also not lost their appeal for illustrators and publishing houses — not least because a hit children’s book can serve as the lucrative basis for TV programs, video games, toys, or other merchandising. In addition to its presentation of cutting-edge visuals from around the world, Little Big Books offers insightful texts for those who hope to create or market visual content for children. These include interviews with experts about the educational aspects, make-up, and psychology of children’s picture books as well as the significance of children’s book awards and practical advice on publishing rights and licensing. The publication is rounded out with an introduction that puts current work into the historical context of classic books by the genre’s seminal pioneers.
Illustration