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Sports facilities come with a strict set of rules for a designer. The games themselves are governed by carefully laid out regulations. Where some sports, such as football describe minimum and maximum pitch sizes and allow a little flexibility, others define dimensions more rigidly and go beyond only specifying horizontal measurements. Includes projects by Barbosa &(...)
C3 323: Playing outside the rules
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Sports facilities come with a strict set of rules for a designer. The games themselves are governed by carefully laid out regulations. Where some sports, such as football describe minimum and maximum pitch sizes and allow a little flexibility, others define dimensions more rigidly and go beyond only specifying horizontal measurements. Includes projects by Barbosa & Guimarães Arquitectos (the Povoação Municipal Pools on the Azores), Comte & Vollenweider Architectes (the Cannes Tennis Club), Garmendia Arquitectos (Barakaldo Sports Hall), ACXT Architects (Bilboa Arena and Sports Center in Miribilla). This issue also contains a special on rooftop terraces and penthouses with projects by JDS Architects, Andrew Maynard Architects, Room & Room, Studio d’ARC Architects and FREAKS freeachitects. ENGLISH / KOREAN
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Lucifer rising
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Hendrik Hegray (Limoges, France 1981) works and lives in Paris. His influences are cartoons, 90's video-games, abstract pictures and 80's horror movies. He has published self-made zines for the last ten years (Super Kasher, Télérama, etc.), has worked with publishers like FLTMSTPC (Frédéric Magazine) and Nieves, and collaborated with artists like Andy Bolus (Evil(...)
Lucifer rising
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Hendrik Hegray (Limoges, France 1981) works and lives in Paris. His influences are cartoons, 90's video-games, abstract pictures and 80's horror movies. He has published self-made zines for the last ten years (Super Kasher, Télérama, etc.), has worked with publishers like FLTMSTPC (Frédéric Magazine) and Nieves, and collaborated with artists like Andy Bolus (Evil Moisture), Mehdi Hercberg (Shoboshobo), Kerozen, Jelle Crama and Dennis Tyfus. Hegray co-runs the graphic zine Nazi-Knife with Jonas Delaborde since 2006 and plays in differents musical projects like Helicoptère Sanglante or the free-noise band Minitel with members of Sister Iodine. Published on the occasion of the exhibition "Nieves Library" at Centre Culturel Suisse, Paris. May 17th – September 28th, 2008.
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January 2008, Zürich
Contemporary Art Monographs
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Arcangel Surfware 2013
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Arcangel Surfware 2013
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More than half of the world’s population now lives in urban areas, but a billion of these people reside in neighbourhoods characterized by entrenched disadvantage. These neighbourhoods, known as ‘slums’, are often seen as a debilitating and even subversive presence within society. In reality, however, it is often the host societies and their public policies that are at(...)
Slums: the history of a global injustice
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More than half of the world’s population now lives in urban areas, but a billion of these people reside in neighbourhoods characterized by entrenched disadvantage. These neighbourhoods, known as ‘slums’, are often seen as a debilitating and even subversive presence within society. In reality, however, it is often the host societies and their public policies that are at fault. In this comprehensive global history, Alan Mayne explores the evolution and meaning of the word ‘slum’, from its origins in London in the early nineteenth century to its use to describe favela communities in the lead up to the Rio de Janeiro Olympic Games in 2016. The word ‘slum’ has been extensively used for two hundred years to condemn and disperse poor communities.
Urban Theory
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The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected(...)
Making virtual worlds : Linden Lab and Second Life
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The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created.
Epistemology
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Lurking under the surface of our modern world lies an unseen architecture—or anarchitecture. It is a possible architecture, an analogous architecture, an architecture of anarchy, which haunts in the form of monsters that are humans and machines and cities all at once; or takes the form of explosions, veils, queer, playful spaces, or visions from artwork and video games.(...)
The monster Leviathan: Anarchitecture
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Lurking under the surface of our modern world lies an unseen architecture—or anarchitecture. It is a possible architecture, an analogous architecture, an architecture of anarchy, which haunts in the form of monsters that are humans and machines and cities all at once; or takes the form of explosions, veils, queer, playful spaces, or visions from artwork and video games. In The Monster Leviathan, Aaron Betsky traces anarchitecture through texts, design, and art of the twentieth and early twenty-first century, and suggests that these ephemeral evocations are concrete proposals in and of themselves. Neither working models nor suggestions for new forms, they are scenes just believable enough to convince us they exist, or just fantastical enough to open our eyes.
Architectural Theory
Urban toys
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Urban Toys chronicles Nadim Karam and Atelier Hapsitus’s recent creations of relief and rebellion in the city. Working out of Beirut, they make their own rules for urban art with work that is, in the words of Peter Cook, “unnervingly original.” Projects include groundbreaking work in post-war Beirut and post-Communist Prague, sculptures for the sidewalks of London and(...)
Urban toys
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Urban Toys chronicles Nadim Karam and Atelier Hapsitus’s recent creations of relief and rebellion in the city. Working out of Beirut, they make their own rules for urban art with work that is, in the words of Peter Cook, “unnervingly original.” Projects include groundbreaking work in post-war Beirut and post-Communist Prague, sculptures for the sidewalks of London and Tokyo, a poetic project in Todaiji temple in Nara, and the Sandridge Bridge project on the Yarra River for the opening of the Commonwealth Games in Melbourne in 2006. Their work in the creation of “dream pockets” has grown in importance, given the increasing number of cities that have to add violence and terror to the pressures of urban life.
Public Space
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It is not easy to name an architect who can invent as much, and as poetically and rigorously, as Kengo Kuma. This issue of AV Monographs takes stock of his firm’s extensive output of the past five years through 32 works and 8 projects, presenting them in five groups. From the New National Stadium of Japan which is nearing completion for the Olympic Games to the(...)
AV Monographs 218-219 : Kengo Kuma 2014-2019
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It is not easy to name an architect who can invent as much, and as poetically and rigorously, as Kengo Kuma. This issue of AV Monographs takes stock of his firm’s extensive output of the past five years through 32 works and 8 projects, presenting them in five groups. From the New National Stadium of Japan which is nearing completion for the Olympic Games to the competition the studio won recently to extend the Gulbenkian Foundation in Lisbon, via works like the Victoria & Albert Museum in Scotland, the Cultural Village in the Portland Japanese Garden, the refurbishment of a traditional courtyard-house in Beijing or the Camper Store in Barcelona. This taxonomy gives a good idea of the scope of his ambition.
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In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes not only in what we do(...)
January 2005
The second self: computers and the human spirit
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In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes not only in what we do but in how we think." First published in 1984, The Second Self is still essential reading as a primer in the psychology of computation. This twentieth anniversary edition allows us to reconsider two decades of computer culture--to (re)experience what was and is most novel in our new media culture and to view our own contemporary relationship with technology with fresh eyes.
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January 2005
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V2_ 2011