Designing interactions
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In "Designing Interactions" Bill Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Moggridge tells the(...)
Epistemology
October 2006, Cambridge, Mass.
Designing interactions
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$47.95
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In "Designing Interactions" Bill Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO - how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.
Epistemology
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The architectural awareness and experience of space, and its creative use can profit greatly from certain aspects of “games” and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with "New Babylon", moving through the radical suggestions of(...)
Game zone : playgrounds between virtual scenarios and reality
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The architectural awareness and experience of space, and its creative use can profit greatly from certain aspects of “games” and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with "New Babylon", moving through the radical suggestions of the 1960's and 1970's to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical way how important the element of “play” has become in today’s digital architectonic designs.
small format
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187 pages : illustrations (some color) ; 22 cm.
London : Reaktion Books, 2013., ©2013
Photography and travel / Graham Smith.
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187 pages : illustrations (some color) ; 22 cm.
books
London : Reaktion Books, 2013., ©2013
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In this publication, Caleb Kelly explores how the deliberate utilization of the normally undesirable (a crack, a break) has become the site of productive creation. Cracked media, Kelly writes, slides across disciplines, through music, sound, and noise. Cracked media encompasses everything from Cage's silences and indeterminacies, to Paik's often humorous tape works, to(...)
Cracked media : the sound of malfunction
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In this publication, Caleb Kelly explores how the deliberate utilization of the normally undesirable (a crack, a break) has become the site of productive creation. Cracked media, Kelly writes, slides across disciplines, through music, sound, and noise. Cracked media encompasses everything from Cage's silences and indeterminacies, to Paik's often humorous tape works, to the cold and clean sounds of digital glitch in the work of Tone and Oval. Kelly offers a detailed historical account of these practices, arguing that they can be read as precursors to contemporary new media. Kelly looks at the nature of recording technology and the music industry in relation to the crack and the break, and discusses the various manifestations of noise, concluding that neither theories of recording nor theories of noise offer an adequate framework for understanding cracked media. Connecting the historical avant-garde to modern-day turntablism, and predigital destructive techniques to the digital ticks, pops, and clicks of the glitch, Kelly proposes new media theorizations of cracked media that focus on materiality and the everyday.
Acoustics
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Over the past one hundred years, the office has been integral to the development of modern society. It has shaped the architecture of our cities, the behavior of our organizations, and the everyday movements of millions of people. In 2020, however, the global pandemic brought our attendance in the office to an abrupt halt and triggered a complete reevaluation of the(...)
Commercial interiors, Building types
October 2022
Unworking: The reinvention of the modern office
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Over the past one hundred years, the office has been integral to the development of modern society. It has shaped the architecture of our cities, the behavior of our organizations, and the everyday movements of millions of people. In 2020, however, the global pandemic brought our attendance in the office to an abrupt halt and triggered a complete reevaluation of the purpose of the workplace. This book offers a panoramic view of the office and explores what happens next. The authors advance a manifesto for “unworking”—unlearning old habits and rituals established for an outdated office and crafting and creating new ones fit for an age of digital technology, design innovation, and diverse workforces.
Commercial interiors, Building types
Neuromancer
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Case was the sharpest data-thief in the matrix—until he crossed the wrong people and they crippled his nervous system, banishing him from cyberspace. Now a mysterious new employer has recruited him for a last-chance run at an unthinkably powerful artificial intelligence. With a dead man riding shotgun and Molly, a mirror-eyed street-samurai, to watch his back, Case is(...)
Neuromancer
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Case was the sharpest data-thief in the matrix—until he crossed the wrong people and they crippled his nervous system, banishing him from cyberspace. Now a mysterious new employer has recruited him for a last-chance run at an unthinkably powerful artificial intelligence. With a dead man riding shotgun and Molly, a mirror-eyed street-samurai, to watch his back, Case is ready for the adventure that upped the ante on an entire genre of fiction. "Neuromancer" was the first fully-realized glimpse of humankind’s digital future—a shocking vision that has challenged our assumptions about technology and ourselves, reinvented the way we speak and think, and forever altered the landscape of our imaginations.
Current Exhibitions
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Plunge into the ancestral water wisdom that could reshape all our futures. This book reveals how Indigenous innovations—like floating farms, tidal fish traps, and aquifer recharge systems—have sustained civilizations for millennia by working with nature, not against it. Far from relics, these systems offer dynamic, adaptable solutions for the climate crisis of today.(...)
Lo-TEK Water: A field guide for TEKnology
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$80.00
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Plunge into the ancestral water wisdom that could reshape all our futures. This book reveals how Indigenous innovations—like floating farms, tidal fish traps, and aquifer recharge systems—have sustained civilizations for millennia by working with nature, not against it. Far from relics, these systems offer dynamic, adaptable solutions for the climate crisis of today. Structured to bridge past and future, the author Julia Watson dissolves the divide between technology and ecology, between ancestral wisdom and digital innovation. The TEKnological Renaissance it celebrates redefines water as an intelligent force that can shape resilient cities and landscapes. Aquatic infrastructure is reframed—from extractive and industrial into regenerative and evolving—designed to sustain life for generations.
Indigenous architecture
Subtext: typedesign
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The design of digital typefaces is an essential part of the modern media culture. Fonts are not only purveyors of content, but are often a central, identity-creating element in both commercial and artistic production. Innovations in the field of information technology enhance the significance of type design, since constantly changing design requests, in onscreen as well(...)
Subtext: typedesign
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The design of digital typefaces is an essential part of the modern media culture. Fonts are not only purveyors of content, but are often a central, identity-creating element in both commercial and artistic production. Innovations in the field of information technology enhance the significance of type design, since constantly changing design requests, in onscreen as well as print media, generate an inexhaustible demand for original designs. Subtext: Typedesign explores these developments through the designs of over 50 locally and globally active designers. Each contemporary typeface design presented is either closely or tangentially connected with Austria. Furthermore, renowned authors from various cultural and scientific fields discuss their relationship to type and its design.
Graphic Design and Typography
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"The Architect" was the first book in fifty years to survey the role of the profession from its beginnings in ancient Egypt to the present. Without claiming to cover every period in every country, it is nonetheless the most complete synthesis available of what is known about one of(...)
The architect : chapters in the history of the profession
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"The Architect" was the first book in fifty years to survey the role of the profession from its beginnings in ancient Egypt to the present. Without claiming to cover every period in every country, it is nonetheless the most complete synthesis available of what is known about one of the oldest professions in the world. In a new foreword and epilogue, Dana Cuff considers the continuing relevance of the book and evaluates changes in architectural practice and the profession since 1965, most particularly digital technology, globalization, and environmental concerns. Contributors include Bernard Michael Boyle, Joan Draper, Joseph Esherick, Leopold Ettlinger, Spiro Kostof, William L. MacDonald, Myra Nan Rosenfeld, Catherine Wilkinson, John Wilton-Ely, and Gwendolyn Wright
books
October 2000, Berkeley
Architectural Theory
Robot futures
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With robots, we are inventing a new species that is part material and part digital. The ambition of modern robotics goes beyond copying humans, beyond the effort to make walking, talking androids that are indistinguishable from people. Future robots will have superhuman abilities in both the physical and digital realms. They will be embedded in our physical spaces, with(...)
Robot futures
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With robots, we are inventing a new species that is part material and part digital. The ambition of modern robotics goes beyond copying humans, beyond the effort to make walking, talking androids that are indistinguishable from people. Future robots will have superhuman abilities in both the physical and digital realms. They will be embedded in our physical spaces, with the ability to go where we cannot, and will have minds of their own, thanks to artificial intelligence. In ''Robot futures,'' the roboticist Illah Reza Nourbakhsh considers how we will share our world with these creatures, and how our society could change as it incorporates a race of stronger, smarter beings. Nourbakhsh imagines a future that includes adbots offering interactive custom messaging; robotic flying toys that operate by means of “gaze tracking”; robot-enabled multimodal, multicontinental telepresence; and even a way that nanorobots could allow us to assume different physical forms. Nourbakhsh examines the underlying technology and the social consequences of each scenario. He also offers a counter-vision: a robotics designed to create civic and community empowerment. His book helps us understand why that is the robot future we should try to bring about.
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