books
Description:
292 pages, 64 pages of plates : illustrations ; 24 cm
London : Allen & Unwin, 1953.
Wren the incomparable / Martin S. Briggs.
Actions:
Holdings:
Description:
292 pages, 64 pages of plates : illustrations ; 24 cm
books
London : Allen & Unwin, 1953.
books
Description:
128 pages : illustrations ; 20 cm
London : Reaktion, 2004.
The remembered film / Victor Burgin.
Actions:
Holdings:
Description:
128 pages : illustrations ; 20 cm
books
London : Reaktion, 2004.
Make a face, memory game
$28.50
(available to order)
Summary:
The cards of this new memory game depict all kinds of funny faces created with everyday DIY materials such as paper, cardboard, elastic bands, brushes, buttons, etcetera. Your task, as ever, is to find the matching faces made with the same materials.
Make a face, memory game
Actions:
Price:
$28.50
(available to order)
Summary:
The cards of this new memory game depict all kinds of funny faces created with everyday DIY materials such as paper, cardboard, elastic bands, brushes, buttons, etcetera. Your task, as ever, is to find the matching faces made with the same materials.
Toys
books
Description:
110 pages : illustrations (chiefly color), map ; 29 cm
Berlin : Drittel Books, ©2019.
Land's end : der ort der "Topographie des Terrors" im Spiegel zeitgenössischer Fotografie = the "topography of terror" site as reflected in contemporary photography / Michael Disqué, Andreas Gehrke (Hg.).
Actions:
Holdings:
Description:
110 pages : illustrations (chiefly color), map ; 29 cm
books
Berlin : Drittel Books, ©2019.
$20.95
(available to order)
Summary:
Marc Augé was eleven or twelve years old when he first saw Casablanca. The film-with its recurring scenes of waiting, menace, and flight-occupies a significant place in Augé's own memory of his uprooted childhood and the wartime exploits of his family. Seamlessly weaving together film criticism and memoir, Casablanca moves between Augé's insights into the filmgoing(...)
Casablanca: movies and memory
Actions:
Price:
$20.95
(available to order)
Summary:
Marc Augé was eleven or twelve years old when he first saw Casablanca. The film-with its recurring scenes of waiting, menace, and flight-occupies a significant place in Augé's own memory of his uprooted childhood and the wartime exploits of his family. Seamlessly weaving together film criticism and memoir, Casablanca moves between Augé's insights into the filmgoing experience and his reflections on his own life, the collective trauma of France's wartime history, and how such events as the fall of Paris, the exodus of refugees, and the Occupation-all depicted in the film-were lived and are remembered.
Architecture and Film, Set Design
books
Visibly Canadian : imaging collective identities in the Canadas, 1820-1910 / Karen Stanworth.
Description:
x, 458 pages, 15 unnumbered pages of plates : illustrations (some colour), map, portraits ; 26 cm
Montreal ; Kingston ; London ; Ithaca : McGill-Queen's University Press, [2014], ©2014
Visibly Canadian : imaging collective identities in the Canadas, 1820-1910 / Karen Stanworth.
Actions:
Holdings:
Description:
x, 458 pages, 15 unnumbered pages of plates : illustrations (some colour), map, portraits ; 26 cm
books
Montreal ; Kingston ; London ; Ithaca : McGill-Queen's University Press, [2014], ©2014
books
Description:
xxxii, 174 pages : illustrations ; 29 cm
New York : Pantheon Books, ©1993.
Philip Johnson : the Glass House / edited by David Whitney and Jeffrey Kipnis.
Actions:
Holdings:
Description:
xxxii, 174 pages : illustrations ; 29 cm
books
New York : Pantheon Books, ©1993.
$29.95
(available to order)
Summary:
New ways of seeing, thinking and experiencing are explored in this Analogue/Digital memory game. This game contains 30 cards featuring pairs of images exploring the multifaceted relation between the digital and analogue. The fun lies not just in playing the game but also in the illuminating encounter between tools that shape our different worlds.
Analogue vs digital: memory game
Actions:
Price:
$29.95
(available to order)
Summary:
New ways of seeing, thinking and experiencing are explored in this Analogue/Digital memory game. This game contains 30 cards featuring pairs of images exploring the multifaceted relation between the digital and analogue. The fun lies not just in playing the game but also in the illuminating encounter between tools that shape our different worlds.
Toys
$38.99
(available in store)
Summary:
Digital Memory and the Archive, the first English-language collection of the German media theorist’s work, brings together essays that present Wolfgang Ernst’s controversial materialist approach to media theory and history. His insights are central to the emerging field of media archaeology, which uncovers the role of specific technologies and mechanisms, rather than(...)
Digital memory and the archive
Actions:
Price:
$38.99
(available in store)
Summary:
Digital Memory and the Archive, the first English-language collection of the German media theorist’s work, brings together essays that present Wolfgang Ernst’s controversial materialist approach to media theory and history. His insights are central to the emerging field of media archaeology, which uncovers the role of specific technologies and mechanisms, rather than content, in shaping contemporary culture and society.
Archive, library and the digital
$95.00
(available to order)
Summary:
Memorials hold a special position in the cultural memory of communities, cultures and nations, and ''In memory of'' demonstrates this as never before. This extraordinary and moving collection of more than 60 exceptional structures commemorates some of the most destructive events of the 20th and 21st centuries, including war, genocide, massacre, terrorism, famine, and(...)
In memory of: designing contemporary memorials
Actions:
Price:
$95.00
(available to order)
Summary:
Memorials hold a special position in the cultural memory of communities, cultures and nations, and ''In memory of'' demonstrates this as never before. This extraordinary and moving collection of more than 60 exceptional structures commemorates some of the most destructive events of the 20th and 21st centuries, including war, genocide, massacre, terrorism, famine, and slavery. At the same time, ''In memory of'' shows that the power to overcome, to survive, even to forgive, is just as impactful and important. Thoughtful essays on the subjects of hope, strength, grief, loss, and fear help to contextualize the projects and address the emotional aspects of memorialization.
Contemporary Architecture