Gutai: splendid playground
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Summary:
Gutai: Splendid Playground surveys the influential Japanese collective and artistic movement. This exhibition catalogue aims to demonstrate the range of bold and innovative creativity present in the avant-garde movement, to examine the aesthetic strategies in the cultural, social and political context of postwar Japan and the West, and to further establish Gutai in an(...)
Gutai: splendid playground
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$65.00
(available to order)
Summary:
Gutai: Splendid Playground surveys the influential Japanese collective and artistic movement. This exhibition catalogue aims to demonstrate the range of bold and innovative creativity present in the avant-garde movement, to examine the aesthetic strategies in the cultural, social and political context of postwar Japan and the West, and to further establish Gutai in an expanded, transnational history and critical discourse of modern art. Organized thematically and chronologically to explore Gutai’s unique approach to materials, concepts, process, performativity and enviroment, this publication investigates the group’s radical experimentation across a range of media and styles, and demonstrates how individual artists pushed the limits of what art could be or mean in a post-atomic era. The range includes painting, conceptual art, performance, film, installation art, sound art, interactive art, light art and kinetic art.
books
Description:
15, [1] pages : illustrations, facsimiles, plans ; 29 cm
[Wien] : [publisher not identified], 1926? (Wien : "Chwala's Druck")
Die neuen Freiluft-Spiel u. Turnplätze der Gemeinde Wien in den städtischen Gartenanlagen.
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Description:
15, [1] pages : illustrations, facsimiles, plans ; 29 cm
books
[Wien] : [publisher not identified], 1926? (Wien : "Chwala's Druck")
books
Description:
130 p. : ill., plans, facsims. ; 27 cm.
Paris : Dunod, [c1982]
Espaces de jeux : espace de vie / Xavier de La Salle.
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130 p. : ill., plans, facsims. ; 27 cm.
books
Paris : Dunod, [c1982]
Playground of my mind
$64.95
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Through exquisite drawings and storytelling, Julia Jacquette's graphic memoir provides a distinctive account of her childhood in Manhattan in the 1960s and 1970s. Inspired by the adventure playgrounds from her youth growing up in New York City, the painter Julia Jacquette explores the brightly colored structures of the play spaces and the surrounding landscape of the city(...)
Playground of my mind
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$64.95
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Summary:
Through exquisite drawings and storytelling, Julia Jacquette's graphic memoir provides a distinctive account of her childhood in Manhattan in the 1960s and 1970s. Inspired by the adventure playgrounds from her youth growing up in New York City, the painter Julia Jacquette explores the brightly colored structures of the play spaces and the surrounding landscape of the city in Playground of My Mind. With compelling illustrations and personal narrative, this book features adventure playgrounds created by architects Richard Dattner, M. Paul Friedberg, the partnership Ross Ryan Jacquette in New York City, and Aldo van Eyck in Amsterdam. These structures encouraged constructive, imaginative play and gave renewed life to utopian notions of American and European modernist architecture.
Commercial interiors, Building types
books
Description:
140, [4] pages illustrations, plans 24 cm
Cambridge, Mass., M.I.T. Press [1969, ©1968]
Planning for play [by] Lady Allen of Hurtwood.
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140, [4] pages illustrations, plans 24 cm
books
Cambridge, Mass., M.I.T. Press [1969, ©1968]
$40.00
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No longer are work and leisure separate realms. These days, playing is work and work demands play. This gamification of the workspace uses points, levels, and feedback, aiming to improve the worker’s engagement, boost productivity, facilitate learning, optimise systems, and more. Through the production of playful work, gamification shapes identities that fit the needs of(...)
Volume 56: Playbor. Powerplay,Playground
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No longer are work and leisure separate realms. These days, playing is work and work demands play. This gamification of the workspace uses points, levels, and feedback, aiming to improve the worker’s engagement, boost productivity, facilitate learning, optimise systems, and more. Through the production of playful work, gamification shapes identities that fit the needs of capitalism: enthusiastic, self-engaged, and self-exploitative subjects. This issue of ‘Volume’ is divided in two sections: ''Powerplay'', in which the renewed relations between work and leisure are explored, and ''Playground'', where the spatial implications of this recent focus on gaming are addressed.
Magazines
books
Description:
239 pages : chiefly color illustrations ; 31 cm
Basel ; Boston : Birkhäuser ; Beijing : China Architecture & Building Press, [2016]
Chinese architecture today / Interior designer (Ed.).
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239 pages : chiefly color illustrations ; 31 cm
books
Basel ; Boston : Birkhäuser ; Beijing : China Architecture & Building Press, [2016]
books
Community centres.
Description:
40 pages : illustrations ; 25 cm
London : H.M. Stationery Office, 1945.
books
London : H.M. Stationery Office, 1945.
maps
Description:
1 atlas (224 pages) : illustrations (some color), color maps ; 31 cm
Oakland, California : University of California Press, [2016], ©2016
Nonstop metropolis : a New York City atlas / editors, Rebecca Solnit and Joshua Jelly-Schapiro ; cartographer, Molly Roy ; additional cartographers, Richard Campanella, Chris Henrick.
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1 atlas (224 pages) : illustrations (some color), color maps ; 31 cm
maps
Oakland, California : University of California Press, [2016], ©2016
video
Description:
1 videocassette : sound, color ; 1/2 in.
Toronto, Ont., Canada : Metronome Canada Foundation, [between 1993 and 1998]
Metronome Canada / [architects, Kuwabara Payne McKenna Blumberg ; VR tour, Imagenius 3D Studios ; music, Azimuth 3-D Sound].
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1 videocassette : sound, color ; 1/2 in.
video
Toronto, Ont., Canada : Metronome Canada Foundation, [between 1993 and 1998]