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Despite its importance to place-making, urban planning, and the environment, landscape design has often played an inferior role to architecture. Typically, as little as three percent of a project's construction budget is allocated to the space that surrounds a building, but that is changing. A greater desire to blend buildings into their contexts, ecological(...)
Digital landscape architecture now
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Despite its importance to place-making, urban planning, and the environment, landscape design has often played an inferior role to architecture. Typically, as little as three percent of a project's construction budget is allocated to the space that surrounds a building, but that is changing. A greater desire to blend buildings into their contexts, ecological considerations, legislation, and new definitions of "scaping" have opened up exciting possibilities. Coinciding with heightened social sensitivities, advances in material application, data-driven mapping techniques, and digital technologies and construction methods, landscape designers are producing a new wave of work around the world, reshaping gardens, public squares, leisure areas, and industrial parks. Among the practices included in this survey are designers who have bridged modernism with newer forms (Emergent, West 8); architects whose work fuses with the earth's contours (Zaha Hadid, MVRDV); and a generation of designers only just emerging from universities. Nadia Amoroso is Professor of Landscape Architecture at the University of Toronto and has lectured at Harvard and Cornell universities.
L'humain augmenté
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Si l’humain augmenté est le dernier avatar de l’utopie technique, il exacerbe la vision purement informationnelle de l’homme et de son rapport à l’autre. Lorsqu’on parle d’humain augmenté, on sous-entend en général un individu plus fort, plus intelligent, à la longévité plus longue, etc. Autrement dit, on pense à une augmentation de ses capacités. Dès lors, l’individu se(...)
L'humain augmenté
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Si l’humain augmenté est le dernier avatar de l’utopie technique, il exacerbe la vision purement informationnelle de l’homme et de son rapport à l’autre. Lorsqu’on parle d’humain augmenté, on sous-entend en général un individu plus fort, plus intelligent, à la longévité plus longue, etc. Autrement dit, on pense à une augmentation de ses capacités. Dès lors, l’individu se trouve réduit à un ensemble de fonctions motrices, cognitives, etc. L’altérité disparaît. Il n’y a plus de rupture entre l’homme et la machine, la pensée elle-même étant conceptualisée comme une propriété émergente des interactions au sein d’un substrat matériel biologique ou électronique.
$55.00
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Inside Smartgeometry can be seen as a retroactive manifesto for SG, examining and contextualising the work of the SG community : the digital spaces, prototypes and buildings designed using bespoke tools created in response to architectural ideas. From interactive crowd-sourcing tools to responsive agent-based systems to complex digitally fabricated structures, it explores(...)
March 2013
Inside smartgeometry : expanding the architectural possibilities of computational design
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Inside Smartgeometry can be seen as a retroactive manifesto for SG, examining and contextualising the work of the SG community : the digital spaces, prototypes and buildings designed using bespoke tools created in response to architectural ideas. From interactive crowd-sourcing tools to responsive agent-based systems to complex digitally fabricated structures, it explores more than a decade of advances that have been influential for architecture.
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm(...)
October 2011
Hyperbody : first decade of interactive architecture
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm changing MCAT system of architectural software, Hyperbody continues to play with software design and futurism, creating a broad and influential new dialog. This collection of writings looks at new software tools for real time interaction and parametric design and application of new production techniques file to factory production and mass customization, among other projects, applying cutting edge design methods and theories.
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary(...)
January 2020
Architecture as fabulated reality
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary architectural discourse. To enhance ideas advanced by AAPK, the book invites four guest contributors from the architectural academic field in forms of critical essays or an interview. They reveal their collective interest in the power of the image and in forms of reality, in medium specificity and digital technology, and in presentation and representation along disciplinary lines. The subject of the book becomes clearer by curating and connecting each text, and meanwhile, makes it possible to reflect upon the situation that architecture is facing in the reality crisis caused by today’s digital technology or image culture.
video
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1 online resource
[Place of publication not identified] : Rhizome, 2012.
video
[Place of publication not identified] : Rhizome, 2012.
books
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1 online resource : color illustrations.
New York : Fundación Cisneros ; London : MAPP, 2013., ©2013
Jac Leirner in conversation with Adele Nelson = Jac Leirner en conversación con Adele Nelson / [Jac Leirner, Adele Nelson] ; essay by/ensayo de Robert Storr.
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1 online resource : color illustrations.
books
New York : Fundación Cisneros ; London : MAPP, 2013., ©2013
books
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165 pages : illustrations (chiefly color), charts, facsimile, plans ; 27 cm
Basel : Birkhäuser, [2024], ©2024
Architecture transformed : the digital image in architecture 1980-2020 / Hubert Locher, Dominik Lengyel, Florian Henrich, Catherine Toulouse.
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165 pages : illustrations (chiefly color), charts, facsimile, plans ; 27 cm
books
Basel : Birkhäuser, [2024], ©2024
Dessiner le design
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Quel est le rôle du dessin, manuel et numérique, dans te processus actuel du design? Ce livre évoque ta place du geste dans l'expression de la pensée d'un créateur, la part de l'intime qui se cache entre la naissance d'une idée et le début de ses développements. Se perfectionnant sans cesse, les logiciels de dessin et de modélisation en trois dimensions n'ont pas(...)
Dessiner le design
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$68.95
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Quel est le rôle du dessin, manuel et numérique, dans te processus actuel du design? Ce livre évoque ta place du geste dans l'expression de la pensée d'un créateur, la part de l'intime qui se cache entre la naissance d'une idée et le début de ses développements. Se perfectionnant sans cesse, les logiciels de dessin et de modélisation en trois dimensions n'ont pas remplacé les méthodes manuelles mais sont venus y ajouter de la complexité, offrir de la précision et permettre toutes sortes de vérifications. Ils ouvrent vers des possibilités de simulation dont on ose à peine encore imaginer l'étendue des enjeux.
Industrial Design
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Artiste de l'image numérique née à Montréal en 1969, Isabelle Hayeur est reconnue pour ses montages photographiques de grand format, ses vidéos et ses installations in situ, dans lesquels elle met en évidences les aberrations de l'urbanisation, de l'étalement urbain et de l'industrialisation de nos sociétés. Son enfance à Bois-des-Filion en banlieue de Montréal, est(...)
Isabelle Hayeur: vraisemblances / versimilitudes
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Artiste de l'image numérique née à Montréal en 1969, Isabelle Hayeur est reconnue pour ses montages photographiques de grand format, ses vidéos et ses installations in situ, dans lesquels elle met en évidences les aberrations de l'urbanisation, de l'étalement urbain et de l'industrialisation de nos sociétés. Son enfance à Bois-des-Filion en banlieue de Montréal, est déterminante pour sa pratique artistique. Comme c'est le cas dans plusieurs villes périphériques au Québec, et plus généralement dans le monde industrialisé, le paysage y est soumis à une transformation perpétuelle. Cette publication contient l'exposition produite par EXPRESSION, le centre d'exposition de Saint-Hyacinthe.
Contemporary Art Monographs