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Americans, on average, spend between six and ten seconds with individual artworks in museums or galleries—hardly time enough. But how, in our culture of distraction, might we extend attention? "Slow Art" models sustained ways of looking, through encounters with various media both present and past—including photography, painting, sculpture, “living pictures,” film, video,(...)
Slow art: the experience of looking, sacred images to James Turrell
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Americans, on average, spend between six and ten seconds with individual artworks in museums or galleries—hardly time enough. But how, in our culture of distraction, might we extend attention? "Slow Art" models sustained ways of looking, through encounters with various media both present and past—including photography, painting, sculpture, “living pictures,” film, video, digital and performance art—even light and space. Works by Diderot, Emma Hamilton, Oscar Wilde, Jeff Wall, Sam Taylor-Johnson, Andy Warhol, and Richard Serra, among others, shape a new and distinct aesthetic field. But rather than a collection of objects, slow art is participatory—it directly engages beholders to bring artworks to life. Against current orthodoxy, Arden Reed argues that, for contemporary viewers, the contemplation of slow art is akin to religious practices during the ages of faith.
Art Theory
Decoding dictatorial statues
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In the words of Hannah Arendt, “Half of politics is image-making, the other half is the art of making people believe the image.” From South Africa to Charlottesville, heated discussions over statues, their removal and their vandalism frequently make the news. “Decoding Dictatorial Statues”, a project by Korean graphic design researcher Ted Hyunhak Yoon, is a collection of(...)
Decoding dictatorial statues
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In the words of Hannah Arendt, “Half of politics is image-making, the other half is the art of making people believe the image.” From South Africa to Charlottesville, heated discussions over statues, their removal and their vandalism frequently make the news. “Decoding Dictatorial Statues”, a project by Korean graphic design researcher Ted Hyunhak Yoon, is a collection of images and texts exploring the visual rhetoric of statues in public space. How can we decode statues and their languages, their objecthood and materiality, their role as media icons and their voice in political debates? The book responds to urgent concerns about the representation of our heritage by not only asking us to examine what history gets put on a pedestal, but also to consider the visual rhetoric of the statue itself.
Art Theory
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A sense of harmony and proportion has traditionally been achieved in architectural compositions by using the dimensions of the human body as the starting point. Modern technology now enables(...)
New wombs : electronic bodies and architectural disorders
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A sense of harmony and proportion has traditionally been achieved in architectural compositions by using the dimensions of the human body as the starting point. Modern technology now enables us to go beyond these physical dimensions into a virtual world, and this poses a challenge to architecture as we usually perceive it. Interactive, flexible and intelligent models are being called for. Whilst technology is taking us into the realms of virtual reality, architecture on the other hand, is becoming more corporeal. "Postorganic" is the term being used to express this merging of the body and architecture brought about by electronic media. A radical change in perspective is blurring the distinction between the organic and mechanic, and the artificial logic of the computer and the natural logic of man are fusing together.
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January 1900, Basel
small format
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Urban Visions presumes that understanding our urban experience is a prerequisite for envisioning what it could be; radically, they might be the same. This book accepts that visions—more articulate currently in disciplines and media other than architecture and planning—need not always be heroic or grand. But our experience of the city does occur in something that is(...)
Urban visions : experiencing and envisioning the city
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Urban Visions presumes that understanding our urban experience is a prerequisite for envisioning what it could be; radically, they might be the same. This book accepts that visions—more articulate currently in disciplines and media other than architecture and planning—need not always be heroic or grand. But our experience of the city does occur in something that is designed—be it by architects, planners, or more often and anonymously by larger societal or cultural forces. It is an intricate construction in which physical, cultural, commercial, historical, ideological, and personal presences can coincide. In assembling work by distinguished authors from different disciplines and countries, Urban Visions puts forth a patient examination of what urban experience is and of the city’s necessity, with explicit and implicit propositions about what it could be.
Urban Theory
Type & typography
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This book provides an essential grounding in type and typography for readers of all levels, from students to professionals. It begins with the authors’ definition of typography as "the mechanical notation and arrangement of language used to make multiple copies, whether by printed or electronic means" and goes on to introduce many other definitions and views of(...)
Graphic Design and Typography
July 2002, London/New York
Type & typography
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This book provides an essential grounding in type and typography for readers of all levels, from students to professionals. It begins with the authors’ definition of typography as "the mechanical notation and arrangement of language used to make multiple copies, whether by printed or electronic means" and goes on to introduce many other definitions and views of typography. The carefully structured text, illustrated with examples throughout, takes the reader through every aspect of the subject, from the history of language and writing systems to the invention of movable type and the evolution of the digital systems of today. The book provides an overview of the bewildering variety of typefaces available and serves as a practical guide to using type as a meaningful element of design in all media.
Graphic Design and Typography
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Over the last few decades the term "bootlegging"—a practice once relegated to smugglers and copyright infringers—has become understood as a creative act. Debates about homage, appropriation, and theft that are common in the art world, are now being held in the spheres of corporate branding, social media, and the creative industry as a whole. Today, bootlegging has become(...)
Unlicensed: Bootlegging as creative practice
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Over the last few decades the term "bootlegging"—a practice once relegated to smugglers and copyright infringers—has become understood as a creative act. Debates about homage, appropriation, and theft that are common in the art world, are now being held in the spheres of corporate branding, social media, and the creative industry as a whole. Today, bootlegging has become fetishized as an aesthetic in and of itself, influencing everything from underground record labels to DIY T-shirts, publishing ideologies, to acts of high fashion détournement. "Unlicensed" contains twenty-one interviews with a range of creative practitioners on the topic of bootlegging. The conversations in "Unlicensed" investigate bootlegging’s creative and critical potential, and explore new ways bootlegging can be deployed in order to thrive as an impactful cultural force.
Art Theory
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"Living systems" surveys a wide array of innovative approaches to material technologies within the field of landscape architecture. The selected projects and materials exhibit a contemporary demand for technological landscapes and the collaboration between designers, engineers, scientists and ecologists. The book redefines the conventional boundaries of landscape(...)
Landscape Theory
May 2007, Basel, Boston, Berlin
Living systems : innovative materials and technologies for landscape architecture
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"Living systems" surveys a wide array of innovative approaches to material technologies within the field of landscape architecture. The selected projects and materials exhibit a contemporary demand for technological landscapes and the collaboration between designers, engineers, scientists and ecologists. The book redefines the conventional boundaries of landscape materiality by focusing on growth, flow, metabolism, climate, and atmospheric phenomena. Projects and materials are cross-referenced according to performance criteria, processes, and properties. Each of the 36 international projects and 23 material technologies is presented with drawing details, construction photographs and an analysis of the various complex systems featured, such as vertical growth structures, flood prevention, stormwater infiltration, erosion control, and the integration of digital media. Projects featured include works by West8, GROSS.MAX, Weiss-Manfredi Architects, Field Operations, Kathryn Gustafson, and Vogt Landschaftarchitekten.
Landscape Theory
The culture industry
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The creation of the Frankfurt School of critical theory in the 1920s saw the birth of some of the most exciting and challenging writings of the twentieth century. It is out of this background that the great critic Theodor Adorno emerged. His finest essays are collected here, offering the reader unparalleled insights into Adorno's thoughts on culture. He argued that the(...)
The culture industry
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The creation of the Frankfurt School of critical theory in the 1920s saw the birth of some of the most exciting and challenging writings of the twentieth century. It is out of this background that the great critic Theodor Adorno emerged. His finest essays are collected here, offering the reader unparalleled insights into Adorno's thoughts on culture. He argued that the culture industry commodified and standardized all art. In turn this suffocated individuality and destroyed critical thinking. At the time, Adorno was accused of everything from overreaction to deranged hysteria by his many detractors. In today's world, where even the least cynical of consumers is aware of the influence of the media, Adorno's work takes on a more immediate significance. "The culture industry" is an unrivalled indictment of the banality of mass culture.
Critical Theory
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Games like America’s Army, World of Warcraft and Grand Theft Auto and the music of Snoop 'Doggy' Dogg, Dizzee Rascal and Juan Atkins are fuelling the engines of globalization. As a result, popular culture is taking an ever firmer grip on our living environment and on our lives. In Mediapolis the authors sound out an urban environment pulsing to the rhythm of the popular(...)
Mediapolis : popular culture and the city
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Games like America’s Army, World of Warcraft and Grand Theft Auto and the music of Snoop 'Doggy' Dogg, Dizzee Rascal and Juan Atkins are fuelling the engines of globalization. As a result, popular culture is taking an ever firmer grip on our living environment and on our lives. In Mediapolis the authors sound out an urban environment pulsing to the rhythm of the popular media. They introduce a pop philosophy whose concepts include the Urban Container, 'scenius', sonic communities and nodal urbanity. Here technological, political, cultural, economic and even military developments meet head-on. Mediapolis makes clear what urban pop culture is and how it has influenced our notion of city. The words of the Italian Futurist Antonio Sant’Elia are as true today as in 1914 : "Every generation must build its own city".
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June 2006, Rotterdam
Urban Theory
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Autrian architects play a significant role in today's world-wide development of a sculptural form of expression. This phenomenon has its roots in similar streams in the past, which belong to a rich cultural heritage from centuries gone by. The short historical background, stating with the comment about the Gothic Stephan' Cathedral in Vienna, acts as an introduction(...)
Sculptural architecture in Austria
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Autrian architects play a significant role in today's world-wide development of a sculptural form of expression. This phenomenon has its roots in similar streams in the past, which belong to a rich cultural heritage from centuries gone by. The short historical background, stating with the comment about the Gothic Stephan' Cathedral in Vienna, acts as an introduction to the subject, followed by examples of the spatial splendour of the Baroque, and a glimpse on the mouvement of Modernism to the immediate examples of «sculptural architecture» from Austria's past. The main comprehensive part is dedicated to examples of contemporary architecture. Completed projects of buildings and visions of over 50 architects and their teams are on display through media of photos, plans and models. Text in English and Chinese.
books
January 2006, Salzburg
Architecture since 1900, Europe