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Il est maintenant possible de contrôler la structure de la matière à des échelles de taille si petites que les systèmes obtenus révèlent des propriétés hors du commun s'apparentant de plus en plus au vivant auquel ils sont parfois même hybridés. Dans ce monde en continuelle mouvance révélé par cette matière émergente, nos repères vacillent et il nous faut repenser(...)
April 2016
L’image-matière: matériaux émergents et métamorphoses imaginaires
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Il est maintenant possible de contrôler la structure de la matière à des échelles de taille si petites que les systèmes obtenus révèlent des propriétés hors du commun s'apparentant de plus en plus au vivant auquel ils sont parfois même hybridés. Dans ce monde en continuelle mouvance révélé par cette matière émergente, nos repères vacillent et il nous faut repenser autrement notre appréhension du réel. Or, les images dont nous disposons pour nous saisir mentalement de ces transformations sont devenues inopérantes. Elles sont à redessiner, à mettre en relation, à assembler autrement. C'est en ces lieux que l'art contemporain peut venir jouer son rôle d'intercesseur entre la matière-forme et ses mises en pratique, entre la méta-réalité de l'oeuvre et notre capacité à penser ces nouvelles émergences. Proposer des image-matières pour nous aider à métamorphoser notre imaginaire, tel est le but de cet essai.
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the(...)
The alphabet and the algorithm
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the nineteenth and twentieth centuries, the mass production of identical copies from mechanical master models, matrixes, imprints, or molds. The modern power of the identical, Carpo argues, came to an end with the rise of digital technologies. Everything digital is variable. Carpo compares new forms of postindustrial digital craftsmanship to hand-making and the cultures and technologies of variations that existed before the coming of machine-made, identical copies. Carpo reviews the unfolding of digitally based design and construction from the early 1990s to the present, and suggests a new agenda for architecture in an age of variable objects and of generic and participatory authorship.
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The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. Form+Code in Design, Art, and Architecture is a non-technical introduction(...)
August 2010
Form + code in design, art, and architecture
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The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts.
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Entertaining, concise, and relentlessly probing, this book is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway.
September 1996, Cambridge, Mass.
City of bits : space, place, and the infobahn
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Entertaining, concise, and relentlessly probing, this book is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway.
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September 1996, Cambridge, Mass.
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary(...)
January 2020
Architecture as fabulated reality
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary architectural discourse. To enhance ideas advanced by AAPK, the book invites four guest contributors from the architectural academic field in forms of critical essays or an interview. They reveal their collective interest in the power of the image and in forms of reality, in medium specificity and digital technology, and in presentation and representation along disciplinary lines. The subject of the book becomes clearer by curating and connecting each text, and meanwhile, makes it possible to reflect upon the situation that architecture is facing in the reality crisis caused by today’s digital technology or image culture.
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Despite its importance to place-making, urban planning, and the environment, landscape design has often played an inferior role to architecture. Typically, as little as three percent of a project's construction budget is allocated to the space that surrounds a building, but that is changing. A greater desire to blend buildings into their contexts, ecological(...)
Digital landscape architecture now
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Despite its importance to place-making, urban planning, and the environment, landscape design has often played an inferior role to architecture. Typically, as little as three percent of a project's construction budget is allocated to the space that surrounds a building, but that is changing. A greater desire to blend buildings into their contexts, ecological considerations, legislation, and new definitions of "scaping" have opened up exciting possibilities. Coinciding with heightened social sensitivities, advances in material application, data-driven mapping techniques, and digital technologies and construction methods, landscape designers are producing a new wave of work around the world, reshaping gardens, public squares, leisure areas, and industrial parks. Among the practices included in this survey are designers who have bridged modernism with newer forms (Emergent, West 8); architects whose work fuses with the earth's contours (Zaha Hadid, MVRDV); and a generation of designers only just emerging from universities. Nadia Amoroso is Professor of Landscape Architecture at the University of Toronto and has lectured at Harvard and Cornell universities.
David Joselit : After art
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Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
David Joselit : After art
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Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
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Articulating a radical agenda for the rethinking of the basic precepts of the construction industry in light of digital technologies, this book explores the profound shift that is underway in all aspects of architectural process. Essays and lectures from the last fifteen years discuss these changes in relation to dECOi Architects, created in 1991 as a forward-looking(...)
September 2008
The possibility of (an) architecture
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Articulating a radical agenda for the rethinking of the basic precepts of the construction industry in light of digital technologies, this book explores the profound shift that is underway in all aspects of architectural process. Essays and lectures from the last fifteen years discuss these changes in relation to dECOi Architects, created in 1991 as a forward-looking architectural practice.
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September 2008
$69.50
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This book, based on the authors’ internationally renowned Emergent Technologies and Design course at the Architectural Association in London, introduces a new approach to the practice of architecture. The authors use essays and projects to demonstrate the interrelationship of concepts such as emergence and self-organisation with the latest technologies in design,(...)
March 2010
Emergent technologies and design: towards a biological paradigm for architecture
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This book, based on the authors’ internationally renowned Emergent Technologies and Design course at the Architectural Association in London, introduces a new approach to the practice of architecture. The authors use essays and projects to demonstrate the interrelationship of concepts such as emergence and self-organisation with the latest technologies in design, manufacturing and construction. With projects from their course, and critiques and commentary from some of the world’s leading design theorists and practitioners, the authors of Emergent Technologies and Design have introduced a radical new way of understanding the way in which architecture is conceived, designed and produced.
$66.95
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The editors of this volume work in four different disciplines — conceptual development, interactive design, visual communication, and digital media — and they provide a multifaceted overview of how designers can respond to the challenges posed by interactive digital technology.
April 2013
The digital turn : design in the era of interactive technologies
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The editors of this volume work in four different disciplines — conceptual development, interactive design, visual communication, and digital media — and they provide a multifaceted overview of how designers can respond to the challenges posed by interactive digital technology.