Collections of nothing
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King, a professor at Santa Barbara, has spent decades collecting things that nobody else would want: food packages and labels (he has about eighteen thousand), illustrations snipped from old dictionaries (seven thousand), linings of "security" envelopes (eight hundred patterns), "the mute, meager, practically valueless object, like a sea-washed spigot, its mouth stoppered(...)
Collections of nothing
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King, a professor at Santa Barbara, has spent decades collecting things that nobody else would want: food packages and labels (he has about eighteen thousand), illustrations snipped from old dictionaries (seven thousand), linings of "security" envelopes (eight hundred patterns), "the mute, meager, practically valueless object, like a sea-washed spigot, its mouth stoppered by a stone." What makes this book, bred of a midlife crisis, extraordinary is the way King weaves his autobiography into the account of his collection, deftly demonstrating that the two stories are essentially one. "I lost and found myself in remote topical aisles of scholarship-wreck," he says of his hours in Yale’s library, reading the most obscure books he could find. His hard-won self-awareness gives his disclosures an intensity that will likely resonate with all readers, even those whose collections of nothing contain nothing at all.
Design Theory
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"TOMORROW NOW - when design meets science fiction" exhibition catalogue.
Tomorrow now: when design meets science fiction
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"TOMORROW NOW - when design meets science fiction" exhibition catalogue.
Design Theory
$115.95
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Remember those 3-D movies, the ones that you had to wear the cardboard glasses to see? This definitive book brings it all back, but from the standpoint of serious artists, designers and anyone else interested in the origins of visual phenomena. With his figure and stereo experiments, author Jurg Nänni guides the reader through the mysterious cosmos of visual perception.(...)
Visual perception: an interactive journey of discovery through our visual system
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Remember those 3-D movies, the ones that you had to wear the cardboard glasses to see? This definitive book brings it all back, but from the standpoint of serious artists, designers and anyone else interested in the origins of visual phenomena. With his figure and stereo experiments, author Jurg Nänni guides the reader through the mysterious cosmos of visual perception. The included eyeglasses allow exceptional optical experiences, complemented by interactive experiments on the included CD-ROM. Texts, visual examples and CD-experiments allow readers to acquire the background information for their own creative work, and to answer the questions: How do optical illusions emerge? And how can our eyes be fooled at all?
Design Theory
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As our everyday social and cultural experiences are increasingly mediated by electronic products--from "intelligent" toasters to iPods--it is the design of these products that shapes our experience of the "electrosphere" in which we live. Designers of electronic products, writes Anthony Dunne in "Hertzian tales", must begin to think more broadly about the aesthetic role(...)
Hertzian tales : electronic products, aesthetic experience, and critical design
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As our everyday social and cultural experiences are increasingly mediated by electronic products--from "intelligent" toasters to iPods--it is the design of these products that shapes our experience of the "electrosphere" in which we live. Designers of electronic products, writes Anthony Dunne in "Hertzian tales", must begin to think more broadly about the aesthetic role of electronic products in everyday life. Industrial design has the potential to enrich our daily lives--to improve the quality of our relationship to the artificial environment of technology, and even, argues Dunne, to be subverted for socially beneficial ends. The cultural speculations and conceptual design proposals in "Hertzian tales" are not utopian visions or blueprints; instead, they embody a critique of present-day practices, "mixing criticism with optimism." Six essays explore design approaches for developing the aesthetic potential of electronic products outside a commercial context--considering such topics as the post-optimal object and the aesthetics of user-unfriendliness--and five proposals offer commentary in the form of objects, videos, and images. Very little has changed in the world of design since "Hertzian tales" was first published by the Royal College of Art in 1999, writes Dunne in his preface to this MIT Press edition : "Design is not engaging with the social, cultural, and ethical implications of the technologies it makes so sexy and consumable." His project and proposals challenge it to do so.
Design Theory
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"Qu’est-ce qu’un designer" est un témoignage ardent et critique destiné à tous les acteurs du design. Loin de se contenter d’une interrogation (ou d’une réponse) bien formulée, Norman Potter énonce les conditions dans lesquelles l’activité de design constitue en elle-même une question ouverte. Il affirme que les décisions du designer – et les artefacts qu’elles produisent(...)
Qu'est-ce qu'un designer : objets, lieux, message, 2e édition
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"Qu’est-ce qu’un designer" est un témoignage ardent et critique destiné à tous les acteurs du design. Loin de se contenter d’une interrogation (ou d’une réponse) bien formulée, Norman Potter énonce les conditions dans lesquelles l’activité de design constitue en elle-même une question ouverte. Il affirme que les décisions du designer – et les artefacts qu’elles produisent – sont tenues de proposer une réponse sur le plan social. Potter décrit également les procédures et la méthodologie indispensables à toute solution de design. Les designers trouveront dans cet ouvrage un portrait vivant de leur profession, ainsi qu’un exposé de références essentielles au mouvement moderne. Les étudiants et les enseignants découvriront une discussion d’une grande richesse, directement issue de l’expérience personnelle de l’auteur. Publié pour la première fois en 1969 en Grande-Bretagne et révisé à trois reprises, "Qu’est-ce qu’un designer" s’adresse aux étudiants et aux professionnels de tous les domaines du design et de l’architecture.
Design Theory
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In this engaging new book, design theorist Louise Schouwenberg (born 1954) and designer Hella Jongerius (born 1963) examine the meaning and agency of objects, exploring how things act as mediators between people and the world both in everyday life and in the context of the museum. As technology continues to change these relationships, Schouwenberg and Jongerius(...)
Beyond the new on the agency of things
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In this engaging new book, design theorist Louise Schouwenberg (born 1954) and designer Hella Jongerius (born 1963) examine the meaning and agency of objects, exploring how things act as mediators between people and the world both in everyday life and in the context of the museum. As technology continues to change these relationships, Schouwenberg and Jongerius thoughtfully consider the agency of our objects. Questioning the market's obsession with novelty in design, the authors try to develop criteria for recognizing true cultural innovation. What distinguishes novelty for the sake of novelty from something truly new? Designed by the legendary Irma Boom, the book itself is a love letter to creative design.
Design Theory
Design as an attitude
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Written by one of the world’s leading design and culture commentators, London-based critic and journalist Alice Rawsthorn, "Design as an Attitude" is conceived as a subjective field guide to design. In an authoritative and enjoyable voice, Rawsthorn demystifies the field, explores the most dynamic developments in contemporary design and assesses their impact on our lives(...)
Design as an attitude
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Written by one of the world’s leading design and culture commentators, London-based critic and journalist Alice Rawsthorn, "Design as an Attitude" is conceived as a subjective field guide to design. In an authoritative and enjoyable voice, Rawsthorn demystifies the field, explores the most dynamic developments in contemporary design and assesses their impact on our lives now and in the future. From book-making to social design, from the craft revival to design’s gender politics, Design as an Attitude offers a comprehensive survey of design today.
Design Theory
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The book is dedicated to the practice of design. It investigates experimentally the encounter between architecture and other related creative practices, between applied arts and sciences. Carefully selected unpublished materials from different fields are combined in such a way as to incite the maximum amount of questions. Each of the nine issues of SAFT contained in this(...)
SAFT: modular book on architecture, art and culture
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The book is dedicated to the practice of design. It investigates experimentally the encounter between architecture and other related creative practices, between applied arts and sciences. Carefully selected unpublished materials from different fields are combined in such a way as to incite the maximum amount of questions. Each of the nine issues of SAFT contained in this collection is dedicated to a different topic or phenomenon, combining different materials; it is dense in feedback and feedforward, in juxtapositions and casual encounters. Printed on a large sheet of coloured paper it multiplies in your hands growing in an exponential manner
Design Theory
Design d'aujourd'hui
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Design de produits, d’espaces, d’interaction, de service… Le design est omniprésent. Il évolue sans cesse, s’adapte à nos vies, à nos envies, à nos besoins qu’il anticipe parfois. À la fois enjeu économique, culturel et de civilisation, le design est un vecteur de croissance et de différenciation pour les entreprises, un formidable moyen d’expression pour les créateurs et(...)
Design d'aujourd'hui
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Design de produits, d’espaces, d’interaction, de service… Le design est omniprésent. Il évolue sans cesse, s’adapte à nos vies, à nos envies, à nos besoins qu’il anticipe parfois. À la fois enjeu économique, culturel et de civilisation, le design est un vecteur de croissance et de différenciation pour les entreprises, un formidable moyen d’expression pour les créateurs et un outil indispensable à toute démarche visant à concilier progrès et respect de l’environnement. Après avoir donné la parole à quelques acteurs importants du design, cet ouvrage présente 137 créations issues du savoir-faire et de l’imagination des designers d’aujourd’hui. 137 designs étonnants, pratiques, ludiques ou performants, qui témoignent de l’importance du design et de ce qu’il nous réserve de plus beau.
Design Theory
Uchronia: designing time
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This book critically investigates our contemporary time crisis. The transformation of society from an agrarian to an industrial, and finally an urbanized way of living and working has created a fundamental change in our understanding of time: a 24/7 mentality. The move from natural time to the digital age leads to a fragmentation of time that deeply affects our daily(...)
Uchronia: designing time
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This book critically investigates our contemporary time crisis. The transformation of society from an agrarian to an industrial, and finally an urbanized way of living and working has created a fundamental change in our understanding of time: a 24/7 mentality. The move from natural time to the digital age leads to a fragmentation of time that deeply affects our daily biological and social rhythm. We need a new approach to time to overcome our temporal system of clocks and calendars. This book investigates a new perception of time by exploring the concept of uchronia, a term derived from the Greek u-topos and meaning 'no time' or 'non-time'. Uchronia is a way of questioning, speculating on and designing new kinds of temporal systems that are more about being in tune than on time.
Design Theory