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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des(...)
L'idée de confort, une anthologie : du zazen au tourisme spatial
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des postures théoriques, les écrits d’architectes et de designers répondent à différents points de vue de scientifiques : historien, sociologue, anthropologue, psychologue, médecin, etc. Des faudesteuils médiévaux aux réfrigérateurs connectés, du zazen au tourisme spatial : le spectre du confort se dévoile au fil de ces pages – parfois mou, souvent flou, omniprésent, insaisissable.
Design Theory
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"Qu’est-ce qu’un designer" est un témoignage ardent et critique destiné à tous les acteurs du design. Loin de se contenter d’une interrogation (ou d’une réponse) bien formulée, Norman Potter énonce les conditions dans lesquelles l’activité de design constitue en elle-même une question ouverte. Il affirme que les décisions du designer – et les artefacts qu’elles produisent(...)
Qu'est-ce qu'un designer : objets, lieux, message, 2e édition
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"Qu’est-ce qu’un designer" est un témoignage ardent et critique destiné à tous les acteurs du design. Loin de se contenter d’une interrogation (ou d’une réponse) bien formulée, Norman Potter énonce les conditions dans lesquelles l’activité de design constitue en elle-même une question ouverte. Il affirme que les décisions du designer – et les artefacts qu’elles produisent – sont tenues de proposer une réponse sur le plan social. Potter décrit également les procédures et la méthodologie indispensables à toute solution de design. Les designers trouveront dans cet ouvrage un portrait vivant de leur profession, ainsi qu’un exposé de références essentielles au mouvement moderne. Les étudiants et les enseignants découvriront une discussion d’une grande richesse, directement issue de l’expérience personnelle de l’auteur. Publié pour la première fois en 1969 en Grande-Bretagne et révisé à trois reprises, "Qu’est-ce qu’un designer" s’adresse aux étudiants et aux professionnels de tous les domaines du design et de l’architecture.
Design Theory
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Cet ouvrage propose trente directions à suivre, trente conseils pertinents, développés, étayés d’exemples précis, documentés et terminés par un exercice de créativité. Depuis la conservation du regard du débutant jusqu’à la nécessaire obstination, en passant par la référence à des héros, c’est la vie créative dans son ensemble qui est étudiée. Dessin, musique, art(...)
La voie du créatif: inspiration, exemples, exercices
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Cet ouvrage propose trente directions à suivre, trente conseils pertinents, développés, étayés d’exemples précis, documentés et terminés par un exercice de créativité. Depuis la conservation du regard du débutant jusqu’à la nécessaire obstination, en passant par la référence à des héros, c’est la vie créative dans son ensemble qui est étudiée. Dessin, musique, art graphique, sport, industrie... les domaines d’applications sont divers, et les exemples tout autant.
Design Theory
Design d'aujourd'hui
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Design de produits, d’espaces, d’interaction, de service… Le design est omniprésent. Il évolue sans cesse, s’adapte à nos vies, à nos envies, à nos besoins qu’il anticipe parfois. À la fois enjeu économique, culturel et de civilisation, le design est un vecteur de croissance et de différenciation pour les entreprises, un formidable moyen d’expression pour les créateurs et(...)
Design d'aujourd'hui
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Design de produits, d’espaces, d’interaction, de service… Le design est omniprésent. Il évolue sans cesse, s’adapte à nos vies, à nos envies, à nos besoins qu’il anticipe parfois. À la fois enjeu économique, culturel et de civilisation, le design est un vecteur de croissance et de différenciation pour les entreprises, un formidable moyen d’expression pour les créateurs et un outil indispensable à toute démarche visant à concilier progrès et respect de l’environnement. Après avoir donné la parole à quelques acteurs importants du design, cet ouvrage présente 137 créations issues du savoir-faire et de l’imagination des designers d’aujourd’hui. 137 designs étonnants, pratiques, ludiques ou performants, qui témoignent de l’importance du design et de ce qu’il nous réserve de plus beau.
Design Theory
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In this engaging new book, design theorist Louise Schouwenberg (born 1954) and designer Hella Jongerius (born 1963) examine the meaning and agency of objects, exploring how things act as mediators between people and the world both in everyday life and in the context of the museum. As technology continues to change these relationships, Schouwenberg and Jongerius(...)
Beyond the new on the agency of things
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In this engaging new book, design theorist Louise Schouwenberg (born 1954) and designer Hella Jongerius (born 1963) examine the meaning and agency of objects, exploring how things act as mediators between people and the world both in everyday life and in the context of the museum. As technology continues to change these relationships, Schouwenberg and Jongerius thoughtfully consider the agency of our objects. Questioning the market's obsession with novelty in design, the authors try to develop criteria for recognizing true cultural innovation. What distinguishes novelty for the sake of novelty from something truly new? Designed by the legendary Irma Boom, the book itself is a love letter to creative design.
Design Theory
Design as an attitude
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Written by one of the world’s leading design and culture commentators, London-based critic and journalist Alice Rawsthorn, "Design as an Attitude" is conceived as a subjective field guide to design. In an authoritative and enjoyable voice, Rawsthorn demystifies the field, explores the most dynamic developments in contemporary design and assesses their impact on our lives(...)
Design as an attitude
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Written by one of the world’s leading design and culture commentators, London-based critic and journalist Alice Rawsthorn, "Design as an Attitude" is conceived as a subjective field guide to design. In an authoritative and enjoyable voice, Rawsthorn demystifies the field, explores the most dynamic developments in contemporary design and assesses their impact on our lives now and in the future. From book-making to social design, from the craft revival to design’s gender politics, Design as an Attitude offers a comprehensive survey of design today.
Design Theory
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This publication features design projects organized into six working themes: Act, Save, Share, Live, Learn and Make. It is a true manual--in format and content--featuring design solutions that expand access to education, food, health care and affordable housing; increase social and economic inclusion; offer improved alternative transportation options, and provide a(...)
By the people: designing a better America
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This publication features design projects organized into six working themes: Act, Save, Share, Live, Learn and Make. It is a true manual--in format and content--featuring design solutions that expand access to education, food, health care and affordable housing; increase social and economic inclusion; offer improved alternative transportation options, and provide a balanced approach to land use between the built and natural environments. Cooper Hewitt Curator Cynthia E. Smith traveled to post-industrial cities, urban areas impacted by natural disasters, sprawling cities, places of persistent poverty and major metropolitan regions. Her research yielded nearly 400 potential projects from over 30 states and three indigenous nations (Navajo, Lakota, Pueblo).
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August 2016
Design Theory
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The book is dedicated to the practice of design. It investigates experimentally the encounter between architecture and other related creative practices, between applied arts and sciences. Carefully selected unpublished materials from different fields are combined in such a way as to incite the maximum amount of questions. Each of the nine issues of SAFT contained in this(...)
SAFT: modular book on architecture, art and culture
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The book is dedicated to the practice of design. It investigates experimentally the encounter between architecture and other related creative practices, between applied arts and sciences. Carefully selected unpublished materials from different fields are combined in such a way as to incite the maximum amount of questions. Each of the nine issues of SAFT contained in this collection is dedicated to a different topic or phenomenon, combining different materials; it is dense in feedback and feedforward, in juxtapositions and casual encounters. Printed on a large sheet of coloured paper it multiplies in your hands growing in an exponential manner
Design Theory
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Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schüll shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away. Once in the zone, gambling addicts play not to win but simply to keep playing, for(...)
Addiction by design: machine gambling in Las Vegas
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Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schüll shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away. Once in the zone, gambling addicts play not to win but simply to keep playing, for as long as possible?even at the cost of physical and economic exhaustion. In continuous machine play, gamblers seek to lose themselves while the gambling industry seeks profit. Schüll describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems?all designed to meet the market's desire for maximum "time on device." Her account moves from casino floors into gamblers' everyday lives, from gambling industry conventions and Gamblers Anonymous meetings to regulatory debates over whether addiction to gambling machines stems from the consumer, the product, or the interplay between the two. ''Addiction by design'' is a compelling inquiry into the intensifying traffic between people and machines of chance, offering clues to some of the broader anxieties and predicaments of contemporary life. At stake in Schüll's account of the intensifying traffic between people and machines of chance is a blurring of the line between design and experience, profit and loss, control and compulsion.
Design Theory
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From Google reviews to YouTube tutorials, and from online service desks to real-life ‘may I speak to the manager’ requests - we are all critics of our designed environment. It seems therefore strange, if not outrageous, that design criticism is a practice considered to be a haute-for-few instead of a low-for-all. Design belongs to all of us and, therefore, its criticism(...)
CriticAll!: (Un)professional everyday design criticism
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From Google reviews to YouTube tutorials, and from online service desks to real-life ‘may I speak to the manager’ requests - we are all critics of our designed environment. It seems therefore strange, if not outrageous, that design criticism is a practice considered to be a haute-for-few instead of a low-for-all. Design belongs to all of us and, therefore, its criticism as well. How can we activate more people to become actively aware of and critical towards their designed environments?
Design Theory