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"Design Culture Now" is the first survey of American design to cut across the disciplines of architecture, product design, and graphic design. This comprehensive work, organized by the Smithsonian's National Design Museum, catalogues the best in (...)
Interior Design
March 2000, New York
National design triennial : design culture now
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"Design Culture Now" is the first survey of American design to cut across the disciplines of architecture, product design, and graphic design. This comprehensive work, organized by the Smithsonian's National Design Museum, catalogues the best in architecture, interiors, environments, landscapes, products, furniture, fashion, objects, typefaces, posters, publications, film graphics, and interactive media produced over the last three years. Organized around a series of themes -- Branded, Fluid, Local, Minimal, Narrative, Physical, Reclaimed, and Unbelievable -- "Design Culture Now" presents current projects by up-and-coming designers who are forging new ideas at the margins of the profession as well as established masters whose work continues to evolve. Some of the over 80 individuals and firms whose work is repre-sented include Kyle Cooper, who created the titles for the films "Seven", "The Mummy", and "Mission: Impossible"; graphic designers Bruce Mau and Stefan Sagmeister; Jonathan Ive, designer of the iMac; style guru Martha Stewart; Arlen and Cory Ness, customizers of Harley-Davidson motorcycles; Julie Taymor, director and designer of the Broadway musical "The Lion King"; architects Neil Denari and Frank Gehry; Dante Ferretti, art director of the films Kundun and Casino; fashion designers Kate Spade and Geoffrey Beene; and John Kricfalusi, creator of the cartoon "Ren & Stimpy". Authoritative essays by Donald Albrecht, Ellen Lupton, and Steven Skov Holt describe the state of design at the beginning of the new millennium. Vibrantly designed, this exhaustive survey includes hundreds of full-colour images.
books
March 2000, New York
Interior Design
books
$35.00
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First paperback edition.
Graphic Design and Typography
January 1999, London
Design writing research: writing on graphic design
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First paperback edition.
books
January 1999, London
Graphic Design and Typography
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"Skin" presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, it shows how enhanced and simulated skins appear throughout the contemporary environment. Designers today continually manipulate the relationship between the inside and outside of(...)
Skin : surface, substance and design
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"Skin" presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, it shows how enhanced and simulated skins appear throughout the contemporary environment. Designers today continually manipulate the relationship between the inside and outside of objects, garments, and buildings, creating skins that both reveal and conceal, skins that have depth, complexity and their own behaviours and identities. "Skin" features the work of such notable designers and architects as Greg Lynn, Petra Blaise, SPEEDO, Morphosis, Ross Lovegrove, Marcel Wanders, and many others. It also contains essays on artificial skin, digital surfaces, and a glossary of surface materials.
books
March 2002, New York
Interior Design
$42.00
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Ellen Lupton and colleague Inna Alesina bring their collective design experiences to this informative and fun volume. The book opens with case studies of the design process. Lively examples show how designers can interact with physical materials to jump-start the course of thinking and inventing and how they can involve real people and real environments to take a fresh(...)
Exploring materials: creative design for everyday objects
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Ellen Lupton and colleague Inna Alesina bring their collective design experiences to this informative and fun volume. The book opens with case studies of the design process. Lively examples show how designers can interact with physical materials to jump-start the course of thinking and inventing and how they can involve real people and real environments to take a fresh look at real problems. At the core of the book is a visual glossary of materials, organized both to inspire and inform. Everyday uses of each material are juxtaposed with experimental projects that reveal how designers from around the world have exploited materials in surprising and creative ways.
Crafts and Jewelry
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Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, lining and non-lining numerals, the use of small caps and enlarged(...)
Thinking with type, 2nd edition
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Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, lining and non-lining numerals, the use of small caps and enlarged capitals, as well as information on captions, font licensing, mixing typefaces, and hand lettering.
Graphic Design and Typography
$48.00
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This publication accompanies the fourth installation in Cooper-Hewitt, the National Design Triennial exhibition series. It offers a glimpse into contemporary innovation and a survey of what progressive designers, engineers, entrepreneurs and citizens are doing in diverse fields and at different scales.
Industrial Design
July 2010
Why design now? national design triennial
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This publication accompanies the fourth installation in Cooper-Hewitt, the National Design Triennial exhibition series. It offers a glimpse into contemporary innovation and a survey of what progressive designers, engineers, entrepreneurs and citizens are doing in diverse fields and at different scales.
Industrial Design
Never use Futura (unless...)
$34.95
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It's everywhere, including the moon (on the commemorative plaque left by Apollo 11 astronauts), Nike sneakers, the artworks of Barbara Kruger, Ed Ruscha, and Jenny Holzer, 2001: A Space Odyssey credits, Domino's Pizza boxes, Absolut Vodka bottles, and Red Bull cans. Futura and its typographic offspring have been the face of presidential campaigns from Richard Nixon to(...)
Graphic Design and Typography
October 2017
Never use Futura (unless...)
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It's everywhere, including the moon (on the commemorative plaque left by Apollo 11 astronauts), Nike sneakers, the artworks of Barbara Kruger, Ed Ruscha, and Jenny Holzer, 2001: A Space Odyssey credits, Domino's Pizza boxes, Absolut Vodka bottles, and Red Bull cans. Futura and its typographic offspring have been the face of presidential campaigns from Richard Nixon to Hillary Clinton. Indeed, Futura is one of the most used fonts in the world today the typeface of modern design more so even than Helvetica. This fascinating book explores the cultural history and uses of a face that's so common you might not notice, until you start looking, and then you can't escape it. Douglas Thomas traces Futura from its Bauhaus-inspired origin in Paul Renner's 1924 design, to its current role as the go-to choice for corporate work, logos, motion pictures, and advertisements.
Graphic Design and Typography
Comprendre la typographie
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La nouvelle édition de Comprendre la typographie, ouvrage reconnu comme un outil indispensable à tous les étudiants et professionnels du graphisme, est enfin disponible. De la page imprimée au Web, des affiches publicitaires aux logotypes, la typographie offre de multiples possibilités et permet au graphiste qui les connaît et les maîtrise de réaliser des mises en pages(...)
Comprendre la typographie
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La nouvelle édition de Comprendre la typographie, ouvrage reconnu comme un outil indispensable à tous les étudiants et professionnels du graphisme, est enfin disponible. De la page imprimée au Web, des affiches publicitaires aux logotypes, la typographie offre de multiples possibilités et permet au graphiste qui les connaît et les maîtrise de réaliser des mises en pages réussies et efficaces. Cet ouvrage mis à jour, remaquetté et richement illustré fournit de nouveaux conseils à mettre en application, cas pratiques à étudier et exercices à réaliser.
Graphic Design and Typography
$42.00
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A powerful reminder to anyone who thinks design is primarily a visual pursuit, "The Senses" accompanies a major exhibition at the Cooper-Hewitt Smithsonian Design Museum that explores how space, materials, sound, and light affect the mind and body. Learn how contemporary designers, including Petra Blaisse, Bruce Mau, Malin+Goetz and many others, engage sensory experience.(...)
The senses: design beyond vision
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A powerful reminder to anyone who thinks design is primarily a visual pursuit, "The Senses" accompanies a major exhibition at the Cooper-Hewitt Smithsonian Design Museum that explores how space, materials, sound, and light affect the mind and body. Learn how contemporary designers, including Petra Blaisse, Bruce Mau, Malin+Goetz and many others, engage sensory experience. Multisensory design can solve problems and enhance life for everyone, including those with sensory disabilities. Featuring thematic essays on topics ranging from design for the table to tactile graphics, tactile sound, and visualizing the senses, this book is a call to action for multisensory design practice.
Design Theory
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Graphic Design Thinking explores a variety of techniques — from quick, seat-of-the-pants approaches to more formal research methods — for stimulating fresh thinking and solving design problems. Brainstorming techniques are grouped around the three main phases of the design process: defining problems, getting ideas, and creating form. Visual demonstrations and case studies(...)
Graphic design thinking : beyond brainstorming
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Graphic Design Thinking explores a variety of techniques — from quick, seat-of-the-pants approaches to more formal research methods — for stimulating fresh thinking and solving design problems. Brainstorming techniques are grouped around the three main phases of the design process: defining problems, getting ideas, and creating form. Visual demonstrations and case studies show the design processes and solutions at work.
Graphic Design and Typography