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Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on(...)
Simulation and its discontents
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Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as "drunk with code." Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away.
Architecture numérique
livres
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This book celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their(...)
Digital fabrications : architectural and material techniques
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This book celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their finished forms and in working drawings, templates, and prototypes, allowing the reader to watch the process of each fantastic construction unfold. The publication also presents projects designed and built by emerging practices that pioneer techniques and experiment with fabrication processes on a small scale with a do-it-yourself attitude. Featured architects include AEDS/Ammar Eloueini, Atelier Manferdini, Brennan Buck, MOS, Office dA, Florencia Pita/MOD, Mafoomby, URBAN A+O, SYSTEMarchitects, Andrew Kudless/Matsys, IwamotoScott, Atelier Hitoshi Abe, Chris Bosse, Tom Wiscombe/EMERGENT, Thom Faulders Architecture, Jeremy Ficca, SPAN, GNUFORM, Heather Roberge, PATTERNS, Ruy Klein, and servo.
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janvier 2009
$82.95
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm(...)
octobre 2011
Hyperbody : first decade of interactive architecture
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm changing MCAT system of architectural software, Hyperbody continues to play with software design and futurism, creating a broad and influential new dialog. This collection of writings looks at new software tools for real time interaction and parametric design and application of new production techniques file to factory production and mass customization, among other projects, applying cutting edge design methods and theories.
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Robots build! At their Program in Architecture and Digital Production at the Eidgenössische Technische Hochschule (ETH) Zürich (Swiss Federal Institute of Technology in Zurich), the architects Gramazio and Kohler have installed a research facility that is unique in the world. It is based on a computer-controlled industrial robot that produces construction elements(...)
Architecture numérique
septembre 2008, Baden
Digital materiality in architecture: Gramazio & Kohler
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Robots build! At their Program in Architecture and Digital Production at the Eidgenössische Technische Hochschule (ETH) Zürich (Swiss Federal Institute of Technology in Zurich), the architects Gramazio and Kohler have installed a research facility that is unique in the world. It is based on a computer-controlled industrial robot that produces construction elements directly from design data. The robot works flexibly with a tremendous range of tools and materials.
Architecture numérique
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Nonetheless, it presents ambiguities that offer a highly productive departure point for analysis of the cultural shifts in our post-digital society. Digital technology is embedded in our personal relationships, in labor conditions and in aesthetic practices. What does this fact mean for the “authentic”? This book gathers various thinkers who explore the meaning of(...)
Authenticity? observations and artistic strategies in the post-digital age
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Nonetheless, it presents ambiguities that offer a highly productive departure point for analysis of the cultural shifts in our post-digital society. Digital technology is embedded in our personal relationships, in labor conditions and in aesthetic practices. What does this fact mean for the “authentic”? This book gathers various thinkers who explore the meaning of authenticity today—not just in terms of art and art-making, but in every single nook of contemporary life, from the intimate to the public. The contributors are Erika Balsom, Franco “Bifo” Berardi, Mat Dryhurst, Jazmina Figueroa, Holly Herndon, Rob Horning, David Joselit, Oliver Laric, Timotheus Vermeulen, Beny Wagner and McKenzie Wark.
Architecture numérique
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Regards croisés d'artistes et de chercheurs sur les dispositifs de simulation d'un ailleurs réel ou imaginé.Fruit d’un travail collectif et pluridisciplinaire, cet ouvrage porte un nouveau regard sur les « dispositifs de simulation du monde ». Appréhender ainsi des dispositifs aussi divers que les panoramas, les parcs d’attraction, le cinéma, ou encore les œuvres(...)
Simulations du monde : panoramas, parcs à thème et autres dispositifs immersifs
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Regards croisés d'artistes et de chercheurs sur les dispositifs de simulation d'un ailleurs réel ou imaginé.Fruit d’un travail collectif et pluridisciplinaire, cet ouvrage porte un nouveau regard sur les « dispositifs de simulation du monde ». Appréhender ainsi des dispositifs aussi divers que les panoramas, les parcs d’attraction, le cinéma, ou encore les œuvres contemporaines en réalité virtuelle, est un moyen de questionner le besoin de simuler des mondes éloignés ou imaginaires.
Architecture numérique
Smart cities
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Over the past ten years, urban planners, technology companies, and governments have promoted smart cities with a somewhat utopian vision of urban life made knowable and manageable through data collection and analysis. Emerging smart cities have become both crucibles and showrooms for the practical application of the Internet of Things, cloud computing, and the integration(...)
Smart cities
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Over the past ten years, urban planners, technology companies, and governments have promoted smart cities with a somewhat utopian vision of urban life made knowable and manageable through data collection and analysis. Emerging smart cities have become both crucibles and showrooms for the practical application of the Internet of Things, cloud computing, and the integration of big data into everyday life. Are smart cities optimized, sustainable, digitally networked solutions to urban problems? Or are they neoliberal, corporate-controlled, undemocratic non-places? This volume in the MIT Press Essential Knowledge series offers a concise introduction to smart cities, presenting key concepts, definitions, examples, and historical contexts, along with discussions of both the drawbacks and the benefits of this approach to urban life. After reviewing current terminology and justifications employed by technology designers, journalists, and researchers, the book describes three models for smart city development?smart-from-the-start cities, retrofitted cities, and social cities?and offers examples of each. It covers technologies and methods, including sensors, public wi-fi, big data, and smartphone apps, and discusses how developers conceive of interactions among the built environment, technological and urban infrastructures, citizens, and citizen engagement. Throughout, the author?who has studied smart cities around the world?argues that smart city developers should work more closely with local communities, recognizing their preexisting relationship to urban place and realizing the limits of technological fixes. Smartness is a means to an end: improving the quality of urban life.
Architecture numérique
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Research in and on architecture is as complex as the discipline itself with its different specialist fields, and therefore the results often remain unconnected. This publication combines digital and analog research issues and demonstrates how important cross-disciplinary cooperation in architecture is today. The complexity and increasing specialization are elaborated(...)
Architecture numérique
décembre 2019
Research culture in architecture : cross-disciplinary collaboration
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Research in and on architecture is as complex as the discipline itself with its different specialist fields, and therefore the results often remain unconnected. This publication combines digital and analog research issues and demonstrates how important cross-disciplinary cooperation in architecture is today. The complexity and increasing specialization are elaborated on in the various chapters and then linked to the core of architecture, i.e. design. Scientists from the theoretical and practical fields present research results in the following subjects: "design methodology", "architectural space, perception, and the human body", "analog and digital timber construction", "visualization", "robotics", "architectural practice and research", and "sustainability".
Architecture numérique
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Today, it is hard to imagine the everyday work in an architectural practice without computers. Bits and bytes play an important role in the design and presentation of architecture. This book, which is published in the context of an exhibition of the same name of the Architekturmuseum der TUM at the Pinakothek der Moderne in Munich (October 14, 2020 to January 10, 2021),(...)
The architecture machine: the role of computers in architecture
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Today, it is hard to imagine the everyday work in an architectural practice without computers. Bits and bytes play an important role in the design and presentation of architecture. This book, which is published in the context of an exhibition of the same name of the Architekturmuseum der TUM at the Pinakothek der Moderne in Munich (October 14, 2020 to January 10, 2021), considers the development of the digital in architecture. In four chapters, it recounts this intriguing history from its beginnings in the 1950s through to today and presents the computer as a drawing machine, as a design tool, as a medium for telling stories, and as an interactive communication platform. The basic underlying question is simple: Has the computer changed architecture? And if so, by how much?
Architecture numérique
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Robotics is the fastest-growing and most exciting area of development in architecture and architectural education for a generation, offering new paradigms for design and fabrication. Schools and practices around the world are installing machines, but few have the experience to appreciate the full design potential of their application. "Robot house" features projects(...)
Robot House: instrumentation, representation, fabrication. Testa & Weiser
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Robotics is the fastest-growing and most exciting area of development in architecture and architectural education for a generation, offering new paradigms for design and fabrication. Schools and practices around the world are installing machines, but few have the experience to appreciate the full design potential of their application. "Robot house" features projects produced by the most advanced robotics design studio in the world, often interacting with a wide range of technologies from motion capture to material science—a realm far beyond the capabilities of 3D printing. The book has three central sections: Principles, which sets out the fields and the thinking that underlie the new uses for robotics; Projects, which offers detailed presentations that explore how these principles can be applied and augmented through interactive prototypes and working models; and Platforms, which presents the working tools used for robotic architecture through specially drawn technical illustrations. The introduction frames the current developments in the history of architectural innovation, and the reference section includes a glossary and diagrams.
Architecture numérique