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In recent years, strange – ambiguous, dysfunctional, enigmatic, and complicated – objects have emerged in the world of design. These objects are based on an approach that has been called anti-design, radical, conceptual, or critical design – a speculative design that instead of offering solutions raises questions. Design that is not subject to the imperatives of the power(...)
Strange design: from objects to behaviours
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In recent years, strange – ambiguous, dysfunctional, enigmatic, and complicated – objects have emerged in the world of design. These objects are based on an approach that has been called anti-design, radical, conceptual, or critical design – a speculative design that instead of offering solutions raises questions. Design that is not subject to the imperatives of the power structures of society, but is instead critical. Via a strategy of modifying objects away from their usual forms and utilitarian functions, this design evokes unusual uses and behaviours. With contributions by Gijs Bakker, Jurgen Bey, Bless, Didier Faustino, Alessandro Mendini, and Ugo La Pietra among others.
Théorie du design
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the(...)
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the exhibition Neo-Prehistory at Triennale di Milano and reading this book means becoming lost in a space out of time, dark and multiplied by mirrors that make the exhibition apparently boundless. An infinite space where the hypnotic sequence of artifacts is emphasized by the primeval sound of a heartbeat slowing down and then accelerating rhythmically in a mesmeric cycle.
Théorie du design
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human? The design of the species: 2 seconds, 2 days, 2 years, 200 years, 200,00 years. Istanbul Design Biennal 2016
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact.
Théorie du design
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human?: notes on an archaeology of design
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact. A vivid portrait emerges. Design is what makes the human. It becomes the way humans ask questions and thereby continuously redesign themselves.
Théorie du design
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des(...)
L'idée de confort, une anthologie : du zazen au tourisme spatial
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des postures théoriques, les écrits d’architectes et de designers répondent à différents points de vue de scientifiques : historien, sociologue, anthropologue, psychologue, médecin, etc. Des faudesteuils médiévaux aux réfrigérateurs connectés, du zazen au tourisme spatial : le spectre du confort se dévoile au fil de ces pages – parfois mou, souvent flou, omniprésent, insaisissable.
Théorie du design
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Cet ouvrage propose trente directions à suivre, trente conseils pertinents, développés, étayés d’exemples précis, documentés et terminés par un exercice de créativité. Depuis la conservation du regard du débutant jusqu’à la nécessaire obstination, en passant par la référence à des héros, c’est la vie créative dans son ensemble qui est étudiée. Dessin, musique, art(...)
La voie du créatif: inspiration, exemples, exercices
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Cet ouvrage propose trente directions à suivre, trente conseils pertinents, développés, étayés d’exemples précis, documentés et terminés par un exercice de créativité. Depuis la conservation du regard du débutant jusqu’à la nécessaire obstination, en passant par la référence à des héros, c’est la vie créative dans son ensemble qui est étudiée. Dessin, musique, art graphique, sport, industrie... les domaines d’applications sont divers, et les exemples tout autant.
Théorie du design
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Today, we live in an economic system that revolves around producing and consuming objects made of plastic and metal, electronics, synthetic textiles and other things that do not decompose within a foreseeable amount of time. We start to review the role of these objects in a series of challenges that lie ahead of us. In the design discipline, sustainability and social(...)
The responsible object; a history of the design ideology for the future
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Today, we live in an economic system that revolves around producing and consuming objects made of plastic and metal, electronics, synthetic textiles and other things that do not decompose within a foreseeable amount of time. We start to review the role of these objects in a series of challenges that lie ahead of us. In the design discipline, sustainability and social responsibility have become prolific epithets, generating new products, materials, and technologies, designed to change the course of our future. The intrinsic design ideologies are often not new, but form a fundamental part of design history, reappearing throughout the previous centuries. This book presents a history of socially committed design strategies within the western design tradition, from William Morris to Victor Papanek, and from VKhUTEMAS to FabLab. A critical resource for designers, students, cultural critics, and anyone interested in building a sustainable future.
Théorie du design
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Assignments can give instructions, describe an exercise, present a problem, set out rules, propose a game, stimulate a process, or simply throw out questions. "Taking a line for a walk" brings attention to something that is often neglected: the assignment as a pedagogical element and verbal artefact of design education. This book is a compendium of 224 assignments, edited(...)
Taking a line for walk: assignments in design education
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Assignments can give instructions, describe an exercise, present a problem, set out rules, propose a game, stimulate a process, or simply throw out questions. "Taking a line for a walk" brings attention to something that is often neglected: the assignment as a pedagogical element and verbal artefact of design education. This book is a compendium of 224 assignments, edited by Nina Paim and coedited by Emilia Bergmark. A reference book for educators, researchers, and students alike, it includes both contemporary and historical examples and offers a space for different lines of design pedagogy to converge and converse. An accompanying essay by Corinne Gisel takes a closer look at the various forms assignments can take and the educational contexts they exist within. Taking a Line for a Walk derived from an exhibition of the same name at the International Biennial of Graphic Design Brno 2014.
Théorie du design
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Have you ever wondered where rocking chairs came from, or why cheap plastic chairs are suddenly everywhere? In "Now I sit me down", the distinguished architect and writer Witold Rybczynski chronicles the history of the chair from the folding stools of pharaonic Egypt to the ubiquitous stackable monobloc chairs of today. He tells the stories of the inventor of the bentwood(...)
Now I sit me down: from klismos to plastic chair, a natural history
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Have you ever wondered where rocking chairs came from, or why cheap plastic chairs are suddenly everywhere? In "Now I sit me down", the distinguished architect and writer Witold Rybczynski chronicles the history of the chair from the folding stools of pharaonic Egypt to the ubiquitous stackable monobloc chairs of today. He tells the stories of the inventor of the bentwood chair, Michael Thonet, and of the creators of the first molded-plywood chair, Charles and Ray Eames. He reveals the history of chairs to be a social history—of different ways of sitting, of changing manners and attitudes, and of varying tastes. The history of chairs is the history of who we are. We learn how the ancient Chinese switched from sitting on the floor to sitting in a chair, and how the iconic chair of Middle America—the BarcaLounger—traces its roots back to the Bauhaus. Rybczynski weaves a rich tapestry that draws on art and design history, personal experience, and historical accounts. And he pairs these stories with his own delightful hand-drawn illustrations: colonial rockers and English cabrioles, languorous chaise longues and no-nonsense ergonomic task chairs—they’re all here. The famous Danish furniture designer Hans Wegner once remarked, “A chair is only finished when someone sits in it.” As Rybczynski tells it, the way we choose to sit and what we choose to sit on speak volumes about our values, our tastes, and the things we hold dear.
Théorie du design
Design d'aujourd'hui
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Design de produits, d’espaces, d’interaction, de service… Le design est omniprésent. Il évolue sans cesse, s’adapte à nos vies, à nos envies, à nos besoins qu’il anticipe parfois. À la fois enjeu économique, culturel et de civilisation, le design est un vecteur de croissance et de différenciation pour les entreprises, un formidable moyen d’expression pour les créateurs et(...)
Design d'aujourd'hui
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Design de produits, d’espaces, d’interaction, de service… Le design est omniprésent. Il évolue sans cesse, s’adapte à nos vies, à nos envies, à nos besoins qu’il anticipe parfois. À la fois enjeu économique, culturel et de civilisation, le design est un vecteur de croissance et de différenciation pour les entreprises, un formidable moyen d’expression pour les créateurs et un outil indispensable à toute démarche visant à concilier progrès et respect de l’environnement. Après avoir donné la parole à quelques acteurs importants du design, cet ouvrage présente 137 créations issues du savoir-faire et de l’imagination des designers d’aujourd’hui. 137 designs étonnants, pratiques, ludiques ou performants, qui témoignent de l’importance du design et de ce qu’il nous réserve de plus beau.
Théorie du design