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"Travail utile, fatigue inutile" est un texte fondamental. À l’heure des bullshit jobs, ce texte prémonitoire fait figure de manifeste, de bréviaire, alors que le modèle économique dévastateur mis en place depuis un demi-siècle semble parvenu en bout de course. La révolution industrielle, la démesure de la production dans le capitalisme émergent, nourri de la pensée(...)
Travail utile, fatigue inutile
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$14.50
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"Travail utile, fatigue inutile" est un texte fondamental. À l’heure des bullshit jobs, ce texte prémonitoire fait figure de manifeste, de bréviaire, alors que le modèle économique dévastateur mis en place depuis un demi-siècle semble parvenu en bout de course. La révolution industrielle, la démesure de la production dans le capitalisme émergent, nourri de la pensée libérale utilitariste, ont consacré l’idée d’un travail de plus en plus aliénant, qui a rompu avec le réel, le monde et la nature.
Théorie du design
$36.00
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This book features more than forty innovative projects from the fields of architectural, product, furniture, fashion and graphic design. It includes essays on the tactics of formlessness and its impact on everyday consumption, the potential of an endlessly transformable environment to extend product life cycles, and ruminations on the strange and familar worlds of design.
Strangely familiar : design and everyday life
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This book features more than forty innovative projects from the fields of architectural, product, furniture, fashion and graphic design. It includes essays on the tactics of formlessness and its impact on everyday consumption, the potential of an endlessly transformable environment to extend product life cycles, and ruminations on the strange and familar worlds of design.
Théorie du design
Conditional design workbook
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“Conditional Design” is the name of a new design ethos formulated by graphic designers Luna Maurer, Jonathan Puckey and Roel Wouters, and artist Edo Paulus. It espouses a working method that involves drawing up arbitrary constraints and rules of play, fostering both a strongly collaborative spirit and unpredictable end results. Its workbook format organizes the material(...)
Conditional design workbook
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“Conditional Design” is the name of a new design ethos formulated by graphic designers Luna Maurer, Jonathan Puckey and Roel Wouters, and artist Edo Paulus. It espouses a working method that involves drawing up arbitrary constraints and rules of play, fostering both a strongly collaborative spirit and unpredictable end results. Its workbook format organizes the material step by step, and the publication as a whole provides exciting ways for others - groups of children as well as artists and designers - to apply the method themselves. In accompanying essays, Andrew Blauvelt elaborates on the implications of such processes for art and design, and Koert van Mensvoort describes how Conditional Design could form the basis for the design and organization of the city of Zhiango, China, in 2050.
Théorie du design
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Energized by the conflicting love and hatred people have for neon, Flickering Light explores its technological and intellectual history, from the discovery of the noble gas in late nineteenth-century London to its fading popularity today.
Flickering light : a history of neon
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Energized by the conflicting love and hatred people have for neon, Flickering Light explores its technological and intellectual history, from the discovery of the noble gas in late nineteenth-century London to its fading popularity today.
Théorie du design
$17.95
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The Designer Says is a compendium of quotations from more than one hundred of history's leading practitioners. Paired on page spreads like guests at a dinner party, a designer from the nineteenth century might sit next to one working today or two contemporary designers may strike up a conversation.
The designers says: quotes, tips, and words of wisdom
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The Designer Says is a compendium of quotations from more than one hundred of history's leading practitioners. Paired on page spreads like guests at a dinner party, a designer from the nineteenth century might sit next to one working today or two contemporary designers may strike up a conversation.
Théorie du design
$10.00
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“One comes home tired after having worked all day and finds an uncomfortable chair.” This is the start to Bruno Munari’s considerations on the choice between aesthetics and functionality when designing furniture. To support his thesis, Munari analyses the most obvious case of the armchair. You must have been seated on countless types of chair: very low ones, ones with(...)
Seeking comfort in an uncomfortable chair
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“One comes home tired after having worked all day and finds an uncomfortable chair.” This is the start to Bruno Munari’s considerations on the choice between aesthetics and functionality when designing furniture. To support his thesis, Munari analyses the most obvious case of the armchair. You must have been seated on countless types of chair: very low ones, ones with a deep seat, ones with sharp edges, and so on. “But be honest : what is more restful than a tuppenny deckchair.” In Munari’s typically engaging style the great designer reminds us how we could go on inventing furniture each time fashions change when actually all that is needed is to perfect the most comfortable of the existing models, not forgetting the real purpose: comfort and durability.
Théorie du design
$49.95
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Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They(...)
Speculative everything : design, fiction, and social dreaming
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Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology.
Théorie du design
Hilde Bouchez: A wild thing
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Everyday objects can have an extra dimension or quality that has no relation to functionality, form, a concept or a trend. So what is it that gives a particular glass an 'aura'? Why should one thing have more shine, passion and 'mystical allure' than another? 'A Wild Thing' attempts to identify and describe these often intangible qualities. There seems to be an inner(...)
Hilde Bouchez: A wild thing
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Everyday objects can have an extra dimension or quality that has no relation to functionality, form, a concept or a trend. So what is it that gives a particular glass an 'aura'? Why should one thing have more shine, passion and 'mystical allure' than another? 'A Wild Thing' attempts to identify and describe these often intangible qualities. There seems to be an inner light that shines from certain things. Unlike the blinding spotlight of media and marketing, this light is gentle and clear and reflects the methodology and intention of the maker. Ancient craftsmen designed from a place of unity with matter and the cosmos, putting themselves at the service of the making process and thereby creating a moment of transference from maker to thing. In a series of essays, Hilde Bouchez reflects on design history and the latest movements within the design world. She also presents a phenomenological methodology that opens up a new, more poetic approach to everyday objects for both maker and consumer. The texts are linked by the author’s search for a sustainability and meaning that transcends the organic component of materials.
Théorie du design
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The thesis investigates emerging practices aimed at exploiting the World Wide Web as a space for popularizing historical knowledge. It questions the role of visual design in the communication of cultural heritage and historical information through online means, by addressing issues concerning data access, visualization, and interactive narration. A selection of(...)
Open history: designing the communication of historical knowledge through the Web
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The thesis investigates emerging practices aimed at exploiting the World Wide Web as a space for popularizing historical knowledge. It questions the role of visual design in the communication of cultural heritage and historical information through online means, by addressing issues concerning data access, visualization, and interactive narration. A selection of cuttingedge history websites, ranging from online exhibitions to virtual museum tours, from temporal maps to interactive documentaries, illustrates how the online environment is expanding and challenging conventional historical scholarship. The critical analyses, conducted through the lens of graphic, web, and information design, suggest the need for enhanced collaborations between historians and designers.
Théorie du design
$25.95
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How do we formulate alternative approaches to the world’s unresponsive or intractable dilemmas—from climate cataclysm to inequality to concentrations of authoritarian power? Easterling argues that the search for solutions is a mistake. Instead, she offers the perspective of medium design, one that considers not only separate objects, ideas and events but also the space(...)
Medium design: knowing how to work on the world
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How do we formulate alternative approaches to the world’s unresponsive or intractable dilemmas—from climate cataclysm to inequality to concentrations of authoritarian power? Easterling argues that the search for solutions is a mistake. Instead, she offers the perspective of medium design, one that considers not only separate objects, ideas and events but also the space between them. This background matrix with all its latent potentials is profoundly underexploited in a culture that is good at naming things but not so good at seeing how they connect and interact. In case studies dealing with everything from automation and migration to explosive urban growth and atmospheric changes, ''Medium design'' looks not to new technologies for innovation but rather to sophisticated relationships between emergent and incumbent technologies. It does not try to eliminate problems but rather put them together in productive combinations. And it offers forms of activism for modulating power and temperament in organisations of all kinds.
Théorie du design