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In recent years, strange – ambiguous, dysfunctional, enigmatic, and complicated – objects have emerged in the world of design. These objects are based on an approach that has been called anti-design, radical, conceptual, or critical design – a speculative design that instead of offering solutions raises questions. Design that is not subject to the imperatives of the power(...)
Strange design: from objects to behaviours
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In recent years, strange – ambiguous, dysfunctional, enigmatic, and complicated – objects have emerged in the world of design. These objects are based on an approach that has been called anti-design, radical, conceptual, or critical design – a speculative design that instead of offering solutions raises questions. Design that is not subject to the imperatives of the power structures of society, but is instead critical. Via a strategy of modifying objects away from their usual forms and utilitarian functions, this design evokes unusual uses and behaviours. With contributions by Gijs Bakker, Jurgen Bey, Bless, Didier Faustino, Alessandro Mendini, and Ugo La Pietra among others.
Théorie du design
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the(...)
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the exhibition Neo-Prehistory at Triennale di Milano and reading this book means becoming lost in a space out of time, dark and multiplied by mirrors that make the exhibition apparently boundless. An infinite space where the hypnotic sequence of artifacts is emphasized by the primeval sound of a heartbeat slowing down and then accelerating rhythmically in a mesmeric cycle.
Théorie du design
$45.00
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human? The design of the species: 2 seconds, 2 days, 2 years, 200 years, 200,00 years. Istanbul Design Biennal 2016
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact.
Théorie du design
$27.95
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human?: notes on an archaeology of design
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact. A vivid portrait emerges. Design is what makes the human. It becomes the way humans ask questions and thereby continuously redesign themselves.
Théorie du design
$49.95
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des(...)
L'idée de confort, une anthologie : du zazen au tourisme spatial
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Le confort, une discipline douce ? Tomás Maldonado pose la question dès les premières pages de cette anthologie. Les textes rassemblés ici – inédits, nouvellement traduits, dispersés ou difficilement accessibles – abordent cette notion clef à travers la conception du cadre de vie et de l’environnement domestique. Qu’ils témoignent d’une expérience ou affirment des postures théoriques, les écrits d’architectes et de designers répondent à différents points de vue de scientifiques : historien, sociologue, anthropologue, psychologue, médecin, etc. Des faudesteuils médiévaux aux réfrigérateurs connectés, du zazen au tourisme spatial : le spectre du confort se dévoile au fil de ces pages – parfois mou, souvent flou, omniprésent, insaisissable.
Théorie du design
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Cet ouvrage propose trente directions à suivre, trente conseils pertinents, développés, étayés d’exemples précis, documentés et terminés par un exercice de créativité. Depuis la conservation du regard du débutant jusqu’à la nécessaire obstination, en passant par la référence à des héros, c’est la vie créative dans son ensemble qui est étudiée. Dessin, musique, art(...)
La voie du créatif: inspiration, exemples, exercices
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Cet ouvrage propose trente directions à suivre, trente conseils pertinents, développés, étayés d’exemples précis, documentés et terminés par un exercice de créativité. Depuis la conservation du regard du débutant jusqu’à la nécessaire obstination, en passant par la référence à des héros, c’est la vie créative dans son ensemble qui est étudiée. Dessin, musique, art graphique, sport, industrie... les domaines d’applications sont divers, et les exemples tout autant.
Théorie du design
$59.95
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So-called extinct objects are those that were imagined but were never in use, or that existed but are now unused—superseded, unfashionable, or simply forgotten. Extinct gathers together an exceptional range of artists, curators, architects, critics, and academics, including Hal Foster, Barry Bergdoll, Deyan Sudjic, Tacita Dean, Emily Orr, Richard Wentworth, and many more.(...)
Théorie du design
décembre 2021
Extinct: a compendium of obsolete objects
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So-called extinct objects are those that were imagined but were never in use, or that existed but are now unused—superseded, unfashionable, or simply forgotten. Extinct gathers together an exceptional range of artists, curators, architects, critics, and academics, including Hal Foster, Barry Bergdoll, Deyan Sudjic, Tacita Dean, Emily Orr, Richard Wentworth, and many more. In eighty-five essays, contributors nominate ''extinct'' objects and address them in a series of short, vivid, sometimes personal accounts, speaking not only of obsolete technologies, but of other ways of thinking, making, and interacting with the world. ''Extinct'' is filled with curious, half-remembered objects, each one evoking a future that never came to pass. It is also a visual treat, full of interest and delight.
Théorie du design
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''Baseline shift'' centers diverse women across backgrounds whose work has shaped, shifted, and formed graphic design as we know it today. From an interdisciplinary book designer and calligrapher starting out in Harlem''s Renaissance, to the invisible drafters of Monotype''s drawing office, the women represented here include auteurs, advocates for social justice, and(...)
Baseline shift: untold stories of women in graphic design history
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''Baseline shift'' centers diverse women across backgrounds whose work has shaped, shifted, and formed graphic design as we know it today. From an interdisciplinary book designer and calligrapher starting out in Harlem''s Renaissance, to the invisible drafters of Monotype''s drawing office, the women represented here include auteurs, advocates for social justice, and creators ahead of their time. The fifteen essays in this illustrated collection come from contributors with a variety of backgrounds and perspectives. ''Baseline shift'' is essential reading for students and practitioners of graphic design, as well as anyone with an interest in women''s history.
Théorie du design
Big data, big design
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Enter the world of Machine Learning (ML) and Artificial Intelligence (AI) through a design lens in this thoughtful handbook of practical skills, technical knowledge, interviews, essays, and theory, written specifically for designers. Gain an understanding of the design opportunities and design biases that arise when using predictive algorithms. Learn how to place design(...)
Big data, big design
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Enter the world of Machine Learning (ML) and Artificial Intelligence (AI) through a design lens in this thoughtful handbook of practical skills, technical knowledge, interviews, essays, and theory, written specifically for designers. Gain an understanding of the design opportunities and design biases that arise when using predictive algorithms. Learn how to place design principles and cultural context at the heart of AI and ML through real-life case studies and examples. This portable, accessible guide will give beginners and more advanced AI and ML users the confidence to make reasoned, thoughtful decisions when implementing ML design solutions.
Théorie du design
$24.50
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From Google reviews to YouTube tutorials, and from online service desks to real-life ‘may I speak to the manager’ requests - we are all critics of our designed environment. It seems therefore strange, if not outrageous, that design criticism is a practice considered to be a haute-for-few instead of a low-for-all. Design belongs to all of us and, therefore, its criticism(...)
CriticAll!: (Un)professional everyday design criticism
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From Google reviews to YouTube tutorials, and from online service desks to real-life ‘may I speak to the manager’ requests - we are all critics of our designed environment. It seems therefore strange, if not outrageous, that design criticism is a practice considered to be a haute-for-few instead of a low-for-all. Design belongs to all of us and, therefore, its criticism as well. How can we activate more people to become actively aware of and critical towards their designed environments?
Théorie du design