L'art et la lettre
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Cet ouvrage étudie la place et le rôle de la lettre dans l'art en apportant un éclairage inédit sur la manière dont les artistes et les graphistes l'utilisent dans leurs créations, qu'il s'agisse des poèmes plastiques de Marcel Broodthaers ou des toiles de Cy Twombly envahies par ses gribouillis. Si les académismes ont longtemps distingué les pratiques artistiques, ici,(...)
L'art et la lettre
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Cet ouvrage étudie la place et le rôle de la lettre dans l'art en apportant un éclairage inédit sur la manière dont les artistes et les graphistes l'utilisent dans leurs créations, qu'il s'agisse des poèmes plastiques de Marcel Broodthaers ou des toiles de Cy Twombly envahies par ses gribouillis. Si les académismes ont longtemps distingué les pratiques artistiques, ici, arts visuels appliqués et plastiques, contemporains ou non, se rencontrent, à l'instar de la création contemporaine. De la performance au clip vidéo, et du châssis au street art, ce projet vise à décloisonner les pratiques et mouvements artistiques afin de mieux appréhender les œuvres faisant usage de la lettre, en les confrontant non pas chronologiquement ou typologiquement, mais selon une approche thématique. Elle permet de retracer une histoire de l'art depuis ses origines en faisant se confronter des oeuvres qui, jusqu'alors, n'avaient pas été mises en relation.
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In recent years risography has captured the attention of printers and artists, especially in independent and self-publishing circles, given the technical and visual qualities it offers. Varied and vivid spot colors, the warmth of the finishes, and occasional imperfections in uniformity and register are just some of these attractive features. Designed mainly for(...)
Riso art: A creative's guide to mastering risography
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In recent years risography has captured the attention of printers and artists, especially in independent and self-publishing circles, given the technical and visual qualities it offers. Varied and vivid spot colors, the warmth of the finishes, and occasional imperfections in uniformity and register are just some of these attractive features. Designed mainly for high-volume photocopying and printing, Risographs are far less expensive than conventional photocopy machines and laser or ink printers. Rich in illustrations, pictures, detailed instructions and infographics, this practical guide to Risograph printing will teach readers how to set up a Risograph, how to prepare files to print, how to make overprints and knockouts, how to choose paper, how to handle freshly printed works, what ink to use and about any additional equipment they will need to become a Riso master. An ideal primer for novice users of a Riso printer, readers will also learn how to apply artistic printing techniques that will allow them to print with brighter, more expressive, saturated colors that, unlike photocopy ink, do not fade over time. The book also includes profiles of notable printers, with one featured work of Riso art and the printing technique used.
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In the 1970s, mass-produced, cheaply printed science-fiction novels were thriving. The paper was rough, the titles outrageous, and the cover art astounding. Over the course of the decade, a stable of talented painters, comic-book artists, and designers produced thousands of the most eye-catching book covers to ever grace bookstore shelves (or spinner racks). Curiously,(...)
Worlds beyond time: Sci-Fi art of the 1970s
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In the 1970s, mass-produced, cheaply printed science-fiction novels were thriving. The paper was rough, the titles outrageous, and the cover art astounding. Over the course of the decade, a stable of talented painters, comic-book artists, and designers produced thousands of the most eye-catching book covers to ever grace bookstore shelves (or spinner racks). Curiously, the pieces commissioned for these covers often had very little to do with the contents of the books they were selling, but by leaning heavily on psychedelic imagery, far-out landscapes, and trippy surrealism, the art was able to satisfy the same space race–fueled appetite for the big ideas and brave new worlds that sci-fi writers were boldly pushing forward. In Worlds Beyond Time: Sci-Fi Art of the 1970s, Adam Rowe—who has been curating, championing, and resurrecting the best and most obscure art that 1970s sci-fi has to offer on his blog 70s Sci-Fi Art—introduces readers to the biggest names in the genre, including Chris Foss, Peter Elson, Tim White, Jack.
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Cet ouvrage majeur permet d’explorer des notions fondamentales à tout travail typographique et retrace l’histoire de plusieurs caractères ayant marqué la discipline. À travers de nombreux exemples issus de domaines aussi variés que la musique, l’histoire de l’art, l’esthétique ou les mathématiques, l’auteur démontre en quoi le style typographique constitue une notion(...)
Principes élémentaires de la typographie : Une histoire des styles
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Cet ouvrage majeur permet d’explorer des notions fondamentales à tout travail typographique et retrace l’histoire de plusieurs caractères ayant marqué la discipline. À travers de nombreux exemples issus de domaines aussi variés que la musique, l’histoire de l’art, l’esthétique ou les mathématiques, l’auteur démontre en quoi le style typographique constitue une notion décisive pour qui souhaite créer une mise en page adaptée, bien pensée et qui retiendra l’attention du lecteur. Rassemblés, ces savoirs et connaissances techniques permettent de décomposer et de comprendre la structure de quelque texte que ce soit, imprimé ou non.
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Through interviews with more than 20 designers, Graphic Design in the Post-Digital Age looks at the challenges and opportunities of the fast-changing world of creative coding within a growing community of designers opting to make their own design tools. The designers reflect upon the ways in which coding has transformed their design practice, and the directions it will(...)
Graphic design in the post-digital age
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Through interviews with more than 20 designers, Graphic Design in the Post-Digital Age looks at the challenges and opportunities of the fast-changing world of creative coding within a growing community of designers opting to make their own design tools. The designers reflect upon the ways in which coding has transformed their design practice, and the directions it will take in the future. The book is designed entirely by code, featuring digital print on its cut edges and fluorescent colors.
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'Post-Branding' empowers better design of public communication for civic and activist groups by replacing corporate branding’s predatory principles with a new set of strategies embedded in a new culture of craft. A new way of being and knowing, for a new way of relating with the world. What is Post Branding? is a work of ‘practical theory’. It is a compact(...)
What is post-branding? , How to Counter Fundamentalist Marketplace Semiotics
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'Post-Branding' empowers better design of public communication for civic and activist groups by replacing corporate branding’s predatory principles with a new set of strategies embedded in a new culture of craft. A new way of being and knowing, for a new way of relating with the world. What is Post Branding? is a work of ‘practical theory’. It is a compact ‘pocket-book’ format publication composed of four main sections. The first, ‘DIS-BRANDED’, is a text of 20 short page-long chapters exposing the ideological underbelly and real-world impact of branding. The second, ‘MIXED MESSAGES’, is a visual essay illuminating the texts’ main themes. The third, ‘MANUAL’, presents a framework for a critical alternative to corporate branding, appropriating found instructional diagrams as a brand manual satire. This section also includes examples of completed contemporary projects that have implemented post-branding principles. The book concludes with ‘CONTEXT’, featuring a conversation with cultural theorist Brian Holmes and an argument with design historian Steven Heller.
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The Folly Cove Designers (officially 1941-1969) was a grassroots collective of predominantly women block printers founded by Caldecott Award-winner and beloved children's book author/illustrator Virginia Lee Burton Demetrios (of Mike Mulligan and His Steam Shovel fame). This trailblazing Gloucester, MA-based group produced more than three hundred distinct designs,(...)
Trailblazing women printmakers: Virginia Lee Burton Demetrios and the Folly Cove designers
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The Folly Cove Designers (officially 1941-1969) was a grassroots collective of predominantly women block printers founded by Caldecott Award-winner and beloved children's book author/illustrator Virginia Lee Burton Demetrios (of Mike Mulligan and His Steam Shovel fame). This trailblazing Gloucester, MA-based group produced more than three hundred distinct designs, which they block printed on fabric. The designs conveyed personal and regional narratives through the use of shared design principles and the compelling language of pattern. The group was propelled to international fame through commercial contracts with major retailers (F. Schumacher, Lord & Taylor, etc.), articles in leading periodicals such as Life, and participation in seminal fine craft exhibitions. Their work continues to inspire contemporary printmakers around the globe, particularly women printmakers. As the first comprehensive history of the Folly Cove Designers, ''Trailblazing women printmakers'' documents and celebrates the group's tremendous success and the incredible artistry of its members. With more than 250 black-and-white and color photographs, author Elena M. Sarni explores the Folly Cove Designers' history, work, and group dynamics.
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Graphiste, directrice artistique et enseignante, Élodie Palumbo vous invite à suivre un cours didactique, ludique et pratique de design graphique.La première partie de cet ouvrage est consacrée aux connaissances indispensables à tout graphiste. Brève histoire et petit panorama de la discipline, savoirs fondamentaux et méthodologies sont au programme et vous livreront les(...)
Le design graphique : savoirs & savoir-faire
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Graphiste, directrice artistique et enseignante, Élodie Palumbo vous invite à suivre un cours didactique, ludique et pratique de design graphique.La première partie de cet ouvrage est consacrée aux connaissances indispensables à tout graphiste. Brève histoire et petit panorama de la discipline, savoirs fondamentaux et méthodologies sont au programme et vous livreront les clés pour comprendre ce qu’est le design graphique et en maîtriser les outils (signe, couleur, composition…).La seconde partie du livre vous propose d’expérimenter, de mettre en pratique les connaissances acquises et de vous glisser dans la peau d’un designer professionnel. Autour des trois champs d’exploration que sont le signe, la structure et la perception, une dizaine de cas concrets vous entraîneront à répondre à un brief, à explorer votre créativité et à produire des objets graphiques. Étudiants, graphistes en formation, enseignants, cet ouvrage est un compagnon de choix pour partir à la découverte de cette discipline fascinante qu’est le design graphique.
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First published by Oxford University Press in 1969, "A view of early typography" has long been out of print. It is a wonderful summary of what can be known about the production and use of type in the first 150 years of printing. By focusing on type, Carter goes to the heart of the matter: this is the point at which the material processes of printing meet the intellectual(...)
A view of early typography up to about 1600
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First published by Oxford University Press in 1969, "A view of early typography" has long been out of print. It is a wonderful summary of what can be known about the production and use of type in the first 150 years of printing. By focusing on type, Carter goes to the heart of the matter: this is the point at which the material processes of printing meet the intellectual concerns of the publishers and the nature of the texts that they published. Among the topics covered are the technicalities of type production, and the passage from craft to industrial manufacture; the diversity of letterforms (blackletter, roman, italic, and more); the tensions between Latin and the vernacular languages; the establishment of standards and norms in type design. Carter ranges widely and deftly over the field of European printing in the period 1450—1600, drawing principally on his own long experience of the materials surviving from that time in libraries and archives. The argument is illustrated with a large gathering of pictures, mainly of details from books, freshly taken for this purpose. This is a photo-reprint of the first edition, augmented by a new introduction in which James Mosley explains the significance of the book and gives a short account a Carter’s life and work.
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What is a designer proposes what design could be: there is no question mark in its title. Potter’s book is unusual in combining elevated ideas with down-to-earth advice. The first edition was published by Studio Vista in 1969. The second edition, published by Hyphen Press in 1980, was a very different work: completely reset and with new chapters that doubled the book in(...)
What is a designer : things, places, messages
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What is a designer proposes what design could be: there is no question mark in its title. Potter’s book is unusual in combining elevated ideas with down-to-earth advice. The first edition was published by Studio Vista in 1969. The second edition, published by Hyphen Press in 1980, was a very different work: completely reset and with new chapters that doubled the book in extent. A third edition (1989) incorporated revisions and updatings, and included a new introduction in which Norman Potter considered his own position in the light of the tremendous changes of the 1980s: some sharp blows were delivered at ‘designer culture’. Now, after the author’s death in 1995, the book is reissued in what must be a final edition: the outdated references again excised, to leave the enduring core of Potter’s arguments. The three parts of the book are signalled visibly by a change of paper colour. The first part contains a sequence of quite general essays. A number of central ideas are discussed here. Design is essentially a useful and modest art. The designer is at the service of the community. These principles should animate education. Potter casts a critical and sceptical eye over the realities of design education. In the reference section the book stands apart from other literature on design, in its discussions of the processes of getting work done. Finally there is a set of appendixes, prodding the reader into thought and action. The book has no visual illustrations. By this means it achieves a greater generality of reference and — true to its critical principles — avoids giving readers models for imitation. The book includes an afterword by Robin Kinross.
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avril 2002, London