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Regards croisés d'artistes et de chercheurs sur les dispositifs de simulation d'un ailleurs réel ou imaginé.Fruit d’un travail collectif et pluridisciplinaire, cet ouvrage porte un nouveau regard sur les « dispositifs de simulation du monde ». Appréhender ainsi des dispositifs aussi divers que les panoramas, les parcs d’attraction, le cinéma, ou encore les œuvres(...)
Simulations du monde : panoramas, parcs à thème et autres dispositifs immersifs
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Regards croisés d'artistes et de chercheurs sur les dispositifs de simulation d'un ailleurs réel ou imaginé.Fruit d’un travail collectif et pluridisciplinaire, cet ouvrage porte un nouveau regard sur les « dispositifs de simulation du monde ». Appréhender ainsi des dispositifs aussi divers que les panoramas, les parcs d’attraction, le cinéma, ou encore les œuvres contemporaines en réalité virtuelle, est un moyen de questionner le besoin de simuler des mondes éloignés ou imaginaires.
Architecture numérique
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The first volume in a two-book series, this book introduces AI for designers and considers its positive potential for the future of architecture and design. Explaining what AI is and how it works, the book examines how different manifestations of AI will impact the discipline and profession of architecture. Highlighting current case-studies as well as near-future(...)
Architecture in the age of artificial intelligence: an introduction to AI for architects
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The first volume in a two-book series, this book introduces AI for designers and considers its positive potential for the future of architecture and design. Explaining what AI is and how it works, the book examines how different manifestations of AI will impact the discipline and profession of architecture. Highlighting current case-studies as well as near-future applications, it shows how AI is already being used as a powerful design tool, and how AI-driven information systems will soon transform the design of buildings and cities.
Architecture numérique
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A new era is rapidly approaching when computers will not merely be instruments for data creation, manipulation and management, but, empowered by artificial intelligence, they will become agents of design themselves. Architects need a strategy for facing the opportunities and threats of these emergent capabilities or risk being left behind. Architecture’s best-known(...)
Machine learning: Architecture in the age of artificial intelligence
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A new era is rapidly approaching when computers will not merely be instruments for data creation, manipulation and management, but, empowered by artificial intelligence, they will become agents of design themselves. Architects need a strategy for facing the opportunities and threats of these emergent capabilities or risk being left behind. Architecture’s best-known technologist, Phil Bernstein, provides that strategy. Divided into three key sections – Process, Relationships and Results – this book lays out an approach for anticipating, understanding and managing a world in which computers often augment, but may well also supplant, knowledge workers like architects.
Architecture numérique
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In this guidebook for "non-standard architecture," Kas Oosterhuis considers his own practice in the context of recent developments in the field of design and communication technologies. He focuses on two particular paradigm shifts: the movement from architecture based on mass production to architecture based on industrially produced made-to-measure components; and the(...)
Towards a new kind of building
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In this guidebook for "non-standard architecture," Kas Oosterhuis considers his own practice in the context of recent developments in the field of design and communication technologies. He focuses on two particular paradigm shifts: the movement from architecture based on mass production to architecture based on industrially produced made-to-measure components; and the related transition from a static architecture to a dynamic and interactive architecture.
Architecture numérique
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the(...)
The alphabet and the algorithm
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the nineteenth and twentieth centuries, the mass production of identical copies from mechanical master models, matrixes, imprints, or molds. The modern power of the identical, Carpo argues, came to an end with the rise of digital technologies. Everything digital is variable. Carpo compares new forms of postindustrial digital craftsmanship to hand-making and the cultures and technologies of variations that existed before the coming of machine-made, identical copies. Carpo reviews the unfolding of digitally based design and construction from the early 1990s to the present, and suggests a new agenda for architecture in an age of variable objects and of generic and participatory authorship.
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Today’s designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the(...)
A touch of code : interactive installations and experiences
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Today’s designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. The work reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.
Architecture numérique
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This book examines the possibilities emerging for design and architecture by the introduction of novel computer-aided design (CAD) and digital manufacturing techniques. The form studies show the translation of digitally conceived structures into 1:1 physical prototypes. The constructs shown here are to be seen as experiments with generative CAD tools, algorithms, and(...)
Digital manufacturing in design and architecture
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This book examines the possibilities emerging for design and architecture by the introduction of novel computer-aided design (CAD) and digital manufacturing techniques. The form studies show the translation of digitally conceived structures into 1:1 physical prototypes. The constructs shown here are to be seen as experiments with generative CAD tools, algorithms, and scripting applications.
Architecture numérique
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These days, a computer is as much a part of every household's standard equipment as a refrigerator, and yet the explosion of computer technology in the last several decades has transformed the daily life of every member of society far more than even utopians would ever have allowed themselves to dream. No wonder, then, that from design to production, architecture too is(...)
Digital process : planning, design, production
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These days, a computer is as much a part of every household's standard equipment as a refrigerator, and yet the explosion of computer technology in the last several decades has transformed the daily life of every member of society far more than even utopians would ever have allowed themselves to dream. No wonder, then, that from design to production, architecture too is becoming more and more subject to digital influences. The range of those influences stretches from the classical computer programs used in design and presentation to media-supported design processes all the way to computerized production techniques, to say nothing of industrialized bricklayer "robots." From measurement to planning and production, archi-tecture is the product of a closely coordinated digital pro-cess chain. What influence do digital design and production methods have on contemporary architecture? How are these new methods changing architecture and the way it is created? Where does the potential of digital media for architecture lie? What are the areas in which every individual firm can begin to use them? What are the advantages of working electronically? How and at what cost can these methods be integrated into the day-to-day work of the professional architect? This publication offers answers to these and many other questions on all aspects of the digital design and construction process.
Architecture numérique
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Architectural facades now have the potential to be literally kinetic, through automated sunscreens and a range of animated surfaces. This book explores the aesthetic potential of these new types of moving facades. Critique of theory and practice in architecture is combined here with ideas from kinetic art of the 1960's. From this background the basic principles of(...)
Designing kinetics for architectural facades: state change
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Architectural facades now have the potential to be literally kinetic, through automated sunscreens and a range of animated surfaces. This book explores the aesthetic potential of these new types of moving facades. Critique of theory and practice in architecture is combined here with ideas from kinetic art of the 1960's. From this background the basic principles of kinetics are defined and are used to generate experimental computer animations. By classifying the animations, a theory of kinetic form called 'state change' is developed. This design research provides a resource for those interested in the capacity of kinetics to enliven the public face of architecture.
Architecture numérique
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In this volume, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work(...)
Architectural intelligence: How designers and architects created the digital landscape
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In this volume, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.
Architecture numérique