Copy by Kueng Caputo
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The market for design objects is small and exclusive - only copies make them suitable for mass consumption. 'Copy of Kueng-Caputo' explores the limits of plagiarism. A selection of current design objects, as exhibited at international design fairs in Stockholm, Tokyo and Milan, serves as the raw material. Each of the design trophies is closely observed, analysed and(...)
Copy by Kueng Caputo
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$28.95
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The market for design objects is small and exclusive - only copies make them suitable for mass consumption. 'Copy of Kueng-Caputo' explores the limits of plagiarism. A selection of current design objects, as exhibited at international design fairs in Stockholm, Tokyo and Milan, serves as the raw material. Each of the design trophies is closely observed, analysed and virtually dismantled, in order to recognize its specific character.
Théorie du design
$36.00
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Portable Property examines how culture-bearing objects came to stand for distant people and places, creating or preserving a sense of self and community despite geographic dislocation. Victorian novels--because they themselves came to be understood as the quintessential portable property--tell the story of this change most clearly. Plotz analyzes a wide range of works,(...)
Portable property: victorian culture on the move
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Portable Property examines how culture-bearing objects came to stand for distant people and places, creating or preserving a sense of self and community despite geographic dislocation. Victorian novels--because they themselves came to be understood as the quintessential portable property--tell the story of this change most clearly. Plotz analyzes a wide range of works, paying particular attention to George Eliot's Daniel Deronda, Anthony Trollope's Eustace Diamonds, and R. D. Blackmore's Lorna Doone. He also discusses Thomas Hardy and William Morris's vehement attack on the very notion of cultural portability. The result is a richer understanding of the role of objects in British culture at home and abroad during the Age of Empire.
Théorie du design
Collections of nothing
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King, a professor at Santa Barbara, has spent decades collecting things that nobody else would want: food packages and labels (he has about eighteen thousand), illustrations snipped from old dictionaries (seven thousand), linings of "security" envelopes (eight hundred patterns), "the mute, meager, practically valueless object, like a sea-washed spigot, its mouth stoppered(...)
Collections of nothing
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King, a professor at Santa Barbara, has spent decades collecting things that nobody else would want: food packages and labels (he has about eighteen thousand), illustrations snipped from old dictionaries (seven thousand), linings of "security" envelopes (eight hundred patterns), "the mute, meager, practically valueless object, like a sea-washed spigot, its mouth stoppered by a stone." What makes this book, bred of a midlife crisis, extraordinary is the way King weaves his autobiography into the account of his collection, deftly demonstrating that the two stories are essentially one. "I lost and found myself in remote topical aisles of scholarship-wreck," he says of his hours in Yale’s library, reading the most obscure books he could find. His hard-won self-awareness gives his disclosures an intensity that will likely resonate with all readers, even those whose collections of nothing contain nothing at all.
Théorie du design
$58.95
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"TOMORROW NOW - when design meets science fiction" exhibition catalogue.
Tomorrow now: when design meets science fiction
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"TOMORROW NOW - when design meets science fiction" exhibition catalogue.
Théorie du design
$27.95
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Objects of Desire looks at the appearance of consumer goods in the 200 years since the introduction of mechanized production, whether in Josiah Wedgewood's use of neo-classicism for his industrially manufactured pottery or the development of appropriate forms for wirelesses. The argument is illustrated with examples ranging from penknives to computers and from sewing(...)
Objects of desire: design and society since 1750
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Objects of Desire looks at the appearance of consumer goods in the 200 years since the introduction of mechanized production, whether in Josiah Wedgewood's use of neo-classicism for his industrially manufactured pottery or the development of appropriate forms for wirelesses. The argument is illustrated with examples ranging from penknives to computers and from sewing machines to railway carriages. In opening up new ways of appraising the man-made world around us, Objects of Desire is required reading for anyone who has any involvement with design and a revealing document about our society. 272 black-and-white illustrations
Théorie du design
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Things in life tend to fall apart. Cars break down. Buildings fall into disrepair. Personal items deteriorate. Yet today’s researchers are exploiting newly understood properties of matter to program materials that physically sense, adapt, and fall together instead of apart. These materials open new directions for industrial innovation and challenge us to rethink the way(...)
Things fall together: a guide to the new materials revolution
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Things in life tend to fall apart. Cars break down. Buildings fall into disrepair. Personal items deteriorate. Yet today’s researchers are exploiting newly understood properties of matter to program materials that physically sense, adapt, and fall together instead of apart. These materials open new directions for industrial innovation and challenge us to rethink the way we build and collaborate with our environment. "Things fall together" is a provocative guide to this emerging, often mind-bending reality, presenting a bold vision for harnessing the intelligence embedded in the material world. Drawing on his pioneering work on self-assembly and programmable material technologies, Skylar Tibbits lays out the core, frequently counterintuitive ideas and strategies that animate this new approach to design and innovation. From furniture that builds itself to shoes printed flat that jump into shape to islands that grow themselves, he describes how matter can compute and exhibit behaviors that we typically associate with biological organisms, and challenges our fundamental assumptions about what physical materials can do and how we can interact with them. Intelligent products today often rely on electronics, batteries, and complicated mechanisms. Tibbits offers a different approach, showing how we can design simple and elegant material intelligence that may one day animate and improve itself—and along the way help us build a more sustainable future.
Théorie du design
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Cet ouvrage propose trente directions à suivre, trente conseils pertinents, développés, étayés d’exemples précis, documentés et terminés par un exercice de créativité. Depuis la conservation du regard du débutant jusqu’à la nécessaire obstination, en passant par la référence à des héros, c’est la vie créative dans son ensemble qui est étudiée. Dessin, musique, art(...)
La voie du créatif: inspiration, exemples, exercices
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Cet ouvrage propose trente directions à suivre, trente conseils pertinents, développés, étayés d’exemples précis, documentés et terminés par un exercice de créativité. Depuis la conservation du regard du débutant jusqu’à la nécessaire obstination, en passant par la référence à des héros, c’est la vie créative dans son ensemble qui est étudiée. Dessin, musique, art graphique, sport, industrie... les domaines d’applications sont divers, et les exemples tout autant.
Théorie du design
Design d'aujourd'hui
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Design de produits, d’espaces, d’interaction, de service… Le design est omniprésent. Il évolue sans cesse, s’adapte à nos vies, à nos envies, à nos besoins qu’il anticipe parfois. À la fois enjeu économique, culturel et de civilisation, le design est un vecteur de croissance et de différenciation pour les entreprises, un formidable moyen d’expression pour les créateurs et(...)
Design d'aujourd'hui
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Design de produits, d’espaces, d’interaction, de service… Le design est omniprésent. Il évolue sans cesse, s’adapte à nos vies, à nos envies, à nos besoins qu’il anticipe parfois. À la fois enjeu économique, culturel et de civilisation, le design est un vecteur de croissance et de différenciation pour les entreprises, un formidable moyen d’expression pour les créateurs et un outil indispensable à toute démarche visant à concilier progrès et respect de l’environnement. Après avoir donné la parole à quelques acteurs importants du design, cet ouvrage présente 137 créations issues du savoir-faire et de l’imagination des designers d’aujourd’hui. 137 designs étonnants, pratiques, ludiques ou performants, qui témoignent de l’importance du design et de ce qu’il nous réserve de plus beau.
Théorie du design
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An exploration of infographics and data visualization as a cultural phenomenon, from eighteenth-century print culture to today's data journalism. Infographics and data visualization are ubiquitous in our everyday media diet, particularly in news—in print newspapers, on television news, and online. It has been argued that infographics are changing what it means to be(...)
The infographic: a history of data graphics in news and communications
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An exploration of infographics and data visualization as a cultural phenomenon, from eighteenth-century print culture to today's data journalism. Infographics and data visualization are ubiquitous in our everyday media diet, particularly in news—in print newspapers, on television news, and online. It has been argued that infographics are changing what it means to be literate in the twenty-first century—and even that they harmonize uniquely with human cognition. In this first serious exploration of the subject, Murray Dick traces the cultural evolution of the infographic, examining its use in news—and resistance to its use—from eighteenth-century print culture to today's data journalism. He identifies six historical phases of infographics in popular culture: the proto-infographic, the classical, the improving, the commercial, the ideological, and the professional.
Théorie du design
Hilde Bouchez: A wild thing
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Everyday objects can have an extra dimension or quality that has no relation to functionality, form, a concept or a trend. So what is it that gives a particular glass an 'aura'? Why should one thing have more shine, passion and 'mystical allure' than another? 'A Wild Thing' attempts to identify and describe these often intangible qualities. There seems to be an inner(...)
Hilde Bouchez: A wild thing
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Everyday objects can have an extra dimension or quality that has no relation to functionality, form, a concept or a trend. So what is it that gives a particular glass an 'aura'? Why should one thing have more shine, passion and 'mystical allure' than another? 'A Wild Thing' attempts to identify and describe these often intangible qualities. There seems to be an inner light that shines from certain things. Unlike the blinding spotlight of media and marketing, this light is gentle and clear and reflects the methodology and intention of the maker. Ancient craftsmen designed from a place of unity with matter and the cosmos, putting themselves at the service of the making process and thereby creating a moment of transference from maker to thing. In a series of essays, Hilde Bouchez reflects on design history and the latest movements within the design world. She also presents a phenomenological methodology that opens up a new, more poetic approach to everyday objects for both maker and consumer. The texts are linked by the author’s search for a sustainability and meaning that transcends the organic component of materials.
Théorie du design