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A powerful reminder to anyone who thinks design is primarily a visual pursuit, "The Senses" accompanies a major exhibition at the Cooper-Hewitt Smithsonian Design Museum that explores how space, materials, sound, and light affect the mind and body. Learn how contemporary designers, including Petra Blaisse, Bruce Mau, Malin+Goetz and many others, engage sensory experience.(...)
The senses: design beyond vision
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$42.00
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A powerful reminder to anyone who thinks design is primarily a visual pursuit, "The Senses" accompanies a major exhibition at the Cooper-Hewitt Smithsonian Design Museum that explores how space, materials, sound, and light affect the mind and body. Learn how contemporary designers, including Petra Blaisse, Bruce Mau, Malin+Goetz and many others, engage sensory experience. Multisensory design can solve problems and enhance life for everyone, including those with sensory disabilities. Featuring thematic essays on topics ranging from design for the table to tactile graphics, tactile sound, and visualizing the senses, this book is a call to action for multisensory design practice.
Théorie du design
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Quel rapport, autre qu'instrumental ou de « maîtrise », le designer peut-il entretenir avec les techniques qu'il exerce ? Quelles « façons de faire » cultivons-nous quand nous avons de la considération pour les cultures techniques ? Et plus généralement qu'est-ce qui fait culture technique aujourd'hui ? Telles sont les questions dont témoigne cette édition. Sous le nom (...)
Par nos propres efforts : documenter, lire, opérer et montrer les « manières de faire »
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Quel rapport, autre qu'instrumental ou de « maîtrise », le designer peut-il entretenir avec les techniques qu'il exerce ? Quelles « façons de faire » cultivons-nous quand nous avons de la considération pour les cultures techniques ? Et plus généralement qu'est-ce qui fait culture technique aujourd'hui ? Telles sont les questions dont témoigne cette édition. Sous le nom repris d'une publication cubaine des années 1990, le document de restitution articule des documentations de la journée d'étude qui a réuni Caroline Maniaque-Benton et Pierre-Damien Huyghe ; des reproductions du corpus de publications de natures diverses qui documentent et diffusent la technique réunis pour l'occasion ; et des traces de deux ateliers de production : l'un consacré à l'interprétation de la grammaire de l'ouvrage emblématique d'Enzo Mari « Proposta per un'autoprogettazione », l'autre dédié à la réalisation d'un appareil de transformation / fabrication sous l'animation de l'activiste de la low technologie et de l'autonomie énergétique Barnabé Chaillot.
Théorie du design
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From building blocks to city blocks, an eye-opening exploration of how children's playthings and physical surroundings affect their development. What do youngsters lose when seesaws are deemed too dangerous and slides are designed primarily for safety? How can the built environment help children cultivate self-reliance? Alexandra Lange reveals the surprising histories(...)
The design of childhood: how the material world shapes kids
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From building blocks to city blocks, an eye-opening exploration of how children's playthings and physical surroundings affect their development. What do youngsters lose when seesaws are deemed too dangerous and slides are designed primarily for safety? How can the built environment help children cultivate self-reliance? Alexandra Lange reveals the surprising histories behind the human-made elements of our children's pint-size landscape. Her fascinating investigation shows how the seemingly innocuous universe of stuff affects kids' behavior, values, and health, often in subtle ways. And she reveals how years of decisions by toymakers, architects, and urban planners have helped--and hindered--American youngsters' journeys toward independence. Seen through Lange's eyes, everything from the sandbox to the street becomes vibrant with buried meaning.
Théorie du design
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From the former director of the Museum of Arts and Design in New York, a timely and passionate case for the role of the well-designed object in the digital age. Curator and scholar Glenn Adamson opens "Fewer, Better Things" by contrasting his beloved childhood teddy bear to the smartphones and digital tablets children have today. He laments that many children and adults(...)
Fewer, better things. The hidden wisdom of objects
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From the former director of the Museum of Arts and Design in New York, a timely and passionate case for the role of the well-designed object in the digital age. Curator and scholar Glenn Adamson opens "Fewer, Better Things" by contrasting his beloved childhood teddy bear to the smartphones and digital tablets children have today. He laments that many children and adults are losing touch with the material objects that have nurtured human development for thousands of years. The objects are still here, but we seem to care less and know less about them. "Fewer, Better Things" explores the history of craft in its many forms, explaining how raw materials, tools, design, and technique come together to produce beauty and utility in handmade or manufactured items.
Théorie du design
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Three interconnected palimpsest essays recount (1) the backstory of a “meta” font recently updated by Dexter Sinister and used to typeset the Contemporary Condition book series, (2) a broad history of the rationalization of letterforms that considers the same typeface from “a higher point of disinterest,” and (3) a pending proposal for a sundial designed to operate in(...)
Dexer Sinister: Notes on the type, time, letters & spirits
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Three interconnected palimpsest essays recount (1) the backstory of a “meta” font recently updated by Dexter Sinister and used to typeset the Contemporary Condition book series, (2) a broad history of the rationalization of letterforms that considers the same typeface from “a higher point of disinterest,” and (3) a pending proposal for a sundial designed to operate in parallel physical and digital realms. Along the way they contemplate the ambiguous nature of our shared idea of *time* itself.
Théorie du design
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Arising from a course on repair at the Faculty of Architecture at the University of Applied Sciences in Munich, this book responds to our culture of disposability and built-in obsolescence, to encourage thinking and making, from product design to architecture.
Repair: encouragement to think and make
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Arising from a course on repair at the Faculty of Architecture at the University of Applied Sciences in Munich, this book responds to our culture of disposability and built-in obsolescence, to encourage thinking and making, from product design to architecture.
Théorie du design
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Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: "iteration", the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that(...)
Iterate: ten lessons in design and failure
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Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: "iteration", the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In "Iterate", they explain how to fail better.
Théorie du design
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Qu'est-ce que le concept de care, issu de la philosophie féministe américaine et centré sur la notion de sollicitude, apporte au design, à ses objectifs et à ses pratiques ? En quoi le souci de l'autre le conduit-il à modifier ses objectifs, ses modes d'intervention, ses méthodes ?
Design et pensée du care : pour un design des microluttes et des singularités
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Qu'est-ce que le concept de care, issu de la philosophie féministe américaine et centré sur la notion de sollicitude, apporte au design, à ses objectifs et à ses pratiques ? En quoi le souci de l'autre le conduit-il à modifier ses objectifs, ses modes d'intervention, ses méthodes ?
Théorie du design
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What we make, makes us. This is the central tenet of 'Artful Design', a photorealistic comic book that examines the nature, purpose, and meaning of design. A call to action and a meditation on art, authenticity, and social connection in a world disrupted by technological change, this book articulates a fundamental principle for design: that we should design not just from(...)
Artful design: technology in search of the sublime
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What we make, makes us. This is the central tenet of 'Artful Design', a photorealistic comic book that examines the nature, purpose, and meaning of design. A call to action and a meditation on art, authenticity, and social connection in a world disrupted by technological change, this book articulates a fundamental principle for design: that we should design not just from practical needs but from the values that underlie those needs.
Théorie du design
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Buffed to a metallic shine; loose fitting, lopsided, or kludgy; getting in the way or getting lost; collapsing in an explosion of dust caught on the warehouse CCTV. Modern things are going their own ways, and this book attempts to follow them. A course of thought about their comings and goings and cascading side effects, The Way Things Go offers a thesis demonstrated via(...)
The way things go: an essay on the matter of second modernism
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Buffed to a metallic shine; loose fitting, lopsided, or kludgy; getting in the way or getting lost; collapsing in an explosion of dust caught on the warehouse CCTV. Modern things are going their own ways, and this book attempts to follow them. A course of thought about their comings and goings and cascading side effects, The Way Things Go offers a thesis demonstrated via a century-long countdown of stuff. Modernist critical theory and aesthetic method, it argues, are bound up with the inhuman fate of things as novelty becoming waste.
Théorie du design