Collections of nothing
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King, a professor at Santa Barbara, has spent decades collecting things that nobody else would want: food packages and labels (he has about eighteen thousand), illustrations snipped from old dictionaries (seven thousand), linings of "security" envelopes (eight hundred patterns), "the mute, meager, practically valueless object, like a sea-washed spigot, its mouth stoppered(...)
Collections of nothing
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King, a professor at Santa Barbara, has spent decades collecting things that nobody else would want: food packages and labels (he has about eighteen thousand), illustrations snipped from old dictionaries (seven thousand), linings of "security" envelopes (eight hundred patterns), "the mute, meager, practically valueless object, like a sea-washed spigot, its mouth stoppered by a stone." What makes this book, bred of a midlife crisis, extraordinary is the way King weaves his autobiography into the account of his collection, deftly demonstrating that the two stories are essentially one. "I lost and found myself in remote topical aisles of scholarship-wreck," he says of his hours in Yale’s library, reading the most obscure books he could find. His hard-won self-awareness gives his disclosures an intensity that will likely resonate with all readers, even those whose collections of nothing contain nothing at all.
Théorie du design
The design culture reader
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Design is part of ordinary, everyday life, to be found in every room in every building in the world. While we may tend to think of design in terms of highly desirable objects, this book encourages us to think about design as ubiquitous (from plumbing to television) and as an agent of social change (from telephones to weapon systems). The Design Culture Reader brings(...)
The design culture reader
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Design is part of ordinary, everyday life, to be found in every room in every building in the world. While we may tend to think of design in terms of highly desirable objects, this book encourages us to think about design as ubiquitous (from plumbing to television) and as an agent of social change (from telephones to weapon systems). The Design Culture Reader brings together an international array of writers whose work is of central importance for thinking about design culture in the past, present and future. Essays from philosophers, media and cultural theorists, historians of design, anthropologists, cultural historians, artists and literary critics all demonstrate the enormous potential of design studies for understanding the modern world. Organised in thematic sections, The Design Culture Reader explores the social role of design by looking at the impact it has in a number of areas - especially globalisation, ecology, and the changing experiences of modern life. Particular essays focus on topics such as design and the senses, design and war and design and technology, while the editor's introduction to the collection provides a compelling argument for situating design studies at the very forefront of contemporary thought.
Théorie du design
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"TOMORROW NOW - when design meets science fiction" exhibition catalogue.
Tomorrow now: when design meets science fiction
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"TOMORROW NOW - when design meets science fiction" exhibition catalogue.
Théorie du design
$56.95
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Throughout this long-term study the three authors have collected a wealth of material. Using numerous examples this book examines the motives and the potential of "non-intentional design" and makes these aspects available for further design research.
Théorie du design
novembre 2008, Basel, Boston, Berlin
Design by use: the everyday metamorphosis of things
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Throughout this long-term study the three authors have collected a wealth of material. Using numerous examples this book examines the motives and the potential of "non-intentional design" and makes these aspects available for further design research.
Théorie du design
livres
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This publication features design projects organized into six working themes: Act, Save, Share, Live, Learn and Make. It is a true manual--in format and content--featuring design solutions that expand access to education, food, health care and affordable housing; increase social and economic inclusion; offer improved alternative transportation options, and provide a(...)
By the people: designing a better America
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This publication features design projects organized into six working themes: Act, Save, Share, Live, Learn and Make. It is a true manual--in format and content--featuring design solutions that expand access to education, food, health care and affordable housing; increase social and economic inclusion; offer improved alternative transportation options, and provide a balanced approach to land use between the built and natural environments. Cooper Hewitt Curator Cynthia E. Smith traveled to post-industrial cities, urban areas impacted by natural disasters, sprawling cities, places of persistent poverty and major metropolitan regions. Her research yielded nearly 400 potential projects from over 30 states and three indigenous nations (Navajo, Lakota, Pueblo).
livres
août 2016
Théorie du design
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The professional landscape for design in social innovation has reached a critical moment. Designers are now acting as mediators, synthesizers and key contributors of social and environmental challenges at a strategic level. Organizations are recognizing that designers bring a unique set of abilities and methods for developing human-centered artifacts, services,(...)
LEAP dialogues: career pathways in design for social innovation
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The professional landscape for design in social innovation has reached a critical moment. Designers are now acting as mediators, synthesizers and key contributors of social and environmental challenges at a strategic level. Organizations are recognizing that designers bring a unique set of abilities and methods for developing human-centered artifacts, services, environments and systems. Fueled in part by strong student demand, new graduate and undergraduate programs in social design are emerging across the nation. Graduates from these programs are entering the workforce with expanded skill sets and aspirations about their role(s) as creative individuals. This publication explores the new careers in the emergent field of design for social innovation with contributions from 84 leaders from across disciplines and sectors. These contributors encompass diverse points of view, stories and experiences about key issues, creating a multilayered picture of how this field is being shaped. The book addresses the spectrum of challenges and opportunities for those building careers in design for social innovation, and for the organizations looking to support those careers.
Théorie du design
$65.00
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In recent years, strange – ambiguous, dysfunctional, enigmatic, and complicated – objects have emerged in the world of design. These objects are based on an approach that has been called anti-design, radical, conceptual, or critical design – a speculative design that instead of offering solutions raises questions. Design that is not subject to the imperatives of the power(...)
Strange design: from objects to behaviours
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In recent years, strange – ambiguous, dysfunctional, enigmatic, and complicated – objects have emerged in the world of design. These objects are based on an approach that has been called anti-design, radical, conceptual, or critical design – a speculative design that instead of offering solutions raises questions. Design that is not subject to the imperatives of the power structures of society, but is instead critical. Via a strategy of modifying objects away from their usual forms and utilitarian functions, this design evokes unusual uses and behaviours. With contributions by Gijs Bakker, Jurgen Bey, Bless, Didier Faustino, Alessandro Mendini, and Ugo La Pietra among others.
Théorie du design
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the(...)
Neo-prehistory -- 100 verbs
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Exist, orient, store, inebriate, measure, exchange, store, recite, write, think, navigate, love, share, rule, play, boil, adore, pierce, kill . . . The curators Andrea Branzi and Kenya Hara selected one hundred verbs, connected to one hundred objects, to let us travel across human history; words which relate to actions which relate to objects. Walking through the exhibition Neo-Prehistory at Triennale di Milano and reading this book means becoming lost in a space out of time, dark and multiplied by mirrors that make the exhibition apparently boundless. An infinite space where the hypnotic sequence of artifacts is emphasized by the primeval sound of a heartbeat slowing down and then accelerating rhythmically in a mesmeric cycle.
Théorie du design
$45.00
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human? The design of the species: 2 seconds, 2 days, 2 years, 200 years, 200,00 years. Istanbul Design Biennal 2016
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The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact.
Théorie du design
$27.95
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of(...)
Are we human?: notes on an archaeology of design
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The question "Are we human?" is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very ?rst tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Colomina’s and Wigley’s field notes offer an archaeology of the way design has gone viral and is now bigger than the world. They range across the last few hundred thousand years and the last few seconds to scrutinize the uniquely plastic relation between brain and artifact. A vivid portrait emerges. Design is what makes the human. It becomes the way humans ask questions and thereby continuously redesign themselves.
Théorie du design