Architecte et ingénieur en hydraulique, Luca Danese est actif dans le nord-est de l’Italie durant la première moitié du XVIIe siècle. Sa carrière, bien qu’ancrée dans la géographie particulière du delta du Pô, sera influencée et façonnée par l’hydropolitique plus large du gouvernement papal, occupé à transformer l’infrastructure hydraulique de Rome. C’est aussi l’époque(...)
Salle d'étude Mot(s)-clé(s):
chercheur en résidence 2023, séminaire, recherche, Andrea Bagnato, Luca Danese, Italie, XVIIe siècle, hydropolitique, eau
6 juillet, 18 h
Séminaire de chercheur en résidence : Andrea Bagnato
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Description:
Architecte et ingénieur en hydraulique, Luca Danese est actif dans le nord-est de l’Italie durant la première moitié du XVIIe siècle. Sa carrière, bien qu’ancrée dans la géographie particulière du delta du Pô, sera influencée et façonnée par l’hydropolitique plus large du gouvernement papal, occupé à transformer l’infrastructure hydraulique de Rome. C’est aussi l’époque(...)
Salle d'étude Mot(s)-clé(s):
chercheur en résidence 2023, séminaire, recherche, Andrea Bagnato, Luca Danese, Italie, XVIIe siècle, hydropolitique, eau
Projet
AP164.S1.1997.D2
Description:
The project series documents the competition entry for an interactive centre and an ecomuseum in La Cabrera, Spain, designed by Abalos & Herreros and Angel Jaramillo (Sanchez?). The project was submitted to the competition for the Centro Comarcal de las Humanidades y de las Ciencias de la Cabrera (Regional Center for Humanities and Sciences), organised by the La Cabrera City Council in 1997. The firm's entry finished in third place. Their project included an auditorium, a museum, a library, and activity rooms. The firm identified this project as number 101. Documenting the project are photographic materials and a few printouts.
circa 1997
Centro interactivo y ecomuseo de La Cabrera, Madrid, Spain (1997)
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AP164.S1.1997.D2
Description:
The project series documents the competition entry for an interactive centre and an ecomuseum in La Cabrera, Spain, designed by Abalos & Herreros and Angel Jaramillo (Sanchez?). The project was submitted to the competition for the Centro Comarcal de las Humanidades y de las Ciencias de la Cabrera (Regional Center for Humanities and Sciences), organised by the La Cabrera City Council in 1997. The firm's entry finished in third place. Their project included an auditorium, a museum, a library, and activity rooms. The firm identified this project as number 101. Documenting the project are photographic materials and a few printouts.
Project
circa 1997
Projet
AP056.S1.2000.PR06
Description:
This project series documents the design for McGill University and Génome Québec Innovation Centre in Montréal from 2000-2002. The office identified the project number as 2000-25. "This project was conceived to act as a networking site for research initiatives in the fields of genomics and proteomics. It accommodated five distinct research groups within a 92,000 square-foot facility: the Montreal Genome Centre, the Montreal Proteomics Centre, the Génome Québec Expertise Centre, the Montreal Bone Research Centre, and 5 bio-business incubators. The plan balanced specialized laboratory and office space with three key interactive spaces – the public passage through the building which linked the city to the campus, the atrium which provided an interactive social space for the facility, and the teleconference room. The laboratories, where raw data was gathered, were located on the east, while the bioinformatics offices for data analysis were located on the west. The intent was to create a building that acted as an instrument for knowledge, and to position the public spaces strategically and symbolically as reminders that the work of science was directly connected to humanity."[1] The project is recorded through drawings dating from around 2002. These are mostly original drawings and include sketches, plans, sections, elevations, perspectives, and details. [1]"McGill University and Génome Québec Innovation Centre." KPMB. Accessed July 2019. http://www.kpmb.com/project/mcgill-university-and-genome-quebec-innovation-centre/
circa 2002
McGill University and Génome Québec Innovation Centre, Montréal (2000-2002)
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AP056.S1.2000.PR06
Description:
This project series documents the design for McGill University and Génome Québec Innovation Centre in Montréal from 2000-2002. The office identified the project number as 2000-25. "This project was conceived to act as a networking site for research initiatives in the fields of genomics and proteomics. It accommodated five distinct research groups within a 92,000 square-foot facility: the Montreal Genome Centre, the Montreal Proteomics Centre, the Génome Québec Expertise Centre, the Montreal Bone Research Centre, and 5 bio-business incubators. The plan balanced specialized laboratory and office space with three key interactive spaces – the public passage through the building which linked the city to the campus, the atrium which provided an interactive social space for the facility, and the teleconference room. The laboratories, where raw data was gathered, were located on the east, while the bioinformatics offices for data analysis were located on the west. The intent was to create a building that acted as an instrument for knowledge, and to position the public spaces strategically and symbolically as reminders that the work of science was directly connected to humanity."[1] The project is recorded through drawings dating from around 2002. These are mostly original drawings and include sketches, plans, sections, elevations, perspectives, and details. [1]"McGill University and Génome Québec Innovation Centre." KPMB. Accessed July 2019. http://www.kpmb.com/project/mcgill-university-and-genome-quebec-innovation-centre/
Project
circa 2002
Série(s)
AP170.S1
Description:
Series 1, Design, prototypes, and related documentation, 1996 - 2006, documents the conceptualization, design, and testing of the HypoSurface project. This includes approximately 2,200 digital design files, a three-square metre Hyposurface wall module, 44 prototype pieces, and a small amount of textual documentation. The digital files in this series contain the bulk of the documentation on the conceptualization and design of the Hyposurface project. Much of this material is richly visual, including still and video concept renderings; images, animations, and drawings of related projects like HypoStage, HypoFloor, HypoFlex, and HypoVoxel; and drawings for prototype “squids” (actuators with rubber covering). The digital files also include material that is more textual in nature, particularly the administrative files for the project, a technical dossier, as well as patent documentation (relating to the physical textual documentation).Notably, the digital materials also include interactive software, called the Aegis Simulator, which allows the user to interact with a rendering of the HypoSurface wall, mimicking the wall’s real-life behavior. Digital formats in this series reflect the range of CAD, still image, and textual documentation present. Notably, there are a significant number of CAD formats present, including AutoCAD, 3DM, DIFF, and IGES formats, consisting of almost 400 total files. The physical component of this series contains a functional three-square metre HypoSurface wall module, as well as 44 other assorted prototype pieces. The prototypes include eight surface pieces in both metal and rubber, two sample actuators, and thirty-four smaller, miscellaneous pieces.
1996 - 2012
Design, prototypes, and related documentation
Actions:
AP170.S1
Description:
Series 1, Design, prototypes, and related documentation, 1996 - 2006, documents the conceptualization, design, and testing of the HypoSurface project. This includes approximately 2,200 digital design files, a three-square metre Hyposurface wall module, 44 prototype pieces, and a small amount of textual documentation. The digital files in this series contain the bulk of the documentation on the conceptualization and design of the Hyposurface project. Much of this material is richly visual, including still and video concept renderings; images, animations, and drawings of related projects like HypoStage, HypoFloor, HypoFlex, and HypoVoxel; and drawings for prototype “squids” (actuators with rubber covering). The digital files also include material that is more textual in nature, particularly the administrative files for the project, a technical dossier, as well as patent documentation (relating to the physical textual documentation).Notably, the digital materials also include interactive software, called the Aegis Simulator, which allows the user to interact with a rendering of the HypoSurface wall, mimicking the wall’s real-life behavior. Digital formats in this series reflect the range of CAD, still image, and textual documentation present. Notably, there are a significant number of CAD formats present, including AutoCAD, 3DM, DIFF, and IGES formats, consisting of almost 400 total files. The physical component of this series contains a functional three-square metre HypoSurface wall module, as well as 44 other assorted prototype pieces. The prototypes include eight surface pieces in both metal and rubber, two sample actuators, and thirty-four smaller, miscellaneous pieces.
Series
1996 - 2012
Série(s)
Promotional materials
AP170.S4
Description:
Series 4, Promotional materials, 1998 – 2007, documents how the firm presented and marketed Hyposurface, It consists of more than 5000 digital files, the bulk of which date from 2004 -- 2007. This series chiefly includes materials for publication, the press, and presentations, as well as a small amount of files related to the dECOi portfolio and Hyposurface website. Notably, there is also an interactive CD-ROM presenting the HypoSurface project. Roughly half the files in this series are raster images, including TIF, GIF, EXIF, JPEG and Windows Bitmap formats. There are also includes nearly 1,000 Aegis pattern files, about 300 files in audiovisual formats, as well as a very small number of textual and CAD formats.
1998 - 2007
Promotional materials
Actions:
AP170.S4
Description:
Series 4, Promotional materials, 1998 – 2007, documents how the firm presented and marketed Hyposurface, It consists of more than 5000 digital files, the bulk of which date from 2004 -- 2007. This series chiefly includes materials for publication, the press, and presentations, as well as a small amount of files related to the dECOi portfolio and Hyposurface website. Notably, there is also an interactive CD-ROM presenting the HypoSurface project. Roughly half the files in this series are raster images, including TIF, GIF, EXIF, JPEG and Windows Bitmap formats. There are also includes nearly 1,000 Aegis pattern files, about 300 files in audiovisual formats, as well as a very small number of textual and CAD formats.
Series
1998 - 2007
Sous-série
Virtools files
AP167.S1.SS3
Description:
Sub-series 3, Virtools files, 1995—2013, contains files generated and coordinated by Virtools, a 3D visualization software used to make the Muscle move, respond to users, and play sound. It includes Virtools files, HTML files, audiovisual files (MP3s, WAVs and MPEGs), JPEGs, and applications. There are also a small number of CAD files, including 3DS, Maya, and AutoCad formats. The Virtools proprietary formats include composition files (.cmo), player files (.vmo), object files (.nmo) and scripts files (.nms). Virtools object files and scripts files may be combined and saved as composition files using Virtools Dev, CAD-like software that also coordinates sound and movement. (Virtools Dev is located in file AP167.S1.SS3.002, Virtools software and NSA Muscle composition and player files.) From Virtools Dev, a composition file can be exported to HTML or a player file. The HTML exports no longer work due to a missing JavaScript plugin. Player files and composition files can be played back in the Virtools player; the player also allows the user to interact with player files and behaves much like a video game interface. See file AP167.S1.SS3.008, NSA Muscle interface. Of note, the Virtools player file containing the NSA Muscle interface used at the Architecture non standard exhibition at the Centre George Pompidou is located in this sub-series. See item muscle.bat in file AP167.S1.SS3.008, NSA Muscle interface. There are also a number of other Virtools player files that allow the user to alter and interact with a virtual representation of a structure, which demonstrate ONL’s experimentation with the intersection of architecture and video game design. See file AP 167.S1.SS3.001, Early Virtools experimentation and architecture games.
1995-2013
Virtools files
Actions:
AP167.S1.SS3
Description:
Sub-series 3, Virtools files, 1995—2013, contains files generated and coordinated by Virtools, a 3D visualization software used to make the Muscle move, respond to users, and play sound. It includes Virtools files, HTML files, audiovisual files (MP3s, WAVs and MPEGs), JPEGs, and applications. There are also a small number of CAD files, including 3DS, Maya, and AutoCad formats. The Virtools proprietary formats include composition files (.cmo), player files (.vmo), object files (.nmo) and scripts files (.nms). Virtools object files and scripts files may be combined and saved as composition files using Virtools Dev, CAD-like software that also coordinates sound and movement. (Virtools Dev is located in file AP167.S1.SS3.002, Virtools software and NSA Muscle composition and player files.) From Virtools Dev, a composition file can be exported to HTML or a player file. The HTML exports no longer work due to a missing JavaScript plugin. Player files and composition files can be played back in the Virtools player; the player also allows the user to interact with player files and behaves much like a video game interface. See file AP167.S1.SS3.008, NSA Muscle interface. Of note, the Virtools player file containing the NSA Muscle interface used at the Architecture non standard exhibition at the Centre George Pompidou is located in this sub-series. See item muscle.bat in file AP167.S1.SS3.008, NSA Muscle interface. There are also a number of other Virtools player files that allow the user to alter and interact with a virtual representation of a structure, which demonstrate ONL’s experimentation with the intersection of architecture and video game design. See file AP 167.S1.SS3.001, Early Virtools experimentation and architecture games.
Subseries
1995-2013
ARCH280297
Description:
photograph of children playing with interactive panels
ca. 1967
View of childen playing at Children's Creative Centre Playground, Canadian Federal Pavilion, Expo '67, Montréal, Québec
Actions:
ARCH280297
Description:
photograph of children playing with interactive panels
Nous invitons les enfants à sortir de la maison et à entrer au musée pour une journée d’activités gratuites au CCA. Ateliers, activités libres et animées, ainsi que visite d’exposition seront au rendez-vous.
Clic, coupe, colle
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Description:
Nous invitons les enfants à sortir de la maison et à entrer au musée pour une journée d’activités gratuites au CCA. Ateliers, activités libres et animées, ainsi que visite d’exposition seront au rendez-vous.
Nous invitons les enfants à sortir de la maison et à entrer au musée pour une journée d’activités gratuites au CCA. Ateliers, activités libres et animées, ainsi que visite d’exposition seront au rendez-vous.
Sortez de chez vous !
Actions:
Description:
Nous invitons les enfants à sortir de la maison et à entrer au musée pour une journée d’activités gratuites au CCA. Ateliers, activités libres et animées, ainsi que visite d’exposition seront au rendez-vous.
Série(s)
Olzweg
AP193.S3
Description:
Series 3, Olzweg, 2006, relates to a competition proposal conceptualized in 2006 for an extension to the Fond Régional d’Art Contemporain (FRAC) in Orléans, France. The records contain images of plans, elevations, sections, and renderings of the project and the robot. There are also pictures of the model and an animated rendering of different 3D model views. The FRAC competition sought an emblematic extension that would complement the original 18th century building hosting the collection. R&Sie(n)’s project earned second place in the competition. The project takes its name from Holzwege a book from Heidegger inspired by the paths that winds through the forest. It consists of a labyrinth of recycled glass sticks, which appeared to be “glued” to the existing building and courtyard. The glass comes from recycled bottles provided by the neighborhood inhabitants. R&Sie(n) sees this as a form of criticism of France’s relation to wine consumption through its materialization. The labyrinth is progressively constructed and rearranged by a robotic arm and randomized, interactive software continuously reprogramming its parameters during construction.
2006
Olzweg
Actions:
AP193.S3
Description:
Series 3, Olzweg, 2006, relates to a competition proposal conceptualized in 2006 for an extension to the Fond Régional d’Art Contemporain (FRAC) in Orléans, France. The records contain images of plans, elevations, sections, and renderings of the project and the robot. There are also pictures of the model and an animated rendering of different 3D model views. The FRAC competition sought an emblematic extension that would complement the original 18th century building hosting the collection. R&Sie(n)’s project earned second place in the competition. The project takes its name from Holzwege a book from Heidegger inspired by the paths that winds through the forest. It consists of a labyrinth of recycled glass sticks, which appeared to be “glued” to the existing building and courtyard. The glass comes from recycled bottles provided by the neighborhood inhabitants. R&Sie(n) sees this as a form of criticism of France’s relation to wine consumption through its materialization. The labyrinth is progressively constructed and rearranged by a robotic arm and randomized, interactive software continuously reprogramming its parameters during construction.
Series
2006