The largest art
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In "The largest art", Brent Ryan argues that urban design encompasses more than architecture, and he provides a foundational theory of urban design beyond the architectural scale. In a "declaration of independence" for urban design, Ryan describes urban design as the largest of the building arts, with qualities of its own. Ryan distinguishes urban design from its sister(...)
The largest art
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In "The largest art", Brent Ryan argues that urban design encompasses more than architecture, and he provides a foundational theory of urban design beyond the architectural scale. In a "declaration of independence" for urban design, Ryan describes urban design as the largest of the building arts, with qualities of its own. Ryan distinguishes urban design from its sister arts by its pluralism: plural scale, ranging from an alleyway to a region; plural time, because it is deeply enmeshed in both history and the present; plural property, with many owners; plural agents, with many makers; and plural form, with a distributed quality that allows it to coexist with diverse elements of the city. Ryan looks at three well-known urban design projects through the lens of pluralism: a Brancusi sculptural ensemble in Romania, a Bronx housing project, and a formally and spatially diverse grouping of projects in Ljubljana, Slovenia. He revisits the thought of three plural urbanists working between 1960 and 1980: David Crane, Edmund Bacon, and Kevin Lynch. And he tells three design stories for the future, imaginary scenarios of plural urbanism in locations around the world.
Théorie de l’urbanisme
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play(...)
Architecture numérique
octobre 2007, Basel, Berlin, Boston
Space time play:computer games, architecture and urbanism: The next level
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Architecture numérique
livres
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Ralf Coussée and Klaas Goris. Over a period of twenty years, the two architects have built up a solid oeuvre. The proof can be found in this book, which offers a survey of the architecture of the due, both of works on paper and of designs that have been built. This book takes you on a guided tour of their work that is full of surprises. It shows you why Coussée & Goris do(...)
Coussée & Goris : architectuur/architecture
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Ralf Coussée and Klaas Goris. Over a period of twenty years, the two architects have built up a solid oeuvre. The proof can be found in this book, which offers a survey of the architecture of the due, both of works on paper and of designs that have been built. This book takes you on a guided tour of their work that is full of surprises. It shows you why Coussée & Goris do not strive inflexibly for an absolute, radical Modernist renewal, but to let old and new flow into one another harmoniously. You discover an oeuvre that is evidence of an architecture with a style of its own, based on an intriguing play of patterns, themes and constructional methods, and that at the same time reveals the 'thinking in doing' of architecture. You learn how remote their work is from doctrines, manifestos and concepts that alienate the design process from the architectural traditions of making and building. This book is more than just a monograph. It is a real architects' book, like an artist's book. After all, the architecture of Coussée & Goris should not be read as a series of individual buildings, but as an imaginary landscape, a capriccio, in which the principles are made visible of an architecture that inscribes itself in a contemporary framework. To understand the working and scenographic force of the landscape as the supporting element in the architecture of Coussée & Goris, the architecture theoretician Koen Van Synghel confronts pairs of designs: the master plan for the Jeugd- en Natuurdomein De Hoge Rielen, the reconversion of an industrial transformer complex near Kortrijk into a multifunctional urban landscape, the building of a factory shed in Roeselare, the conversion of a furniture store into a school of architecture in Brussels, and the award-winning submission for a crematorium in Hofheide. The art and poetry from which the artists draw their inspiration have forced their way into this book, show the world behind the designs, and make this publication unique.
livres
octobre 2006, Gent
Architecture, monographies
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''Lost Days, Endless Nights'' tells a history from below—an account of the lives of the forgotten and dispossessed of Los Angeles: the unemployed, the precariously employed, the evicted, the alienated, the unhoused, the anxious, the exhausted. Through an analysis of abandoned archival works, experimental films, and other projects, Andrew Witt offers an expansive account(...)
Lost days, endless nights: Photography and film from Los Angeles
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''Lost Days, Endless Nights'' tells a history from below—an account of the lives of the forgotten and dispossessed of Los Angeles: the unemployed, the precariously employed, the evicted, the alienated, the unhoused, the anxious, the exhausted. Through an analysis of abandoned archival works, experimental films, and other projects, Andrew Witt offers an expansive account of the artists who have lived or worked in Los Angeles, delving into the region's history and geography, highlighting its racial, gender, and class conflicts. Presented as a series of nine case studies, Witt explores how artists as diverse as Agnès Varda, Dana Lixenberg, Allan Sekula, Catherine Opie, John Divola, Gregory Halpern, Paul Sepuya, and Guadalupe Rosales have reimagined and reshaped our understanding of contemporary Los Angeles. The book features portraits of those who struggle and attempt to get by in the city: dock workers, students, bus riders, petty criminals, office workers, immigrants, queer and trans activists. Set against the landscape of economic turmoil and environmental crises that shadowed the 1970s, Witt highlights the urgent need for a historical perspective of cultural retrieval and counternarrative. Extending into the present, ''Lost Days, Endless Nights'' advocates for an approach that actively embraces the works and projects that have been overlooked and evicted from the historical imaginary
livres
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In 1949, the forest magnate, H.R. MacMillan, opened an exhibition at the Vancouver Art Gallery entitled “Design for Living,” a show which brought together design and artistic communities to create four imaginary households for postwar Vancouverites. It also heralded an unprecedented level of cooperation between the province’s industry and its artists and craftspeople – a(...)
A Modern life : art and design in British Columbia, 1945-1960
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In 1949, the forest magnate, H.R. MacMillan, opened an exhibition at the Vancouver Art Gallery entitled “Design for Living,” a show which brought together design and artistic communities to create four imaginary households for postwar Vancouverites. It also heralded an unprecedented level of cooperation between the province’s industry and its artists and craftspeople – a relationship that seemed to hold great promise for the development of art, furniture, and craft in B.C. The celebration of the cooperative spirit between “architects, artists and designers,” between “potters, weavers and gardeners” is central to "A Modern Life", which examines the coming together of what were often very separate disciplines in post-World War II British Columbia, as well as the trend-setting design and use of materials that developed in the province, and the impact these had on the more traditional art community. "A Modern Life", demonstrates that the ideas of the artistic and design community as a whole during this vibrant period – an era of optimism and promise for the future, in a province that had reason to believe passionately in what was to come – have a continued relevance and importance for our understanding of the history of this community and the relationship of the built environment to the extraordinary landscape of British Columbia. With essays by Rachel Chinnery on ceramics, Scott Watson on fine arts, Alan Elder on collaboration, Allan Collier on wood and design, and Sherry McKay on architecture.
livres
octobre 2004, Vancouver
Architecture du Canada