Diversity of Play (Online)
Diversity of Play.
Luneburg : Leuphana Universität Lüneburg. Innovations-Inkubator - meson Press by Hybrid Publishing Lab July 2015.
1 online resource (112 pages) illustrations
Annotation The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments.
3957960754
9783957960757
(Trade Paper)
9783957960764
3957960762
Communication. Mass media.
User interfaces (Computer systems)
Video games
Virtual reality
Discursive works.
Collections
Fuchs, Mathias, editor
Open Access Publishing in European Networks.
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