Space time play : computer games, architecture and urbanism : the next level / edited by Friedrich von Borries, Steffen P. Walz, Matthias Bottger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich.
Basel : Birkhauser, c2007.
495 p. : ill. (some col.), maps (some col.) ; 21 cm.
"The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of lucid space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools. "Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them. Let's play!"--Website.
9783764384142 (pbk.)
376438414X (pbk.)
Video games.
Video games Design.
Virtual Reality
Jeux vidéo Conception.
virtual reality.
augmented reality.
Computer games.
Computer games Design.
Computerspellen.
Stadsplanning.
Ruimtelijke interactie.
Borries, Friedrich von.
Walz, Steffen P., 1973-
Böttger, Matthias, 1974-
Davidson, Drew, 1970-
Kelley, Heather, 1969-
Kücklich, Julian, 1974-
Location: Library main 256678
Call No.: BIB 187084
Status: Available
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